STAFF REVIEW of Star Wars: The Force Unleashed


Wednesday, September 17, 2008.
by Stephen Cameron

Star Wars: The Force Unleashed Box art Since Biowares Kights of the Old Republic, weve all been longing for another good, deep Star Wars story to get lost into. Well, at least I have been! With titles, like Full Throttle and Sam and Max no longer in the picture...waiting for another great title from the San Francisco Lucasarts developement studio has been a nail biting experience to say the least.

How is Star Wars Force Unleashed to HUGE fan of the series? Well, folks without letting any cats out of any bags herethat wait is over for now, our prayers have been answered. Read on.

In SWFU, you play the role of Darth Vaders secret apprentice code-named Starkiller. Which is voiced by the actor Sam Witwer (hes been in a couple of episodes of Smallville and CSI), while his real name isnt very cool, Galen Marek, hes still the new kid on the block.
He is quickly joined by a humoristic robot sidekick named Proxy (Eat your heart out Jarjar!) I guess the force cant really help you in the humor department. Besides, the goofy sidekick, you meet a fine young lady named Juno Eclipse, played by the actress Nathalie Cox (she played in the film Jumper, anyone see that?), she also works for the dark man too, shes not funny, she drives your ship. The adventure kicks off were you both set off into the sunset to kill off some of those pesky Jedis. The End. Just kidding.



The story is told between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope. If youve been living under a rock, you have some homework to do. SWFU is a very intriguing story wedged between the two movies, with some colorful characters and very interesting plot twists and turns. Its top notch; Id even go as far as saying it might make a good animated mini-movie someday. On a side note, an individual named Sean William wrote a novel based on the games storyline, and it spent a few weeks at #1. As the dark lord would say Impressive, most impressive.

On to the meat and potatoes of the game, the gameplay of SWFU is actually pretty good, after playing quite a bit of Too Human in the past few weeks, the enemy targeting reminded me a lot of that. Force grabbing an enemy, and then tossing him is all too easy. On the larger enemies, it uses what I like to call the simon-says--button-sequence trick. Press Y, then X, etc Personally, Im not too fond of this method of gameplay, why? The player has a tendency to watch the button sequence, rather than the intended glorified cinematic fight. Afterwards, we look up and the whole thing is over. So, the value is unfortunately very low. But, the bad-ass feeling you receive after remains. Now, the reference I made earlier about KOTOR, well, it plays nothing like it. SWFU, is actually more of an action/adventure title, reminded me a lot of God of War on the PS2. Can you tell, I miss KOTOR?


Speaking of feeling like a bad-ass, at the beginning of the game I spent quite a few minutes force pushing wookiees off the wood bridges. Hell, I even unlocked an achievement called Bossk Defeated 200 Wookiees on Prologue. Man, that felt good. I meant killing the wookiees, not getting the achievement. Other high points in the game, was taking down the humongous star destroyer with the force. They sure pitched the game correctly, Kicking ass with the force.

In the controls department it felt really good. Executing all the various crazy force combos available to you, was a little tough to remember. But, you can always refer back to the purchase menu for the exact button sequence. The game also encourages you to solve various environment puzzles by using the force, in one level you have to align some rotating rings in a set time limit in order to get thru a tunnel with a massive laser beam shooting thru it.
The visuals in the force unleashed are simply beautiful. According to Lucasarts they hired the help of ILM (Industrial Light and Magic) for the character animations. Good use of the force there George! Each character is beautifully rendered with every nuance of the actors uniqueness. Including facial expressions, and mannerisms. From watching the web docs on Marketplace, man they really came close to reproducing the real life actors. Well done!
Lets not forget the very familiar sounds of John Williams original score. Its cleverly threaded throughout the game, along with all the authentic light saber and environmental sounds. Which entirely immerses you into the whole Star Wars experience.

The total amount of hours to finish the game from beginning to end on the Sith Warrior difficulty, was about eight hours. Grant it, I was blasting through the game at that point.


Im currently going back thru the game on the Sith Master (highest) difficulty to max out all my achievements. Yes, the completion achievements are recursive, so youll unlock all of them if you finish the game on the highest difficulty.

Heres the bad, which actually isnt show stopping bad. First off, in the past Lucasarts has been relatively unsuccessful in putting together a solid Star Wars title. SWFU is a full redemption, since KOTOR! I also ran into a few minor camera issues, and the rare invisible wall throughout the game. Unfortunately, the problems were not reproducible, so trying to send Lucasarts a bug list was out of the question. Also, when you die the game reloads every single time, Im sure this is done to refresh whats in the memory, but it was a little annoying. Especially, when youre kicking butt, you just want to head back to the action. Besides, the game never crashed on me once. Good solid game.

