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View Full Version : Cel Damage cost $2Million to create!



Hugh_Jass
05-09-2002, 10:16 PM
I think most of the people who post on XBA have no idea how much time, effort, and money goes into creating a game for the XBOX. Check out these stats I found for "Cel Damage".



Cel Damage

Publisher: Electronic Arts

Number of full-time developers: 16

Number of contractors: 12

Estimated budget: $2 million

Length of development: 2 years

Release date: November 1, 2001

Platform: Microsoft Xbox

Development hardware used: 600MHz Pentium IIIs with 256MB
RAM, 30GB hard drives, and Nvidia GeForce cards

Development software used: Microsoft Visual Studio, 3DS Max,
Photoshop, Illustrator, Winamp, SourceSafe

Notable technologies: pitaSim, Vtune, Microsoft Visual C++

Project size: 800,000 lines of code



http://www.gamasutra.com/features/20020227/wu_03.htm

HaVoK
05-09-2002, 10:50 PM
thats alot for a crappy game

spliffdUP
05-09-2002, 11:50 PM
Anybody know how much it cost to make Halo?

OEM Alien
05-10-2002, 03:28 AM
Originally posted by Hugh_Jass
I think most of the people who post on XBA have no idea how much time, effort, and money goes into creating a game for the XBOX. Check out these stats I found for "Cel Damage".



http://www.gamasutra.com/features/20020227/wu_03.htm whew! 2 million for a corny p.o.s game! i think they should have worked harder to make a better game instead of smoking weed all day. :rolleyes:

EHWfedPres
06-04-2002, 12:18 PM
Who cares, Ceb Damage is horrible.

Xbox Owner
06-04-2002, 03:12 PM
Originally posted by spliffdUP
Anybody know how much it cost to make Halo?

Yup, I know. It must of cost some major $$

ScorpionX
06-04-2002, 03:19 PM
That is surprising considering that there are only 12 levels and it has very few modes to beat. It was way too short.