STAFF REVIEW of Trials Fusion (Xbox One)

Tuesday, April 29, 2014.
by Stephen Cameron

Trials Fusion Box art In case you didn’t know, motocross bikes are my thing though I'm not especially great at them. Trials Fusion is no exception. If you have no idea what the Trials series are all about, you've most likely been living under a rock, or you just bought a console for the first time. Either way, you’re in for a treat.

What sets Trials Fusion apart from previous versions is the fact that it’s set in the future. The repetitive techno song in the menus is constantly reminding you of that, with its “Welcome to the future” chorus. Frankly, the futuristic setting isn’t bad at all, and the introduction of those elements make for a really cool gaming experience which is what it’s all about.

The one thing that makes the Trials series so addicting is the fact you have to skillfully and artistically push your way through the craziest levels that the folks at RedLynx have created; those crazy Finlanders! You'll need to lean the bike forwards and backwards while hitting the gas and brakes at the right spots. Sometimes you feel you must become ONE with the game to get thru some of these levels. Sometimes you can’t help to think that the levels are impossible to complete, but I promise that all the levels are indeed doable!

That’s what Trials is all about. You know that going in ans this next gen version is no exception. Though, don’t be surprised if you suddenly find yourself launching your controller across the room.

The most noticeable addition to Trials Fusion is the physics based tricks system, whereas before there weren’t any at all. What’s a motocross title without freestyle? I remember the days of Motocross Madness where you would hold a trick for an extended period of time to rack up points. Well, this is the same thing.

Speaking of launching. The four player head to head Xbox Live online multiplayer is not present. From what we are told by RedLynx it is coming at a later day at no additional charge. The official word we got was...

“Multiplayer is a big part of the Trials experience so we’re taking the time to create a new, more robust online feature that will be released as a free game update. This reinforces our strategy and commitment to continuously provide new content for our fans and players alike.”
However, the four local multiplayer is alive and well, and is the same as before.

A lot of developers are doing this, holding back major features before shipping a game. Our guess is that most developers in the industry are in a tight spot these days and want to make the sure the initial game will sell, then they can proceed to plan B, adding multiplayer or whatever it is. That’s our theory anyways.

The same unlocking formula applies. Finish with a lot of medals, unlock more stuff. Pretty standard stuff here.

Graphically the game looks great, the drawing distance is a lot further in the levels, as they feel less constrained. It appears to take advantage of the Xbox One’s abilities, however we haven’t notice huge improvements in this version.

Digitally the game is $19.99 and the season pass is not included. In order to obtain the season pass, it’s an additional $19.99. However, if you buy the retail version ($39.99) it includes a code to unlock the season pass. So, it’s your choice.

Overall, Trials Fusion holds up the reputation of the brand and incarnations that preceded it. There’s really not much to say here as the online multiplayer is completely missing at launch. Sadly, we can't score a game on promises. It’s still however a fun and competitive time that is to be had by all.

Overall: 7.8 / 10
Gameplay: 7.9 / 10
Visuals: 8.2 / 10
Sound: 8.0 / 10


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