View Full Version : Oddworld Quarma
04-07-2002, 12:38 PM
Ok, I've beaten Oddworld with perfect quarma. No biggie, it's really not that hard. But what I'm having trouble with is dark quarma. For example, take the third level, when you first play Munch in Vikers Labs. There's a spoocelock, and I can't find any spooce. The only way to open it is to free some fuzzles, but that ruins the dark quarma. So, how does one get through this dilema?
04-07-2002, 06:44 PM
why i had no problem with bad quarma:D Just let them be killed by the bad guys
04-07-2002, 08:15 PM
So you're saying that when all the fuzzles are dead, the locks will open up on their own?
And if that's true, how to I stop the fuzzles from atacking? I mean, there's 25 fuzzles, and one bad guy on the third level.
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