wweomaniac
09-23-2002, 05:09 PM
http://gamespot.com/gamespot/stories/news/0,10870,2881208,00.html
GameSpot: What do you enjoy the most about working at Microsoft and on the Xbox?
Lobb: I was spending, from the launch of Xbox and GameCube, 35-40 percent of my time on PS2, 45 percent on the Xbox, and barely touching my GameCube. And knowing what the portfolio was going to be on the GameCube this year and going way out, I decided that I didn't want to do this again. I did it on the N64 and it was hard. Having seen that that was going to be that--or was going to be worse, I said forget it. I'm tired of second-class third-party ports and I'm tired of first-party games spread way out.
Remember... Lobb left Nintendo to join Microsoft months after the release of GCN.
Ken Lobb helped develop these past projects for Nintendo:
Conker's Bad Fur Day (2001), Rare, Ltd.
Star Wars: Rogue Leader - Rogue Squadron II (2001), LucasArts
Donkey Kong 64 (2000), Nintendo
Perfect Dark (2000), Rare, Ltd.
Donkey Kong Land 3 (1997), Nintendo
Cruis'n USA (1996), Nintendo
GameSpot: What do you enjoy the most about working at Microsoft and on the Xbox?
Lobb: I was spending, from the launch of Xbox and GameCube, 35-40 percent of my time on PS2, 45 percent on the Xbox, and barely touching my GameCube. And knowing what the portfolio was going to be on the GameCube this year and going way out, I decided that I didn't want to do this again. I did it on the N64 and it was hard. Having seen that that was going to be that--or was going to be worse, I said forget it. I'm tired of second-class third-party ports and I'm tired of first-party games spread way out.
Remember... Lobb left Nintendo to join Microsoft months after the release of GCN.
Ken Lobb helped develop these past projects for Nintendo:
Conker's Bad Fur Day (2001), Rare, Ltd.
Star Wars: Rogue Leader - Rogue Squadron II (2001), LucasArts
Donkey Kong 64 (2000), Nintendo
Perfect Dark (2000), Rare, Ltd.
Donkey Kong Land 3 (1997), Nintendo
Cruis'n USA (1996), Nintendo