Hugh_Jass
05-09-2002, 10:16 PM
I think most of the people who post on XBA have no idea how much time, effort, and money goes into creating a game for the XBOX. Check out these stats I found for "Cel Damage".
Cel Damage
Publisher: Electronic Arts
Number of full-time developers: 16
Number of contractors: 12
Estimated budget: $2 million
Length of development: 2 years
Release date: November 1, 2001
Platform: Microsoft Xbox
Development hardware used: 600MHz Pentium IIIs with 256MB
RAM, 30GB hard drives, and Nvidia GeForce cards
Development software used: Microsoft Visual Studio, 3DS Max,
Photoshop, Illustrator, Winamp, SourceSafe
Notable technologies: pitaSim, Vtune, Microsoft Visual C++
Project size: 800,000 lines of code
http://www.gamasutra.com/features/20020227/wu_03.htm
Cel Damage
Publisher: Electronic Arts
Number of full-time developers: 16
Number of contractors: 12
Estimated budget: $2 million
Length of development: 2 years
Release date: November 1, 2001
Platform: Microsoft Xbox
Development hardware used: 600MHz Pentium IIIs with 256MB
RAM, 30GB hard drives, and Nvidia GeForce cards
Development software used: Microsoft Visual Studio, 3DS Max,
Photoshop, Illustrator, Winamp, SourceSafe
Notable technologies: pitaSim, Vtune, Microsoft Visual C++
Project size: 800,000 lines of code
http://www.gamasutra.com/features/20020227/wu_03.htm