STAFF REVIEW of Chime (Xbox 360 Arcade)


Friday, February 5, 2010.
by Adam Dileva

Chime Box art OneBigGame is a new publisher that has a new mentality around its business; it?s non-profit and submits the majority of the proceeds (up to 80%) to charities and good causes such as Save the Children. Chime is an indie game developed by Zoe Mode (the people who brought us You?re In The Movies) and is very simple on concept and idea but large in gameplay and addictiveness.

Chime is an interesting take on the puzzle genre and would be the result if Tetris and Lumines had a baby together. It?s a mash of puzzle piece solving and fitting ala Tetris coupled with the addictive and trance educing musical gameplay from Lumines.

First things first; when you start Chime you won?t have any idea what you are doing and how. There really is no great tutorial of how to start playing properly or well; it?s just something that will come in time once you learn the intricacies and get past the learning curve.

When you start a level you will see a grid (usually rectangle-ish in shape) and you are given pieces that look similar to what you?ve come to know from Tetris (although there are many more weird and ?garbage? pieces to throw you off). Your objective is to place these pieces together so that you make a 3x3 square on the board, which is called a quad. Your shapes cannot be place on top of one another so usually getting neat and tidy quads are quite difficult. As you make a squad and it?s ?cleared? by the scrolling line (just like in Lumines) you claim that part of the board your quad was placed; the goal being to claim 50 percent of the board to unlock the next song and progress.


As you place your pieces and making quads, a beat line moves constantly across the screen left to right. When the line passes over your quads the music in the background will change and add more beats, vocals, or even other sounds that go along with the soundtrack. It may sound random at times but once you get your multipliers going and consistent, the songs sound quite entrancing. As the beat line passes your quads it will change the color on the board to signify that you?ve already ?cleared? that small section of the game board. You need to move quick to keep your score multiplier up and you must complete 50 percent of the board before the song ends.

It may sound like this is all confusing, and it is at first, but it?s quite gratifying once you get the hang of it and can string together some big quads quite quickly. To make things even simpler to understand, here?s the basics: Place blocks and make a 3x3 quad or bigger, create those quads to gain coverage, and gain that coverage to fill the grid.

The song selection is linked to the level choice and while there are only five levels (and songs), each playthrough doesn?t always sound similar to the last due to the beat line and quads making different additional sounds to go along with the music. The soundtrack boasts some actual big artists as well such as Orbital, Moby, and Philip Glass (if you?re into the mellow electronica). Each song has its own board layout and isn?t as simple as the first square grid. With many corners to navigate and somehow fill, they become quite challenging.

While it is short on levels, it does make it up with online leaderboards that will track scores and coverage for each song. Seeing the competitions scores and coverage percents online makes it a good challenge (even though getting 100% on a board is incredibly difficult).

As mentioned before, the majority of the proceeds go to children?s charities and there?s never anything wrong with that. While it won?t take you long to complete the game and play al the songs, it does have some decent replayability if you are a fan of the genre. At 400 Microsoft points and the fact that it?s going to charity, I can easily recommend it to those looking for a new music based puzzler.





Overall: 7.5 / 10
Gameplay: 7.5 / 10
Visuals: 6.0 / 10
Sound: 8.5 / 10

Comments

Site Statistics

Registered Members: 43,969
Forum Posts: 725,039
Xbox One Titles: 630
Xbox 360 Titles: 1,084
Xbox 360 Kinect Titles: 95
Xbox 360 Arcade Titles: 583
Xbox Titles: 847
Staff Reviews: 1,431
Member Reviews: 10,339
News Articles: 13,028
Screenshots: 28,659
Xbox 360 Achievements: 45,112
Xbox 360 Faceplates: 2,016
Cheat Codes: 1,706

Latest News








See News Archives

Community Forum Activity

Custom Xbox Addict Controller!
Post by Variation-XBA
1 Replies, 19 Views

Firewatch
Post by BananaMan
1 Replies, 27 Views

Smite
Post by Nato King
5 Replies, 57 Views

Club for Forza Horizon 3
Post by TheOutcast-XBA
9 Replies, 529 Views

Destiny: Rise of Iron - Devil's Lair Strike Remastered
Post by Variation-XBA
0 Replies, 95 Views

Video - Destiny: Rise of Iron
Post by Variation-XBA
0 Replies, 88 Views

Interview: Kevin Carthew - Creative Director of Team17
Post by Variation-XBA
0 Replies, 67 Views

XboxAddict Gaming Club
Post by Symmetric-XBA
10 Replies, 264 Views

Article: The Art of Deus Ex Universe Artbook
Post by Variation-XBA
0 Replies, 154 Views

Call of Duty: Infinite Warfare Preview
Post by Variation-XBA
0 Replies, 191 Views

Halo Bluetooth Speaker - YES PLEASE
Post by TheOutcast-XBA
6 Replies, 382 Views

Titanfall 2 Pre Alpha Tech Test Impressions
Post by Variation-XBA
1 Replies, 316 Views

Les jeux par abonnement
Post by oryanphine
0 Replies, 295 Views

In Preparation For Horizon 3!
Post by Creeping Judas
7 Replies, 345 Views

Sword Coast Legends - A Hidden Gem
Post by Creeping Judas
3 Replies, 366 Views

© 2000-2016 XboxAddict.com - All rights reserved. All trademarks are properties of their respective owners.
Xbox is a registered trademark of Microsoft. XboxAddict.com is not affiliated with Microsoft.

Made in Canada
Site Design by Cameron Graphics