STAFF REVIEW of Knockout Kings 2002 (Xbox)


Thursday, May 8, 2003.
by Yellowlab

Knockout Kings 2002 Box art When you first pop Knockout Kings into the Xbox, you'll find it to be a surprisingly fun game. After a few hours you'll start to notice it's has some flaws. And, after a few more hours it gets old and becomes slightly boring.


KK-02 has a single player mode, in which you can create a boxer and take him all the way to the top in one of 3 weight categories. But, after you win, you can't do much with your boxer in single player mode. The two player mode is the most fun, and there are plenty of real boxers (Ali, Sugar Ray, etc...) to choose from. It's main flaw is that the control scheme is seriously messed up. Body blows and blocking are tricky and EA should have made a different scheme for both. KK also is merely a button masher at it's core, which is what keeps it from having much depth. With that being said, it does make it a fun party-style game. Get some friends over and beat each other to a pulp!


The boxers do look like their counterpart, but at the same time all the visuals feel slightly outdated (a little blocky) for a next-gen console like the 'box. This seems to be pretty typical of EA games.


Sounds are adequate. The punches and other sound effects all do the trick. Custom soundtracks would have been nice for this fighting game, but oh well!


Suggestions:
Let the story continue in some way with your custom boxer after you win the championship. Why can't others challenge you? Update the graphics. Utilize custom soundtracks. Improve the control scheme for blocking and body blows.


Overall: 7.0 / 10
Gameplay: 7.0 / 10
Visuals: 6.0 / 10
Sound: 7.0 / 10

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