STAFF REVIEW of Azurik: Rise of Perathia (Xbox)

Wednesday, December 5, 2001.
by l Maximus l

Azurik: Rise of Perathia Box art My overall appeal is a very cool game. It's really hard to compare this game with any other XBox game during the launch. The only thing I can think of is that it seems to be like Zelda64 on steroids! This is a beautiful game that one could not appreciate if your rented it because I understand that it takes about 80 hours to beat! And, that's probably if you knew where you were going the entire time! So, this one will definately keep you busy for a while.

The gameplay is pretty good. I would give it a 5 if I thought I could maneuver Azurik better...Azurik is fast when he fights, which is nice when kicking the crap out of multiple enemy creatures. The camera takes a little while to get used to, but, after you master it like I have, it becomes second nature. If anyone whines about this, it's probably because they aren't used to the camera controls quite yet. The worlds are very big...and I really enjoy the "new powers" that you earn so you can further your quest. Good stuff!

Visually, the game is absolutely beautiful. Earlier, I compared it to Zelda 64, but, that was in the style of the game..when it comes to graphics, Zelda doesn't hold water to this game. The detail on this game is very good and it truly is eye candy. It certainly will fulfill the requirements for graphic freaks! The only quoms I will have in regards to this, I will mention below.

Sounds are perfect! The music is great and really keeps you in the game. The soundtrack is made up of adventure style music. Though, I would classify this as an action/adventure game. When Azurik walks over bridges, you hear the wood "clunk clunk clunk" which is a nice touch. Also, when you go to an advice thing (I forget what they are called), the voice fades away the farther Azurik walks away from it..a very nice touch. And, when he beats up enemies with his Axion, the sounds are especially appealing and makes it more motivating to kill a few more!

When Azurik is swimming, he looks a little stiff when he is descending and coming up from the water when he isn't moving. Also, it would be great if Azurik was able to grab a hold of a wall after jumping on it (eventhough that is already what he does, just a little easier if the wall looks like it's something that he actually can grab onto). Also, it would be better if the people in town gave some good advice other than "Perathia is depending on you" and "Help us Azurik!". Though, those quotes are nice, just the addition of quotes for assistance would be a good addition.

Overall: 9.0 / 10
Gameplay: 9.0 / 10
Visuals: 10.0 / 10
Sound: 9.0 / 10


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