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View Full Version : a VERY helpful Leveling Up tip for MorroWind



OppiumNitrates
06-11-2002, 12:24 PM
ok i just this and wow this should really help out. . . .

when u increase a major or minor skill that counts as 1 point for your next level up, and u need to get 10 points to gain the next level (go to stats menu and highlight 'Level' and push 'Y') well lets say one of your majors is security which has a governing atribute of intelligence . . . . if u level that up 10 times in a row and it tells you that u need to rest and meditate on what u learned after u wake up and u get to the menu to pick which atributes u want to improve the u will have a 5x infront of intelligence . . . . this because u leveled up a skill that required intelligence 10 times and 10 divided by 2 is 5. . . . this is how u get the (x2, x3, x4 . . .) infront of an atribute . . . . . . so if u leveled up a skill which has a governing atribute of strenth 8 times and your security skill twice (and both skills r eighter major or minor) then when u choose atributes u will have a 4x in front of strength and 2x in front of intelligence (even though u only leveled your security up 2 times and 2 divided by 2 is 1 u still get a 2x cauz that is the minimum u get for leveling one skill . . . . )

so lets say u jumped around for a few hours and leveled your acrobatics 10 times in a row and u also leveled 2 different misc. skills then when u choose abilitys after resting u could add a total of 9 stat points in 1 level up!!!! this could drastically improve your character quickly . . . . .
note: when u improve a misc. skill it does NOT count for your level up but it will help with the multipliers for picking your abilities . . . . . hope this helps and isnt too confusing, lemme know . . . . .

Dre
06-11-2002, 12:37 PM
Are you sure its /2? I thought it was a *1 multiplier each time a major/minor skill leveled all the way to a max of 5 per attribute.

OppiumNitrates
06-11-2002, 12:41 PM
Originally posted by Cut & Paste


Mechanics of Leveling-Up
The following comes directly from James Chao:
If you raise your Major/Minor skill, the game will take calculate how
much of the same stats that you've practiced, divide that by two, and
then round down to determine your multiplier bonus(with the minimun of
2x). For your Misc skills, if you raise any of them at all, although
they don't count toward your 10 skills level-up requirement, they will
factor-in for your multiplier bonus as well. However, unlike Major and
Minor skill, they will ALWAYS only give you a 2x bonus, whether you
raised them by 1 point or by 100 points.
For example, say you have Sneak, Acrobat and Marksman as your Major
skill, and Med Armor as your Misc skill. You raised Med Armor by 12,
Marksman by 3, raised Sneak by 4, and raise Acrobat by 3, which now
qualify you for a level-up. Since both Sneak and Marksman governs
Agility, the game adds 3 and 4 together and divide it by two, giving
you a 3x multiplier bonus for Agility(round down from 3.5). At the
same time, it also divides Acrobat's Strength bonus by two (giving you
1.5), and give you a 2x multiplier bonus on Strength(since the game
will always give you a minimun of 2x).
Although you have raised your Med Armor by a whooping 12 points, since
it is a Misc Skill, you will only get 2x for your Endurance, the stat
governed by Med Armor.
What this means is that for you to get the BEST possible bonus
Everytime you level up, you should raise one of your Major skill by 10
points (giving your 5x bonus), as well as two of your different Misc
skills by 1 points.
This will give you a 5x on one stat, 2x on two stats, giving you total
of 9 points to be distributed toward your stats.
Also, if you gain Major/Minor skills without resting to level-up,
Although you will still get skill credits for your next level-up, you
will loose the multiplier bonus. For example, say for you gain 12
points in your Sneak before your decides to rest, your will get 5x
bonus for your Agility.
The extra two points are now reserved for your next level-up. So now
you only need 8 skill points for another level-up. Say now you gained
8 points in Acrobat. During your next level-up, you will gain 4x for
your Strength, but ZERO bonus for your Agility. Again, although the 2
extra points of Sneak still count toward your level-up requirement,
their multiplier bonus is now lost. I don't know whether this is a bug
or a design decision, but it certainly forces you to rest frequently
and discourages the cheap leveling-up tactic of holding/taping a button
down for 8 hours straight.

Dre
06-11-2002, 12:45 PM
Coolio, thanks for clearing it up.

tennyson
06-13-2002, 03:36 PM
Cool, this helped a lot! I was wondering how the math worked on that....

OppiumNitrates
06-13-2002, 04:23 PM
hell yeah it works good . . . . last couple of level ups i have been adding 9 stat points and my guy . . .

EHWfedPres
06-13-2002, 04:43 PM
I usually kill townsfolk and rob them blind...use their house for resting, and buy skills with the money that I got from selling all the preson's belingings. I bought Long Blade and Heavy Armor...both Str. I believe...and got 5x by strength...my str is 71 i think...maybe a little higher. My Magic is 80 soemthing and my endurance is around 300. Im only level 7 tho, so thats why I suck so bad.

X-Ray
06-14-2002, 02:44 PM
Wow, I can't wait to try this out! Anybody want to explain those "coins" that you place by attributes when you level up?:confused: I have a general idea of what they do, but I would like to know specifics.

OppiumNitrates
06-14-2002, 05:55 PM
each time u gain a level u get 3 "coins" to place next to the derived atribute of your coice . . . each "coin" is worth 1 stat point so u should choose the atributes with the #x in front of them to get more . . . . this trick lets u get the maximum number of stat points added which is 9

think about it if u r at level 1 and u do this trick everytime untill level 10 thats 90 stat points total added to your charachter . . . thats pretty sweet . . .