PDA

View Full Version : tekki preview



DZNUTZ
04-15-2002, 04:00 PM
The enivornments in the game will be extremely detailed.
Remember BattleTech VR from a couple of years ago? It was a mech simulator game in which players took control of mechs inside a sit-down arcade cabinet equipped with joysticks, buttons, and switches as if you were really inside a ****pit. Predating the current generation of online network games, you were able to play with other human players across a network. While the BattleTech VR concept has ended up being expanded on in the popular MechWarrior series on the PC, it's a different experience altogether, since sitting at a PC didn't quite capture the feeling of being in a ****pit. Now, Capcom attempts to blend both experiences straight into your own living room with its upcoming mech simulator title for the Xbox, called Tekki (formerly known as Brainbox).


Mechs and tanks two great vehicles that work great together.

The game's development is a collaboration between Capcom and an outside developer, led by producer Atsushi Inaba (Gyakuten Saiban, GBA) and director Hifumi Kawano (Human's Clocktower). "Our team is quite unique, with only about 20 people. We also got two of our good artists from Devil May Cry handling the art direction, and it is looking very cool," Inaba commented. Players take control of a type of mech called a vertical tank (VT), which features a variety of weapons such as plasma torches, a 270mm rifle, an MK21-6 twin-pod rocket launcher, and more. Each VT can carry up to six weapons (both primary and secondary), although players will have be careful when equipping their mech, due to limitations in ammo, fuel, and weight. You start out with the first-generation VT, called the Decider. As you progress through the game and rise through the ranks, you will be able to choose from better models. There will be a total of 18 VTs, including third-generation VTs. The battlefield is equivalent to 5 square kilometers, featuring a wide range of locations that include cities, military installments, and deep forests.

You'll be cast in the role of a soldier whose mission is to contain a coup d'état in an island. Your tasks will include destroying enemy VTs, battleships, and other types of missions. Your radio will be one of your most useful resources in the game. In addition to keeping track of your mission status via reports that come in over the course of your maneuvers, you can use it to give specific orders to your squad members or call for support during the mission. For example, you can call in a helicopter to have your fuel and ammo replenished. The challenge in doing so is to ensure that you find a spot where your mech and the helicopter won't be attacked long enough to have the supplies transferred.
As information on the game has trickled out, Tekki's controller has received a great deal of attention for the ambitious nature of its size and complexity. The controller is about 80cm in length, with numerous buttons, toggle switches, analog sticks, and foot pedals divided into three panels. First, you'll have several buttons on the right panel to open the VT's hatch, turn on the ignition, and start up the engine. Following that, you'll flip the toggle switches on the left panel to turn on the operating system, which will display the oxygen supply, fuel, radar, and the status of other vital instruments onscreen. Basic control involves using the shift gear on the left panel and one of three pedals to move forward (or backward if the gear is in reverse). There are two other foot pedals, which are used to strafe left and right. The left analog stick is used to rotate the upper portion of the mech, while the right analog stick is used to look around, lock onto targets, and fire weapons. You can use the tuner dial to find the right frequency to radio in other members of your team. To keep communication from taking up too much of your focus, you'll be able to save up to five frequencies on the hotkeys located above the dial. Other function keys you'll use in the game will let you turn on the night vision scope, zoom the camera in and out, and detach parts of the VT. Dropping parts from your VT is useful when you have parts on it so damaged that they no longer function. The reduction of dead weight will make your VT lighter and allow for more agile movement.


The Tekki controller, master it and you will be a mech king.

Kawano explains, "At first, you would probably imagine Armored Core or Virtua On. But fast-paced games like those are mech-based action games--you can't make controls too complex. But in Tekki's case, it is complex enough that if you make a mistake, your VT will fall over. We'd like for the players to feel the satisfaction and coolness when they finally get used to the controls." The controller also has a small plastic-covered switch on the upper-right portion of the right panel. When your VT no longer functions and is about to be destroyed, you flip the plastic cover open and hit the eject button. The controller will be manufactured by Ascii, and while the price has not yet been decided, Capcom plans to keep it affordable--less than 20,000 yen (about $150). Tekki for the Xbox is scheduled for a release sometime this summer in Japan. Look for announcements on Tekki at this year's E3 in May at the Los Angeles Convention Center.

follow link (as usual) for pics


http://gamespot.com/gamespot/stories/previews/0,10869,2860083-2,00.html

XBOX Dude
04-15-2002, 05:36 PM
ever since i was a kid mech games always seemed cool but back then they were to confusing for my little mind:p but know that i'm older the melon has rippened i can't wait for this game the controller will be cool but it will add a bigger price but i'm willing to do it