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View Full Version : New Breed shots + tons more..............



Virtuoso
05-09-2002, 06:24 PM
http://www.breedplayers.com/image.php?id=164

http://www.breedplayers.com/image.php?id=163

http://www.breedplayers.com/image.php?id=161

http://www.breedplayers.com/image.php?id=162

And some oldies but goodies............


http://www.breedplayers.com/image.php?id=75

http://www.breedplayers.com/image.php?id=116

http://www.breedplayers.com/image.php?id=101


The story so far................

It is the year 2600. Advances in deep-space travel allowed mankind to venture beyond our solar system to explore other far-flung worlds, solar systems, and galaxies. Many of the Earth's population have long since left to form new colonies on the inhabitable worlds in the neighbouring Besalius binary star system.

With only rudimentary defence systems manned by a skeleton compliment of military personnel, the Colonies lay exposed and vulnerable in the middle of uncharted space; rich pickings for anyone with a grudge against the human race.

Shortly after the final shuttle of colonists arrived in 2602, the colonies were caught off-guard by an aggressive attack from a highly belligerent alien race which the Colonists nicknamed The Breed.

Initially the attacks seemed to be at random, with no apparent strategy and, indeed, no obvious motivation. The Colonies' defences managed to stand up against the initial strikes, but with limited armaments and supplies, their resources soon became stretched to breaking point. Though the Colonies were planned to be completely self-sufficient, the colony President had no choice, and sent out an Earthbound distress signal begging the Earth Council for re-enforcements.

After lengthy discussions within the Council chambers, a fleet of United Space Corps Battle Cruisers was assembled and dispatched to the Besalius system. Equipped with the latest military technology, a full compliment of GRUNTs (Genetically Revived UNiversal Tactical Sentient - expendable, genetically engineered soldiers), and captained by the cream of the military elite, the cruisers began their year-long journey, hoping they would not arrive too late...

The Breed proved to be a formidable foe, their apparent lack of intelligence and logic more than compensated for by their ferocity in battle, not to mention their sheer number. The war raged for many decades, Earth's resources severely depleted by the huge demands of the war effort.

Finally the USC forces triumph, but the Colonies lay devastated. The fleet of USC Battle Cruisers were damaged to the extent that virtually all of the ships were incapable of making the trip back to Earth. Only the USC Darwin remained intact.

Captained by the legendary Commander Saul Richter - the victor of over two hundred engagements with Breed forces - the battle-scarred Darwin and its war weary crew made their long journey home. Given Richter's legendary status and exemplary service record, it was hardly considered arrogant for the Darwin to expect a hero's welcome on its return. However, there was no such reception; no red carpet; no escort convoy into Earth orbit.

Instead, the Darwin arrived home to find the Earth's skeleton defence force completely shattered, and a massive Breed invasion force in control of the planet. In their battle to save millions of lives in the outworld Colonies, billions had died on Earth. It soon dawned on Richter that the USC fleet had been outflanked; The Breed attacked the Colonies purely as a diversionary tactic, a cunning trap designed to draw the bulk of Earth's forces away, leaving the planet vulnerable to invasion.

The Breed were far more intelligent and calculating than anyone had previously imagined…

Reconnaissance missions down to the shattered planet yielded some sickening discoveries: The Breed had systematically neutralised all human opposition, using humans as slave labour to build their vast cities and installations.

Water levels had been raised at strategic points across the globe, while vast atmosphere processors slowly changed the Earth's atmosphere to make the planet habitable for The Breed but deadly to all indigenous life.

Furthermore, the Breed armies on Earth appeared to be different from any previously encountered in the Colonies; more intelligent, cunning, stronger armour, and highly advanced weaponry. Small wonder that pockets of resistance fighters - co-ordinated by the charismatic Cesare Alvarez - were losing their guerrilla war against The Breed.

The only factor in the Darwin's favour was the element of surprise; The Breed had not planned on any of the Battle Cruisers returning, and therefore had no opportunity to consolidate their position, or indeed, bring the majority of their defences online.

