Taranis
06-04-2002, 12:38 PM
I have seen a lot of talk on these forums about how if a game doesn't include some multiplayer component, it has NO replay value.
How can that be true? I remember playing games when multiplayer was only a word used to describe board games. Those games had replay value because of dynamic situations that could change your experience, great stories that you wanted to experience over and over, and graphics that just had to be seen again to be believed.
Why should that be any different now? Have we been spoiled by MMORPG's on the PC?
This reminds me of the evolutionary concept that evolution cannot happen in reverse. Once a system reaches a given level of complexity and sophistication, it cannot retreat from that level. It cannot go backwards.
I guess that's what has happened to the gaming industry today. It has advanced to the point where any game without a multiplayer component can't be seen to be a viable title.
I think this could also be attributed to the fact that many of today's "gamers" didn't play the old 8-bit Nintendo or even the 16-bit Genesis. Instead, they are a generation of gamers brought up on the PlayStation and the PC games like Quake and Unreal.
It's a damn shame.
How can that be true? I remember playing games when multiplayer was only a word used to describe board games. Those games had replay value because of dynamic situations that could change your experience, great stories that you wanted to experience over and over, and graphics that just had to be seen again to be believed.
Why should that be any different now? Have we been spoiled by MMORPG's on the PC?
This reminds me of the evolutionary concept that evolution cannot happen in reverse. Once a system reaches a given level of complexity and sophistication, it cannot retreat from that level. It cannot go backwards.
I guess that's what has happened to the gaming industry today. It has advanced to the point where any game without a multiplayer component can't be seen to be a viable title.
I think this could also be attributed to the fact that many of today's "gamers" didn't play the old 8-bit Nintendo or even the 16-bit Genesis. Instead, they are a generation of gamers brought up on the PlayStation and the PC games like Quake and Unreal.
It's a damn shame.