View Full Version : Realism May Be Taking the Fun Out of Games

04-06-2002, 03:11 PM

The more artificial an object is, the more arbitrary the restrictions are on its movements, the simpler the rules governing the play, the more powerful a game seems to become. A game establishes its own world.

Yet over the last two decades, the evolution of video games has involved a quest for the opposite. One of the major goals of video game systems has been to simulate the real, to create images so lifelike, and movements so natural that there is no sense of artifice.

But in many video games, the technology is put in service to creating a world that could do very well without it and doesn't exactly welcome technology to begin with.

This sentiment is often accompanied by nostalgia and affection for more "primitive," earlier-generation games.

In this struggle, technology is an emblem of both the game's limits and its promises; it helps determine what can and cannot be done. And game designers — like game players — keep exploring those boundaries. But through every gaming generation, no matter what the technology, the player is still the classic adolescent: at once uncertain and arrogant, proud and disgusted, resenting the demands being made and, finally, cherishing the ability to master them.

04-06-2002, 03:18 PM
i like havin real games and non real games....
having both is much better than having 1...
i love the xbox...

and realism is not takin the fun out of games..
it makes some games better...


04-06-2002, 03:49 PM
this is y the super smash series has done so well...

04-06-2002, 07:47 PM
If developers only worry about graphics and not gameplay, then that is obviously a serious problem. Rogue Leader, V4, Gran Turismo3, MGS2, and Halo are some of the best looking games out there and they are fun as hell.