STAFF REVIEW of Death God University (Xbox One)


Saturday, November 12, 2016.
by Brent Roberts

Death God University Box art As indie games go, I try to review them from a 'value-per-dollar' perspective. Some shock me with their low price point and high replay value thanks to their quality. Still, quite a few others fall on the other side of that coin, offering up sub-par to horrifying experiences for a price that would be considered by all to be near theft. Developer DSK Green Ice Games recently released Death God University for the Xbox One and it's priced at $9.99. With a title like that, a game can't be all that bad right, or can it?

Death God University takes place where your character enrolls in, you guessed it, Death God University, where his main goal is to become a Death God Apprentice. He wakes up, puts a huge number of weapons in his backpack, and off to school he goes where he is greeted by the headmaster, the Devil. After surrendering his armament you take control of this character who must go to the classrooms to start his education.

In order get through school your character must complete the mission tasks that your Death God University instructors assign you, including such things as killing high profile people by making it look like they had an "accident". Other missions include stopping a man named Cannibal (who asks you if the lambs have stopped screaming) from selling "strange meat" in his food kiosk, to preventing Miley from literally twerking the planet to death (you confront her in a construction yard with a wrecking ball... seriously). The missions are clever play on words, but sadly all of them require you to do the same exact thing, go to each unlocked area and interact with the highlighted blue item(s) and then combine it with items in your inventory, play a mini game or two, and proceed to the mission ending.


Overall, I found that these missions grew boring fast, and even though there is some clever parody work at play here, there isn't enough uniqueness to keep one's attention, let alone enjoyment. You start to feel that it almost becomes a game where the developers try to blatantly show you how witty they can be instead of trying to create an enjoyable gaming experience. It's actually quite sad when you realize that there is more creativity in the mini games than in the ways to complete the missions themselves, and you start to feel that should be the other way around.

Death God University is broken up into several sections; however, your character is locked out of the areas that serve no use to him in completing his mission, so again you're restricted as to where you can and can't go. Then when you get to your designated area, you can interact ONLY with items that have a neon blue glow, but that is only after you wait over a minute for the level to load.

Once your level loads you'll be able to interact with maps (which allow you to select a different area to load and experience more long load times) or anything that would be deemed a mission item. You can talk to the random NPC's but 99% of the time they offer up worthless information. When you try to obtain mission items you have to be careful not to have people see you do so because theft is bad, and if you are seen the game will deduct from your final grade. This is the crux of the whole game.


When you have 4 areas to explore, don't forget that you're already looking at over 4 minutes of load times. Sound fun yet? It's peculiar why the load times are so long given that each environment isn't that large and the graphics aren't going to blow you away with incredible detail or quality, as Death God University feels like a world of deranged Vinyl POP characters brought to life. I did enjoy some of the musical score, but the sound effects were horrendous. The footsteps while your character 'ninja-runs' for no reason drove me almost literally insane. Outside of the occasional grunt or Halleluiah chant there's no voice acting, and based off the sound effects I'm glad that's the case. And it's not like the gameplay is extensive or complex by any sense of the word.

Your right analog stick controls your camera, while left moves your character, the A button interacts with objects and NPCs, X button brings up your crafting menu where you select your items, and you hit Y to craft. To say that the mechanics are simplified for Death God University is a tremendous understatement. There were times though that I did get stuck while trying to maneuver myself to my target without being detected from others, so while I was happy that I got the object, I had to quit out and restart which meant more incredibly long loading times. You can just hear the excitement coming from my words as I typed that, right?


After going through this game I can't justify spending the $9.99 + tax on it. I could even see this game being a struggle to buy at $4.99. Death God University offers up a weak story filled with repetitive missions that require repetitive actions that require very little problem or skill solving abilities. The game does offer up a somewhat enjoyable music score, but it's horrendous sound effects and graphics have a last generation feel to them. I wish I could tell you that this game was an enjoyable romp through some demented story land, but my enjoyment of Death God University flat lined and it's hard to recommend it to you.




Overall: 5.0 / 10
Gameplay: 4.0 / 10
Visuals: 5.0 / 10
Sound: 6.0 / 10

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