STAFF REVIEW of MechAssault (Xbox)

Monday, September 15, 2003.
by Yellowlab

MechAssault Box art I hate Mechs. Never liked them. I really can't tell you why I hate them. Perhaps I had some traumatic Mech experience as a child that I have repressed and will later recall in psychotherapy. So when I found myself standing in front of a cashier purchasing MechAssault, I was shocked. Maybe it was the cheap price ($25), or the "Xbox Live" label on the front of the box that made me buy it. The next thing I know I was actually playing the darn thing. And then it happened, I actually started liking it. Could my hatred and bias toward Mechs be uncalled for and unrealistic? Well, I don't know. But, I know I liked MechAssault as a game. I found it to be one of the more pleasant Xbox Live experiences.

MechAssault has a single player experience that warps you to different locations to destroy just about everything. There's nothing more fun than destroying things that are 50 times smaller than you, or stepping on foot soldiers. But the real reason I got this one was for the Xbox Live feature. It is one of the better experiences on Xbox Live. It has lots of modes. I particularly like Giant Killer, in which one person is a giant Mech and everybody else is incredibly small. There are also the standard deathmatch and team deatmatch options among many others. MechAssault also has the most downloadable content than any other game. My only gripe is that the single player mode can become repetitive, but that's not the reason you buy this's for the Live!

The visuals are not in the fantastic category, but there are some cool environments with lots of diversity. The Mechs are well designed and there is also a big variety.

I thought the sounds could have been better. There are a lot of standard weapon and crashing sounds, but nothing that stood out.

No real suggestions. This was about as good as a Mech game could possibly be for me.

Overall: 8.0 / 10
Gameplay: 9.0 / 10
Visuals: 8.0 / 10
Sound: 7.0 / 10


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