STAFF REVIEW of James Bond 007: NightFire (Xbox)

Wednesday, November 5, 2003.
by Yellowlab

James Bond 007: NightFire Box art 007: Nightfire is an ambitious game in which no two levels are alike. It is much like a Bond film taking place in many locales different vehicles, weapons, gadgets, etc... While diversity in a game can be a good thing, Nightfire comes off as slightly schizophrenic. It never stays in one place too long and ultimately in the end you feel like you played 10 mini games as opposed to 1 complete game. And while most of the "mini games" are fun, it ultimately was and unsatisfying short journey. I give it 1 goldthumb sideways.

As I stated above the story mode feels more like 10 seperate short games. The multiplayer does not utilize the system link, which is a huge negative for me. Leave it to EA to ignore Xbox specific features. The game controls ok. The car chases use the Need For Speed engine which is good. The FPS levels were good once I customized the controls. There were about 3 times that it turned into a rail shooter, and that was kind of boring for me.

They finally use Pierce Brosnan's face on James Bond. The graphics do the job, but like so many other games end up being nothing of note.

What happened to Bond's voice?!? Sounds like it was voiced by some guy off the street trying to do a bad Bond impersonation. As for the music, I was sick of the Bond theme song by the end of the game. The rest of the sound effects were adequate.

System link, a little longer story that spends a little more time in each environment.

Overall: 7.0 / 10
Gameplay: 8.0 / 10
Visuals: 8.0 / 10
Sound: 4.0 / 10


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