Taranis
05-22-2002, 12:32 PM
Not sure how many of you played Tribes or Tribes 2 on the PC. I played it alot, especially the first Tribes. So, anyway, I was sitting here trying to compare the two games.
Certainly, I think that Halo is a much better game than either of the Tribes but if you take away some of the graphical enhancements Halo has, there may be a lineage of sorts there.
There seems to be some ideas in Halo that were in Tribes 1/2. I'm not saying they were stolen or anything like that. I think what might have happened is that the Bungie guys had similar ideas and looked at Tribes to figure out what was right and wrong about the way Dynamix did it.
I think that both Halo and Tribes stand out in the FPS genre as games that require more than just "twitch 'n' spin", but that require you to strategize, think, and pay attention to your surroundings.
Here are 3 things (off the top of my head) I find similar:
1) Cooperative vehicle play (only in T2)
2) Multiplayer squads that actually have to act like teams to be successful
3) A grand sense of your character being a part of something bigger. I always got the sense in Tribes that my battle was one small, but important piece of winning a huge universe-wide battle. That pervading feeling seems to be in Halo as well.
I should say that I don't own an Xbox or Halo, but that I have put quite a few hours into the game at a friend's house. To that end, some of these impressions may be just a n00b player gushing.
Certainly, I think that Halo is a much better game than either of the Tribes but if you take away some of the graphical enhancements Halo has, there may be a lineage of sorts there.
There seems to be some ideas in Halo that were in Tribes 1/2. I'm not saying they were stolen or anything like that. I think what might have happened is that the Bungie guys had similar ideas and looked at Tribes to figure out what was right and wrong about the way Dynamix did it.
I think that both Halo and Tribes stand out in the FPS genre as games that require more than just "twitch 'n' spin", but that require you to strategize, think, and pay attention to your surroundings.
Here are 3 things (off the top of my head) I find similar:
1) Cooperative vehicle play (only in T2)
2) Multiplayer squads that actually have to act like teams to be successful
3) A grand sense of your character being a part of something bigger. I always got the sense in Tribes that my battle was one small, but important piece of winning a huge universe-wide battle. That pervading feeling seems to be in Halo as well.
I should say that I don't own an Xbox or Halo, but that I have put quite a few hours into the game at a friend's house. To that end, some of these impressions may be just a n00b player gushing.