DrUnKtAnK
07-11-2002, 02:54 PM
http://www.ferrago.co.uk/story/370
quote:
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Players start out by building their character to spec, and then set out on the adventure which will mold and shape said character based on deeds and actions. The player sets the beginning skill points and combat feats, but different skills and abilities are added as the game progresses. BioWare has mentioned that quite a lot of painstaking detail has been presented in the game, and players will even be able to construct their character's lightsaber (which is a fundemental skill of any padawan), instead of just picking one up "weapon-up" style. The clothing and armaments of said characters will appear on their model no matter how you choose to dress them, and their appearance will affect how you are perceived by others. Even the most philanthropic Jedi will not be trusted if he walks through an environment wearing a black cloak, etc.
Speaking of environments, KOTOR will offer a universe spanning ten different worlds, which includes familiar favorites as well as completely new ones. Expect to travel to such places as Tatooine, the Sith world of Korriban, the Jedi Academy on Dantooine and the Wookiee homeworld of Kashyyyk. The player's home will be the Ebon Hawk, a familiar-looking predeccessor to a certain famous Corellian smuggler's "fastest hunk-o'-junk" in the galaxy. Players will be able to "live" inside the ship, interact with others, and even fly her about during certain challenges. Think of the Ebon Hawk as the "100 gil" per night Inn that you take with you everywhere you go (for purposes of explaining its role within this massive RPG). It can also act as a storage depot for the extra items you or your Wookie are finding a little too cumbersome to lug around.
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Check out this site also:
http://www.starwarsknights.com/
quote:
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Players start out by building their character to spec, and then set out on the adventure which will mold and shape said character based on deeds and actions. The player sets the beginning skill points and combat feats, but different skills and abilities are added as the game progresses. BioWare has mentioned that quite a lot of painstaking detail has been presented in the game, and players will even be able to construct their character's lightsaber (which is a fundemental skill of any padawan), instead of just picking one up "weapon-up" style. The clothing and armaments of said characters will appear on their model no matter how you choose to dress them, and their appearance will affect how you are perceived by others. Even the most philanthropic Jedi will not be trusted if he walks through an environment wearing a black cloak, etc.
Speaking of environments, KOTOR will offer a universe spanning ten different worlds, which includes familiar favorites as well as completely new ones. Expect to travel to such places as Tatooine, the Sith world of Korriban, the Jedi Academy on Dantooine and the Wookiee homeworld of Kashyyyk. The player's home will be the Ebon Hawk, a familiar-looking predeccessor to a certain famous Corellian smuggler's "fastest hunk-o'-junk" in the galaxy. Players will be able to "live" inside the ship, interact with others, and even fly her about during certain challenges. Think of the Ebon Hawk as the "100 gil" per night Inn that you take with you everywhere you go (for purposes of explaining its role within this massive RPG). It can also act as a storage depot for the extra items you or your Wookie are finding a little too cumbersome to lug around.
--------------------------------------------------------------------------------
Check out this site also:
http://www.starwarsknights.com/