STAFF REVIEW of Splashdown (Xbox)

Tuesday, June 17, 2003.
by Yellowlab

Splashdown Box art I've always enjoyed the Wave Race series from Nintendo (Wave Race for N64 and WR: Blue Storm for the Cube), but rarely find it worthwhile to dust off my GameCube just to play it. So, I was pretty happy to see a worthwhile replacement hit the Xbox in the form of Splashdown. While it's not quite as good as Wave Race, it is good enough to make it so my purple purse (AKA: GameCube) can stay in the closet for a while longer.

Splashdown does a lot of things right. It has a nice selection of tracks, realistic physics, and a good selection of riders. There are a lot of stunts to pull off, which directly effect the speed of your racer. The more stunts you do, the faster you race. Unfortunately, the game does misfire in a couple things. Namely, it is about impossible to do flips off of the ramps (ala Wave Race), there is no turbo, and the racers can be annoying. I also experienced one glitch in which my game would freeze up anytime I tried to switch racers. I had to restart the whole career just to fix that glitch.

The water and tracks look good, but not great. I thought the riders and jet skis could have used more work or detail. Overall it has a PS2 feel, and does not have as good of a look as the Cube's WR: Blue Storm.

Riders voices are annoying, but that is covered up easily with the custom soundtrack feature. I give it a 5 for that feature alone, but all the other sound effects are pretty poor.

Slight improvement to graphics, riders voices and look need improvement, add a turbo feature and easy flips off of the ramps.

Overall: 8.0 / 10
Gameplay: 8.0 / 10
Visuals: 7.0 / 10
Sound: 10.0 / 10


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