STAFF REVIEW of A Knight’s Quest (Xbox One)


Friday, October 18, 2019.
by Kirsten Naughton

A Knight’s Quest Box art I don't think it's a big secret that I love a good action and adventure video game. I find happiness in progressing through a story, levelling up my character, upgrading weapons and exploring an expansive world. I saw the trailer for a Knight's Quest and automatically thought of Legend of Zelda and Ratchet and Clank. Sky9 Games has really done a good job in combining an expansive world with a good amount of charm in the dialogue and decent gameplay. I won't say it's perfect, but it's a notable effort.

You start your journey meeting Rusty, an adventurer entering a dungeon. It's here where you learn the base mechanics and get to put them to practice. While at the end of the dungeon, you see a big pink crystal raise into the air and you're teleported into the main world where the crystal has made its home in the sky. As you awaken, townsfolk are talking amongst themselves regarding how they are to destroy the crystal. The mayor of the town suggests someone finds the Spirit Knights, which is precisely when Rusty gets nominated to find them. This is essentially where the actual story begins.



The majority of your time with A Knight's Quest will be completing the mandatory quests, exploring dungeons and other areas of the map. For the most part, this was an enjoyable experience. Along the way, you'll collect berries and bandages that will increase your health bar. There are also a few different kind of bombs you can throw at enemies. While on the route to unlocking a Spirit Knight, you'll first have to defeat a boss of some form. The difficulty of the boss fights will depend on how quickly you learn their move patterns. In the first boss fight for the Spirit Knight of the Wind I died a few times, so it takes some practice.

After unlocking a Spirit Knight, you unlock a corresponding special magic. For example, the Spirit Knight of the Wind grants you the ability to have a 'Tornado coming out of your arm'. This magic helps for opening gates. The one thing I wished for this ability was a small tutorial on how to actually do so with said gates. In the very beginning, there was nothing telling me to use my tornado magic. So, I was pushing, pulling, smashing, hitting and throwing bombs at this gate switch for what felt like a half hour or more. Nothing worked until I accidentally hit the button that controlled the tornado magic. I wasn't very happy to say the very least.


The character dialogue and story are well written and there were many times were I'd be laughing reading the dialogue. Sky9 Games did really well in making the narrative and dialogue entertaining. A Knight's Quest was very refreshing and I was happy that I was engaged in the story and characters so early into gameplay. The audio was a welcomed addition to compliment the story, gameplay and dialogue. It was happy and cheerful most of the time unless there were enemies nearby or in a boss fight, which has you trapped by the purple wall. I wish everything in a Knight's Quest was as happy as the music.

There are a few things though that I wasn't overly happy with. You will defeat enemies, break open crates and barrels to get loot and coins. Quite often, you will be able to collect the coins, but when these little bags appear, it doesn't matter what you do, you can't pick them up. You can only have five of an item in your inventory at one time. However, you can't tell what you're getting in these bags, so how are you to know what you're looting? If you pick a berry or a bomb up, you get a notification that says you can't pick that item up. But, if you try to chase around a little bag, you get no notification that you can't pick it up. They get ignored as if they aren't even supposed to be there. If I have problems with the items, the combat has to be solid... right?



The Combat in a Knight's Quest is interesting. I want to say that it's a positive, but unfortunately it's just not. I usually am a big fan of button mashing, but in A Knight's Quest, it was a little much. I feel like all I do is button mash and hit the other button to use my tornado arm which regretfully doesn't do as much damage as you'd think. That was a little bit of a letdown, as I expected a little more depth.

Overall, a Knight's Quest has a lot of charm, happiness and heart to it. The huge world Rusty is in is fantastic, leaving you wondering where you'll wander next. However, I wasn't a huge fan of the inventory system as the 'glitches' seemed to make picking up certain items impossible. I also wasn't a huge fan of button mashing and having abilities that really didn't have that much power, but I did enjoy the experience overall regardless of these issues. I would recommend folks that are wanting to try out a Knight's Quest just be aware of the glitches and the style of combat. Other than that, I am going to let Rusty adventure on his own for a while.




Overall: 6.5 / 10
Gameplay: 7.0 / 10
Visuals: 8.0 / 10
Sound: 8.0 / 10

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