View Full Version : damage in Sega GT?

Afro Aura
08-01-2002, 05:20 PM
I've been looking at some great movies of Sega GT2002 and I just wanted to know is there any damage caused if you crash your car into anything as I don't want this to be a PS2 GT A-spec for the XBOX with no damage on the cars

hehehe I've been playing the demo for Timesplitters 2 and I have to say it a total rip off of the first stage in Goldeneye on the N64, theres also something else I'm a bit puzzled with and that the graphics look like they have just come straight from the PS2 to the XBOX as I see theres no bump mapping in there at all. And could someone tell me what do they make those lights out of, I've tried my hardest to shoot the lights out and they just keep shining on me so sweetly (I'll get them grrr)

last but not least Spike Out Extreme how many people can play the game online or could you send me to a Spike Out site

08-01-2002, 05:40 PM
Nah....I don't think SegaGT 2002 will have damage.....

08-02-2002, 12:28 AM
If they could do it in NFS 4 and PU then they ought be able to do it in newer games if the licensees allowed it for those games. Maybe they're lazy or overbudget and don't wanna bother creating a damage model for the game.

Integra Man
08-02-2002, 12:31 AM
if sega gt doesnt have damange its gonna be so unrealistic

08-02-2002, 10:05 AM
Originally posted by ZGXB
if sega gt doesnt have damange its gonna be so unrealistic
not only that,When will we have fun damangeing cars?

08-12-2002, 11:45 PM
Damage Metre, eater of prize money.

thats what it said in the gamespot preview of sega gt2002
check it out!

08-13-2002, 01:57 AM
Originally posted by Integra Man
if sega gt doesnt have damange its gonna be so unrealistic

GT3 doesn't have damages.....Does that mean GT3's unrealistic? :rolleyes: Only the graphics that matter.