STAFF REVIEW of Crazy Taxi 3: High Roller (Xbox)

Friday, May 9, 2003.
by Yellowlab

Crazy Taxi 3: High Roller Box art Overall Crazy Taxi 3 was a disappointment. I used to love the Crazy Taxi series, but it is becoming boring. It's essentially the same game in a different city every time. In this one they have a new Las Vegas style city ("Glitter Gulch") and they have some new characters (cab drivers and fares). That's about the extent of the new stuff. That's not to say that CT isn't a fun game, it just needs an injection of something new. I thought the Simpson's Road Rage (a Crazy Taxi rip off) was a better game than this because it has tons more vehicles, character, and humor. That's the direction Crazy Taxi should be going. Bottom line, if you own any previous version of CT, don't bother buying this one.

The game is the same as the previous versions, pick up fares (sometimes multiple people in one fare) and drop them off before time expires. CT3 also has several mini games which are smack dab in the middle of fun and frustratingly painful. In the Glitter Gulch course, I found the car got hung up in a few spots way too easily. On the good side, they include all of the previous versions of CT3.

The Glitter Gulch level looks good and the other levels are direct ports from the previous Dreamcast versions, so expect Dreamcast level graphics (not really too bad). But, why don't they just go ahead and call the level Las Vegas and make it similar, complete with real Casinos?

Fairly lame in the sound department. The passengers bark orders/complain/cheer at you like in the previous versions, and at first glance they sound like they just took the voice samples from previous games instead of recording new dialogue.

Time to give this seies some CPR stat! Use a real town, and real layout (like a Project Gotham Racing). More cabbies, more humor, and give it a new feel.

Overall: 6.0 / 10
Gameplay: 6.0 / 10
Visuals: 7.0 / 10
Sound: 5.0 / 10


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