KviK
10-15-2002, 10:15 PM
Jeff_Henshaw : Welcome, and thanks for joining us, everyone. Sorry to redirect you to a new server at the last minute, but we had a TON of people to accommodate! Glad you made it.
Jeff_Henshaw : Thanks, Ken! Q: are games P2P or MS-server hosted?
A: BOTH! It totally depends upon the game. Some, like the ones you're playing during beta, are P2P. MotoGP is an example of a great P2P game. Awesome with 16 players, BTW. Go MPG! Others, like UT, will be hosted
Jeff_Henshaw : Games for launch? - MotorGP, Wacked!, UC, Ghost, NFL Fever 03, NFL 2k3, NBA 2K3, NHL 2K3, followed soon by Mech - Tons more after that. ARE YOU READY?
Jeff_Henshaw : How many people can play at one time? - currently, games support up to 16, but that's not a hard limit. Later games will do more (in the 1,000's)
Jeff_Henshaw : Cost of Live after year 1? - TBD - will depend alot on new services, # of subscribers, what games want to do, etc.
Jeff_Henshaw : It will be worth every penny, no matter what!
Jeff_Henshaw : Q: UC 16x at launch?
A: Hell yes, baby!
Jeff_Henshaw : Q from off-line: Will headsets sell separately?
A: Initially only subscriber bundles, but once launch demand is satisfied we will look at this again......
Jeff_Henshaw : Q: do you love your beta testers?
A: Yes, I love whooping up on them at MotoGP.
Jeff_Henshaw : Q: plan for revolt post launch?
A: TBD. its pretty fun already, but current plan is just for beta purposes. if enough demand (let us know!) we might let it live on for awhile.
Jeff_Henshaw : Q: WTH (what the Heck) is the connectivity tester?
A: It's a stress tester for the connectivity between you and the service, and you and other gamers. It creates tons of sessions, makes thousands of matches, etc. Hammers the connection to make sure it's robust.
Jeff_Henshaw : Q: What's new for beta testers b4 launch?
A: Nothing planned beyond MGP & Whacked!, but your screenname of SplinterCell friggin' rocks.
Jeff_Henshaw : Q: How much would a new weapon or map or spell or tip or unock or level or cheat or tattoo or clothes or other such thing cost in games?
A: TOTALLY depends upon a game. From $0.01, to $1,000,000.00, I'd expect. Dr. Evil will love this.
Jeff_Henshaw : Q: Will lag suck on Xbox Live?
A: In general, no. We went with broadband, and we engineered a dedicated service, specifically to make it work great. The lag you see as a tester should get better between now and launch as we tweak and tune. This is why
We didn't use 56K. It's like sucking pizza through a straw.
Much depends upon your provider, but we are working our a$$es off to make sure we're tight with as many providers as possible.
Jeff_Henshaw : Q: Will AOL work?
A: We're working hard with AOL on it. I can't promise timeframes, but I can promise that we'll continue to work hard on the problem with AOL.
Jeff_Henshaw : Q: Extra gamertags?
A: One per subscription. This is YOU. The real deal. Your reputation. Your play. Your identity. Make it count and keep it real.
Jeff_Henshaw : Q: keyboard/mouse for Live?
A: Will be driven by game demand and your demand for those games. Keyboards would be more likely in my mind; mice really change the dynamic of the title.
Jeff_Henshaw : Q: textchat and or web browsing / email on Xbox Live?
A: voice rules for chat. it is the Xbox way. Web browsing and email are both great things...on a PC. Use a PC for them...it works great. TV res (NTSC) isn't great for browsing, and this email thing
Jeff_Henshaw : is cool but it really sucks as a game.
Jeff_Henshaw : Thanks, Ken! Q: are games P2P or MS-server hosted?
A: BOTH! It totally depends upon the game. Some, like the ones you're playing during beta, are P2P. MotoGP is an example of a great P2P game. Awesome with 16 players, BTW. Go MPG! Others, like UT, will be hosted
Jeff_Henshaw : Games for launch? - MotorGP, Wacked!, UC, Ghost, NFL Fever 03, NFL 2k3, NBA 2K3, NHL 2K3, followed soon by Mech - Tons more after that. ARE YOU READY?
Jeff_Henshaw : How many people can play at one time? - currently, games support up to 16, but that's not a hard limit. Later games will do more (in the 1,000's)
Jeff_Henshaw : Cost of Live after year 1? - TBD - will depend alot on new services, # of subscribers, what games want to do, etc.
Jeff_Henshaw : It will be worth every penny, no matter what!
Jeff_Henshaw : Q: UC 16x at launch?
A: Hell yes, baby!
Jeff_Henshaw : Q from off-line: Will headsets sell separately?
A: Initially only subscriber bundles, but once launch demand is satisfied we will look at this again......
Jeff_Henshaw : Q: do you love your beta testers?
A: Yes, I love whooping up on them at MotoGP.
Jeff_Henshaw : Q: plan for revolt post launch?
A: TBD. its pretty fun already, but current plan is just for beta purposes. if enough demand (let us know!) we might let it live on for awhile.
Jeff_Henshaw : Q: WTH (what the Heck) is the connectivity tester?
A: It's a stress tester for the connectivity between you and the service, and you and other gamers. It creates tons of sessions, makes thousands of matches, etc. Hammers the connection to make sure it's robust.
Jeff_Henshaw : Q: What's new for beta testers b4 launch?
A: Nothing planned beyond MGP & Whacked!, but your screenname of SplinterCell friggin' rocks.
Jeff_Henshaw : Q: How much would a new weapon or map or spell or tip or unock or level or cheat or tattoo or clothes or other such thing cost in games?
A: TOTALLY depends upon a game. From $0.01, to $1,000,000.00, I'd expect. Dr. Evil will love this.
Jeff_Henshaw : Q: Will lag suck on Xbox Live?
A: In general, no. We went with broadband, and we engineered a dedicated service, specifically to make it work great. The lag you see as a tester should get better between now and launch as we tweak and tune. This is why
We didn't use 56K. It's like sucking pizza through a straw.
Much depends upon your provider, but we are working our a$$es off to make sure we're tight with as many providers as possible.
Jeff_Henshaw : Q: Will AOL work?
A: We're working hard with AOL on it. I can't promise timeframes, but I can promise that we'll continue to work hard on the problem with AOL.
Jeff_Henshaw : Q: Extra gamertags?
A: One per subscription. This is YOU. The real deal. Your reputation. Your play. Your identity. Make it count and keep it real.
Jeff_Henshaw : Q: keyboard/mouse for Live?
A: Will be driven by game demand and your demand for those games. Keyboards would be more likely in my mind; mice really change the dynamic of the title.
Jeff_Henshaw : Q: textchat and or web browsing / email on Xbox Live?
A: voice rules for chat. it is the Xbox way. Web browsing and email are both great things...on a PC. Use a PC for them...it works great. TV res (NTSC) isn't great for browsing, and this email thing
Jeff_Henshaw : is cool but it really sucks as a game.