Overall, SWFU is a great concept and does belong in your Xbox 360 collection, especially if you are a Star Wars fan. It smells, tastes, feels like a genuine thing. So, run out and pick it up.



Suggestions:
Coop mode would have been cool.


Overall: 8.7 / 10
Gameplay: 8.2 / 10
Visuals: 8.8 / 10
Sound: 8.8 / 10

Videos

Comments

Latest News



Major: MS will NEVER pull the plug on Xbox One

Major: MS will NEVER pull the plug on Xbox OneAs Xbox One will reportedly need to check-in via the internet every 24 hours in order for games to be playable on the console, a common fear is that should the servers ever close, gamers’ libraries will become useless. Not so, says Major Nelson.


State of Decay to get "Pure Survival" mode

State of Decay to get Despite its launch troubles, State of Decay is still the fastest selling original game on Xbox Live, and developer Undead Labs isn’t resting on its laurels. A new "pure survival" sandbox mode is in the works, and a follow-up game is under discussion.


First State of Decay patch out, but is it working?

First State of Decay patch out, but is it working?Shortly after our review of State of Decay was submitted last week, Title Update 1 was released in order to address the game’s many bugs. We tested it and found that it only works with brand new gamesaves. Developer Undead Labs is working on a fix.


Square Enix lays off half of IO Interactive

Square Enix lays off half of IO InteractiveIt doesn’t seem to get any easier for the western studios owned by Square Enix. The developer behind the Hitman franchise was cut down to half by the Japanese publisher, reportedly in order to refocus solely on a future "Triple-A" Hitman title.


KI will be available both as full game and F2P

KI will be available both as full game and F2PXbox One Killer Instinct purists who want to purchase the entire roster of fighters rather than pay for each one piecemeal can rest easy, as a Season Pass option will be available at launch. Either way, the game will be download only, though.


See News Archives

Top Community Gamerscores

1. Symmetric-XBA - 129,608
2. Variation-XBA - 82,045
3. Nato King-XBA - 66,408
4. Timmy Bauer - 58,540
5. Symmetrics Love - 48,108
6. Enamelized420-XBA - 41,520
7. Silent-XBA - 38,782
8. Ainokeatoo-XBA - 34,586
9. Roujin-XBA - 31,868
10. Kamshaft-XBA - 30,064
11. sojourner - 29,484
12. oryanphine - 27,431
13. thAshAdyOne - 26,895
14. Casper - 26,315
15. Soda Jones - 24,398
16. SpaceGhost2K-XBA - 23,375
17. Tampad - 22,256
18. Fargoth - 17,904
19. WillyV2 - 16,878
20. Vampero - 14,760
21. TAXCOLLECTER675 - 13,656
22. HaZarD SFD-XBA - 12,822
23. mattgame - 11,925
24. EMX - 10,990
25. BigJosh359 - 9,945

Community Forum Activity

Did you order your day one console?
Post by Kamshaft-XBA
7 Replies, 80 Views

If you're a devoted X-Box game player, why is it better for you than PS3?
Post by GBaxter
3 Replies, 110 Views

Xbox One , No headset !?
Post by Vampero
9 Replies, 291 Views

Forza 5
Post by LiLJoe608
3 Replies, 199 Views

So, the conference is over E3 is over, your opinions?
Post by Ainokeatoo-XBA
13 Replies, 323 Views

Achievment on Xbox One
Post by oryanphine
0 Replies, 297 Views

E3 2013 Pictures
Post by Symmetric-XBA
7 Replies, 276 Views

Episode 20 Posted from E3 2013 - The Press Breifings!
Post by Kamshaft-XBA
0 Replies, 259 Views

Microsoft must be retired Xbox One and videogames ?
Post by oryanphine
6 Replies, 638 Views

Microsoft press briefing floor! - FIXED
Post by Kamshaft-XBA
5 Replies, 251 Views

Raiden 4
Post by oryanphine
0 Replies, 272 Views

We made it!
Post by Kamshaft-XBA
2 Replies, 145 Views

xbox original rare edition
Post by oryanphine
3 Replies, 375 Views

Darksiders 2 and the revival of comics books
Post by oryanphine
2 Replies, 283 Views

Xbox One Controller Info
Post by Silent-XBA
0 Replies, 452 Views

Site Statistics

Registered Members: 57,747
Forum Posts: 737,695
Xbox One Titles: 46
Xbox 360 Titles: 996
Xbox 360 Kinect Titles: 94
Xbox 360 Arcade Titles: 546
Xbox Titles: 847
Staff Reviews: 1,206
Member Reviews: 10,339
News Articles: 11,447
Screenshots: 26,046
Xbox 360 Achievements: 41,818
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706
© 2000-2013 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics