STAFF REVIEW of TimeSplitters 2 (Xbox)


Wednesday, November 5, 2003.
by Yellowlab

TimeSplitters 2 Box art "It was the best of times, it was the worst of times". This phrase sure sums up TS2 for me. The single player story mode suffered from inconsistent level design that ranged from being a blast (Notre Dame, Wild West) to a controller throwing, head slapping crap fest (Atom Smasher, Robot Factory). There was also no rhyme or reason to them as the first level is 10 times harder than the last. Levels aside, the game packs an astounding amount of diversity with a story mode, arcade mode, great multiplayer options, and more. I really liked that it also kept stastics (how many rounds you fired, monkeys killed, etc...). This brings me back to my opening line. It's tough to rate this game because for every one thing I love about TS2, I can think of one that I hate with as much passion. Thus, I have to give it a 3 out of 5.


I had a problem with the aiming. You can play with a reticule or without. The problem is it moves differently with the retucule which make it virtually unplayable that way. It moves better without, but you can't tell what you are hitting or if you are hitting an enemy. Besides that issue and some bad level design, I did like the way it played and felt.


It's a PS2 port, so it's your basic PS2 style graphics. On the good side each level has a very unique feel to it.


I finshed this game about 2 weeks ago, and to be honest I can't remember the sounds that well. So, that must mean it wasn't anything memorable one way or another.


Suggestions:
Fire your level designer(s) and hire ones that don't smoke crack and can bring some consistant logical design to TS3.


Overall: 6.0 / 10
Gameplay: 8.0 / 10
Visuals: 8.0 / 10
Sound: 7.0 / 10

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