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View Full Version : Xbox Live = Doomed?



SeaDogs2
09-26-2002, 10:19 PM
Just wondering, who will be getting xbox live after hearing

http://www.gamedaily.com/features/xbox_live/

saying that xbox live is peer-to-peer and you are basicly paying 50$ fee for MS to take your stats/records/profile. Peer-to-peer meaning that your friend across the globe will be hosting with his xbox .. with 64 ram....

All you guys waiting for battlefield 1942 ... it wont happen guys



I mean whats the point now? Why not just get a new PC?

This sucks

Xtopia
09-26-2002, 10:33 PM
Am I the only one who hasn't heard of gamedaily? Hmmm...


But anyway, dude, stay calm. I mean come'n! Ask yourself this:

Why did MS make XBL broadband only?

Answer: To target extreme, hardcore players...

Will Hardcore players be happy with lag?

No

Does MS know this?

Yes


Did MS spend millions of dollars on XBL?

Yes!


Think about it, what your saying is that XBL will be just like XBC, or GSPY Arcade...Just won't happen.

Highlite23
09-26-2002, 11:15 PM
1st off the article didn't say that XBL was peer-to-peer. It said the majority of games played may be in a peer-to-peer set up.

If you really read the article you may come away with what i did...........XBL is gonna rock!;)

X-Ray
09-26-2002, 11:17 PM
I cannot emphasize how much I doubt this. But if by some chance it is true, I would be even more dissapointed. But I'm not worried; I doubt it's true. And even if technicallly it is peer-to-peer I don't think it will be truly peer to peer and I surmise that the central server will handle at least part of the load. I'm not worried I think what ever but (expletive) kind of publication this is simply has incorrect info.;)

Whoopage
09-26-2002, 11:24 PM
Originally posted by X-Ray
I cannot emphasize how much I doubt this. But if by some chance it is true, I would be even more dissapointed. But I'm not worried; I doubt it's true. And even if technicallly it is peer-to-peer I don't think it will be truly peer to peer and I surmise that the central server will handle at least part of the load. I'm not worried I think what ever but (expletive) kind of publication this is simply has incorrect info.;)

Peepers!!!!

lol...your just too cool brandon...peepers!!!

rock on dude...that is so cool....i forgot that was your nickname....

X-Ray
09-26-2002, 11:35 PM
Originally posted by Whoopage


Peepers!!!!

lol...your just too cool brandon...peepers!!!

rock on dude...that is so cool....i forgot that was your nickname....

Why thank you! You're Spang over at FXB right? What gives? Why not Whoopage?

DJSteel
09-26-2002, 11:46 PM
Ok yes peer-to-peer for 50 bucks does sound extreme, but, you r getting the software with 2 free games, which could be around 10 - 15 of that 50, then u get a memory card - 30 bucks, headset - 20, and a carrying case - 10, so add that all up and u'll see that it ain't so bad, plus I've played a couple times so far and have little to no lag over my cable modem!

I think it's worth it. Btw, you'd be an idiot not to buy Battlefield 1942 now for the PC.

Slacker
09-26-2002, 11:56 PM
another pointless DOOM and GLOOM thread, by another low post Xbox hater ,

techie
09-27-2002, 12:12 AM
I read the same article and thought it was very good
at describing what XBL is like. Yes, most games are in
fact peer-to-peer, but since each Xbox has it's own
copy of the game running the only thing that is being
transmitted back and forth are the packets to keep
the games synchronized and mostly "sprite" information.

This doesn't take that much processing power or memory
to accomplish. Think of peer-to-peer games on XBL as
being closer to system link games, you just have a lot
longer cable connecting them.

:)

And yes, I am on XBL, and so far I can truthfully say
that I have not experienced any real problems during
gameplay. The only thing I've had happen so far was
a slight momentary delay during a game I was playing
when my system lost connection, but it immediately
came back. I've had far worse connectivity problems
playing Quake or Unreal Tournament online.

The one thing I would highly suggest to anyone getting
XBL, is to seriously think about buying a good cable/
dsl router with a built in switch. I already had one before
I bought my Xbox last year and I'm really happy that I
have it now. Setting up network connectivity was a no
brain’er since I have the router using DHCP. The system
found everything on it's own, all I had to do was input
my personal information for the account.

I wouldn't worry too much about XBL. The real problem
will be the ISP's. I know for a fact that since Cox in my
area took over the @home network, my cable modem
speeds are now less than half what they used to be. I
have experienced a lot of "lag" just surfing the web and
my download/upload speeds are no where near what
they once were. Plus things like people sending constant
pings looking for systems to hack into, virus transmissions
along with everyone trying to send you spam are all
going to affect performance. This is not Microsoft's fault,
but the fault of ISP's who are unwilling to spend the effort
and expense to make the network better and work the
way they should.

SeaDogs2
09-27-2002, 12:28 AM
Well I hope it turns out okay


But i was really hoping for at least 32 people in a FPS

and BF1942 was a big title i wanted

it seems that wont happen now

so 16 is max

that sucks but hopefully it wont be a big deal

xboxmaster2002
09-27-2002, 12:35 AM
Originally posted by SeaDogs2
Well I hope it turns out okay


But i was really hoping for at least 32 people in a FPS

and BF1942 was a big title i wanted

it seems that wont happen now

so 16 is max

that sucks but hopefully it wont be a big deal

first of all xbox can support more than 16 players and second of all battlefeild 1942 kicks ass on PC ust buy it for PC because EA sucks and they dont want to suppot XBL there damn sony fanboys

BCan
09-27-2002, 03:09 AM
Let's get the facts straight about what each game can support and what they can't.

XBOX Live is a very well structured and paid for WAN, enabling large scale System Link games. After all, that is all it will be doing, and it will be up to the game designers as to how many at a time someone can host. This sounds no different to PC games, other than on a PC environment, we can have dedicated servers to handle everything.
People are going "Peer to Peer - what a letdown" - tell me how else you would do it? Would you think that MS would have special XBL servers (PC's if they were, not a XBOX) that would emulate the hosting of a system link game? We are talking consoles here, not PC's......

If no one has really noticed a drop in the speed of the XBOX when hosting a XBC game, then there will be difference in XBL.

I consider that XBOX Live will be a MS based version of Gamespy, allowing us to see other players etc, and if you chose, getting one that has low latency.

All I can say is - Bring it on!!!!!!!!

Game_Geek
09-27-2002, 09:15 AM
XBL is a client-server base, not p2p. If it was p2p MS could not control cheating, and lag would be noticable. Also if it was p2p why sign up for XBL? Games that play 1 on 1 (Fever) could manage p2p, because one box to another box isn't that laggy. When I play Halo on GS or Xbconnect I try to host 1 xbox, why, cause my upstream is crap(100K). When I do host one Xbox, there is no lag whatsoever. Minimum for XBL is 64k up and 64k down.... The more bandwidth the better....