STAFF REVIEW of Sega GT 2002 (Xbox)

Tuesday, June 17, 2003.
by Yellowlab

Sega GT 2002 Box art Sega GT 2002 is pretty much the answer to the PS2 exclusive GT3. Like GT3, it has all the cars you could want and each is upgradable. It also has various races and license tests. It looks prettier than GT3, but on the downside the tracks are more boring and there is less variety. Once you get going, it can be a very addictive game as you are always a little bit away from getting the next best car. The biggest problem is that there are so many great racing games on the Xbox (Project Gotham, RalliSport and Need For Speed to name a few) that it kind of gets lost in the shuffle, and I rarely find the time to play it.

It's pretty easy to get the hang of the racing, and it doesn't take long to feel comfortable with it. One thing I didn't like is that you start out with cars that are so slow that you feel like a Grandma on a Sunday drive. It takes a good 2-3 hours of gameplay before you earn enough money to buy a car that drives fast enough to be fun.

The tracks and vehicles are pretty. Having no damage on the cars is a shame, but I understand this is a licensing problem with the automobile manufacturers and not Sega's fault. Also it desperately needed a bigger selection of tracks and environments. Everything looks pretty much the same.

Custom soundtracks earns this puppy a 5 out of 5 in this category. The other effects are exactly what you'd expect of a racing game. All the vehicles sound like their real life counterpart (from what I could tell).

Bigger variety of tracks, damage to vehicles.

Overall: 7.0 / 10
Gameplay: 8.0 / 10
Visuals: 7.0 / 10
Sound: 10.0 / 10


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