STAFF REVIEW of Terraria (Xbox One)

Monday, December 8, 2014.
by Brent Roberts

Terraria Box art Hot on the heels of the whole brick breaking, ore mining, and enemy killing sensation, we are finally treated to a current gen version of Terraria on the Xbox One! Remember all the hours of fun blasting away and exploring on the Xbox 360 Arcade version? Well get ready for this new release on the Xbox One to start draining more hours of your life away than you knew existed! Priced at $19.99, will this give Minecraft a run for its money? Well there's a whole lot more under the hood so let’s take a look and see what we can find out!

As we start this new adventure it's fair to notice that the 16 bit spectacle returns in all its glory, but with it also comes all of the copyright infringing traits as well. Now you can build, smelt, and more to your heart's content but in the Xbox One version you will find that the world is three times bigger. Let me repeat that. Not the same, not twice as big, but three times bigger. In this case size does matter right?

This expansion of content though doesn't stop just at the size of the map. Also included in this steroid injected version of Terraria you will find over 1,000 new items. This includes things like 29 new tinker combinations, 50 new paintings, 10 new ores, four new bosses, 15 new pets, 12 new wing types and so much more. It's rare that a company releases a game again on another platform and adds so much extra content but hopefully we will see other classics of old take note and deliver the same wealth of content in a current gen delivery.

The increase in content though doesn't do much in term of increasing the playability of the game. The plot is still slower than molasses but this time the responsiveness is a bit better. The multiple control modes still exist but so do the issues that plagued it when it originally launched. You still have to traverse above and below and mine everything you see and kill enemies and bosses but the whole experience that felt slow before feels exponentially slower now thanks to the massive increase in size to the map and all the items included therein. One issue that still remains is the respawn aspect that builds with this latest release. Before it felt like a repetitive cross country trek every time you invested hours and days digging to a boss, only to have him kill you and now you have to start this grand adventure, seemingly, on the other side of the world.

Now the world is bigger and should you die, get ready to walk, and walk and walk some more. This is where you start asking yourself "why bother?". The reason this is so important is when you factor in where you actually go in Terraria. Most games have territories that you go to and from, but here in Terraria there is actually an achievement for going to Hell and back without dying. Yes, in this version of Terraria, Hell does make a triumphant return and getting there without dying is a lot harder than just digging straight down. Disregarding the amount of time it will take to just get you to Hell, the enemies along the way will unquestionably make it a difficult journey indeed.

It goes without question that the amount of new content for Terraria on the Xbox One is on a scale that we rarely see in the video game world. Priced at $19.99 there's no question that you will find your weeks pass away as you submerge yourself in the world of Terraria. Terraria may not make you say Mine who? or Craft what? However, the overwhelming amount of content provided will gladly drain countless hours out of your life, and let's face it; if a game is doing that, then that must mean it's enjoyable and that is what is needed to create a very good game. Sure the mass of nostalgia of the synth bleeps and 16 bit glory will take you down memory lane and if you played the original Terraria on the Xbox 360, then this new release on the Xbox One will definitely be considered a must have.

Overall: 8.5 / 10
Gameplay: 8.3 / 10
Visuals: 8.7 / 10
Sound: 8.6 / 10


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