With careful planning, The Breed would be vulnerable to surgical strikes on key areas of their incomplete infrastructure. The tide could still be turned in favour of the human race...


http://www.tothegame.com/bilder/gaminfo/screenshots/breed_pc/screen1_large.jpg

http://gallery.dailytelefrag.com/cgi-bin/image?type=big&div=Strategy&game=Breed&img=Breed-1008427660.jpg

http://gallery.dailytelefrag.com/cgi-bin/image?type=big&div=Strategy&game=Breed&img=Breed-982510258.pjpeg

Virtuoso
05-09-2002, 06:37 PM
http://pcmedia.ign.com/media/news/image/breed013.jpg

http://www.3dactionplanet.com/features/firstlooks/breed/breed4.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen003.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen008.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen002.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen009.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen006.jpg

http://image.com.com/gamespot/images/screenshots/gs/news/011221/breed_screen007.jpg

mil
05-10-2002, 08:21 AM
Oh yeah, Breed! Almost forgot about this game, this is the one that reminded me of Halo. I'm going to be picking this one up as soon as it comes out. Looks/sounds excellent, thanks FoN.

Virtuoso
05-10-2002, 08:29 PM
Anytime Mil................


1st Q and A is here!
These questions were taken from the forums.... all of which were asked by YOU the fans... there will of course be further question and answer sessions. Please add any more questions to this thread

http://www.cdv-board.de/english/showthread.php?s=&threadid=812


1. If you were to pick a game that came closest to Breed's gameplay what would it be?

Breed is a unique futuristic sci-fi FPS combining the best elements of Operation Flashpoint, Delta Force and Tribes 2.

2. Will there be some amphibian vehicles in Breed?

We have amphibious vehicles on stand-by for the sequel...


3. From what I can gather from the "features" page, there will be cooperative and semi-cooperative gameplay modes...but...

Will there be options for players to choose which side of the conflict they wish to play on? For example, will players be able to play as USC with its particular set of objectives, while other players may choose to be
Breed soldiers with their own particular set of mission objectives

You will only have the choice with playing as the USC, you will know why as the story unfolds as the Breed soldiers are... erm I wont spoil it. So I'll leave it as that.


4. Will there be the usual game types such as Capture the Flag (CTF),
DeathMatch (DM), and Capture & Hold (C&H)?

Breed will not only support all the usual modes of multiplayer gaming (Deathmatch, Team Deathmatch, CTF, 'Hired Guns', 'Eliminator', 'Assimilation', Co-operative Mission, Opposing Mission) but will also introduce a number of original variants. We'll be revealing more details on these closer to the launch...


5. Will Breed support the custom music tracks with the xbox?

This is an area we'll be looking into in the near future' - sounds more enigmatic and gives the impression you're already working on Xbox...


6. As I understand it in multiplay, you can have people doing different things... fighting, driving, or flying and such. Does this mean that one could pilot a dropship to the surface, drop off troops and then return to the Darwin and say, load up more vehicles or supplies?

You can do all of the above so long as the Darwin has more vehicles and supplies for you to load up.


7. When transitioning between space and the surface, can you land anywhere or will your landing site(s) be determined (restricted) by where you are at in the game? I could see this being the case in SP if it is needed to guide the story, but I hope in MP we have more freedom.

In single player, if the player is piloting the dropship, he will be
guided to specific areas of the game world in order to partake in missions.
However, within that area, the player will have full freedom in
choosing a position to land. There is alot of freedom with Breed, to find out more on how flexible the 'Mercury' engine is pick up a copy of Edge end of this month. A full developer interview, first look and impressions on how Breed will play out will be in there.


8. Will the darwin always be in the same place in orbit? In other words, will it be moving in space or always located in one spot based on location of mission?

It will always be located in one spot based on location of mission.


9. In all of the screenshots -I have seen- so far, none of the land masses have been very large. I understand that is part of the story (what the breed is doing to make the earth more hospitable for them), but will there be any larger areas or even 'ruins' of cities and such?

The screenshots that have previously been released only hint at the potential scale of Breed's gameworld. The largest levels in the game measure up to two hundred and fifty square miles so, yes, there will be larger levels in the game! There will also be ruins of cities, buildings, floating complexes and underground facilities...


10. What do the breed look like?

A cross between Aliens (the movie) and the robot clones from Star Wars Episode 1.


11. Will there be an open beta or a demo or something before its released?

Yes, we are working on that as we speak.


12. Is the Breed engine possible to mod? (Ie Halflife to Counterstrike etc)

Yes the Breed engine is possible to MOD and we will reelase more information after the release of the game.


13. Will there possibly be support for more then 16 players?

Currently, Breed supports 16 players but there is always the
possibility that this number could be revised upwards


Enjoy!

Rico
Community Manager

GRAVEDIGGER
05-13-2002, 09:09 AM
This game looks great, i like the Halo styled theme of it. This should be fun.

Untill next time...:mad: