STAFF REVIEW of Full Auto (Xbox 360)


Tuesday, February 21, 2006.
by Tony Ingrassia

Full Auto Box art It?s sometimes difficult to describe a game that covers more than just the usual definition of a genre; it?s even harder when the game offers up more than the usual way of winning. Full Auto falls into this cross-genre category although I?m not sure what genre the destruction part of this game would belong in. It?s safe to say that Full Auto isn?t your usual racing game. Filled with rocket launcher wielding, smoke screen spewing muscle cars, more destruction than an off the chart earthquake and more explosions than the 4th of July , Full Auto defiantly delivers the ?Bang?. Now its time to see if its worht the "Buck". Hop in, fasten your seatblets and let?s find out.


Full Auto by Sega is a racing game in its simplest form, but it combines racing with a more direct impact on your competition. Your vehicles are armed with everything from machine guns to rocket launchers. Finishing a race is only part of the objective here; finishing alive is an entirely different story. As I mentioned you are given a choice of varied vehicles, 21 to be exact and 8 weapons to choose from. Muscle cars as well as SUV?s are available depending on the event type and course your racing on. Not super deep in the custom vehicle part of things, but more than ample choices to suite the task at hand. Full Auto offers 5 race types that are nicely mixed with alternate objectives ranging from ?Wreck Points? to ?Rival? elimination. Each objective is offered up in 3 levels of accomplishment, Bronze, Silver, and Gold. Completing objectives unlocks the next tier, as it were, of objectives.

Some of the positives first, Full Auto has ample objectives to complete and keep you busy all on your own. Unbelievable range of destruction, pretty much anything you see can be crashed into, blown up, or run through. Another nice little addition, and a more regular occurrence in games now a day, is the rewind feature, or ?Unwreck? feature. If you find yourself in a mishap, rather than forgoing the race, just back it up a bit and avoid the problem the second time around. You obtain the unwreck feature by causing damage and destruction, you can also obtain ?Boost? to help speed you along. Full Auto also has a nice choice of maps, if you will; I avoid ?Tracks? because this is more of an urban assault race with no rules. Full Auto is definitely a game that will find a larger fan base in multi-player events, whether via split screen or Xbox Live.


Now some of the not so good parts, Full Auto doesn?t have a lot of negative things, but a few that may hamper its popularity. While offering a decent array of vehicles Full Auto suffers from the ?Detached from the Ground? feeling with its cars, they kind of float rather than demonstrate weight and speed. While the damage is fantastic not only on the surroundings, but also the cars, it suffers from the over-exaggerated reaction to collisions at times. A minor bump or miss calculation will send you spinning out of control. Lastly, Full Auto does get a tad repetitive after a bit. Yes the objectives change and the scenarios along with the objectives, but once you figure out some of the ?Tricks? to the game it becomes more of an exercise in execution rather than racing. Without giving too much away, in one scenario to receive a Gold ranking you need to accumulate 45K in Wreck Points, finish 1st and eliminate a Rival in under 1:50. Well the first few times through you can?t quite see how this is possible, the Trick is that the Rival alone will give you the points needed for your objective, making this more of a chase than a race.


With all of this being said, I did find Full Auto entertaining in both the single player mode as well as on-line. If you love to just blow the be-geezas out of stuff you?ll probably enjoy Full Auto. This is defiantly a more ?Arcade? type racer and meant to be over the top in its presentation. Full Auto delivers that very well. My fear, again, is that most gamers will find it repetitive after a few run through, but I do feel, as I said before that Full Auto can gain a large following on Xbox Live. Competition is a big driving force in this game, no pun intended.


Suggestions:
So my final thoughts are simple, Full Auto is highly entertaining and really shines in the multi-player arena, either with friends sitting next to you or via Xbox Live. I think Full Auto has its issues but nothing to overly severe; again, this is a more arcade like experience. Serious sim racers may want to rent this first, if you?re in it for the fun and excitement of total destruction, give Full Auto a shot.

Game On!


Overall: 8.0 / 10
Gameplay: 8.0 / 10
Visuals: 8.4 / 10
Sound: 9.0 / 10

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