STAFF REVIEW of Turok: Evolution (Xbox)

Sunday, November 30, 2003.
by Yellowlab

Turok: Evolution Box art I made the ghastly mistake of buying this turd for $50 when it came out. Then, I tried so hard to like this game, but it just was far too painful of an experience. It's been a while since I've disliked a game so much. I generally like first person shooters, so I thought I'd like Turok. It seems to have all the elements for a good game: FPS, lots of weapons, dinosaurs, diverse settings, but it misfires in the gameplay category. There are many things I disliked, but the main ones are as follows:

1. The flying levels are horrible. Too hard, boring, and so not necessary.

2. Desperately needs more save points. Playing whole levels over again is not fun for anybody that I know.

3. Put a plot in the game and make it flow smoothly with more FMV sequences.

4. Enemy AI is some of the worst I have ever seen. Should have been called AR (artificial retards).

Gameplay was beyond bad. Turok does not move right. It does not feel responsive. Jumping is a pain. Key collecting levels/button pushing levels make little to no sense. The story is of little concern and rarely has anything to do with the gameplay. The only cool thing this game has, is the poison darts that make the bad guys puke. But after 10 times, it gets old.

The textures are horrible. Big blocky trees and leaves. On the plus side, there are some diverse locales that make up for the blocky-ness of the textures.

Weapon sounds are decent. Ambient music was fair. The rest of the sounds worked ok.

Too many things to mention, but having more save points (like Halo), improving the graphics, improving enemy AI, actually including a story, and getting rid of the flying levels would be a good start.

Overall: 2.0 / 10
Gameplay: 2.0 / 10
Visuals: 5.0 / 10
Sound: 5.0 / 10


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