STAFF REVIEW of Max Payne (Xbox)


Monday, November 3, 2003.
by Yellowlab



Max Payne Box art I cleared Max Payne shortly after it first came out, and after playing Dead to Rights (a knock-off of MP), I got thinking about it again. Max Payne is all you can ask for in a 3rd person shooter. It has a solid story, good action, plenty of weapons, and diverse gritty settings that are oozing with dark mood. It was one of the first games to utilize the Matrix style slo-mo bullet time, and it works very well in the game. It's not perfect, but it's pretty close.


The story drives the gameplay and will keep you hooked to the end. The controls are easy enough. Shooting, aiming, utilizing slo-mo, and moving Max around are easy. I thought the camera was pretty good, a rare thing in 3rd person games. My two minor complaints about the game are the dream sequences in which you have to walk the thin red line and jump from line to line. It felt like it turned into a platform jumper, and it was so out of place in this type of game. Secondly, there is no replay value. These two things kept MP from being a 5 out of 5 for me.


The settings are diverse, detailed, and add to the immersive story. The characters are rendered well. I've never seen the PS2 version, but it seems to be better than most ports from the PS2.


Voice acting and sound effects are very good. The music fits the game and mood. It's what you'd expect, nothing more, nothings less.


Suggestions:
Lose the platform jumping, line walking parts. Make some incentive to want to replay it.


Overall: 9.0 / 10
Gameplay: 9.0 / 10
Visuals: 10.0 / 10
Sound: 9.0 / 10

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