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Brevity
01-17-2003, 02:32 PM
Xbox Live's Big Push in 2003
Microsoft's David Hufford talks about this year's plans for Xbox and its online gaming service.
Friday January 17, 2003 | hardcore_pawn


Xbox Live
Microsoft Corp. recently announced its new revenue of $8.51 billion for the quarter ended December 31, 2002 -- which was a whopping 10 percent higher than Q4 of 2001. Naturally, Microsoft is now a big player in the console gaming space, so we took an opportunity to chat with Xbox Product Manager David Hufford to find out how the Xbox side of the business is shaping up for the year ahead.


GameSpyDaily: What does this announcement mean for Xbox?

David: Xbox has had a significant impact on revenues because it's a high volume, high priced product. The profit aspect however is something that kicks in in year's three, four and five. That part of our business is just now scaling up. It's just now really starting to take off.

GameSpyDaily: How well did Xbox Live perform in terms of revenue?

David: It's tough to know what impact it had on console sales but the service itself exceeded all our expectations -- we sold over 250,000 starter kits by the end of 2003. That essentially doubled our initial expectations. We had three of the top four Xbox games enabled for Xbox Live online play during the holiday season and I really think what we're starting to do is to show people the value of online gaming.

GameSpyDaily: What are the plans for Xbox and Xbox Live in 2003?

David: It's a big year for us. We have 200 games on the market right now, and we're certainly going to be at over 300 games by the end of this year's holiday season. Some of the big games this year include first-party titles such as Brute Force, Midtown Madness 3 and Tao Feng: Fist of the Lotus. From third-party we'll have Enter the Matrix, DoA Xtreme Beach Volleyball, Star Wars: Knights of the Old Republic and Return to Castle Wolfenstein -- which will be an Xbox Live title.

The Xbox Live service itself will receive enhanced service features. We're going to be expanding the community-based services as we move through the year.

GameSpyDaily: Can you tell specifics about the new features?

David: Everybody wants tournaments, so we're going to be doing a lot on the tournament side of gaming. But the only thing I can say at the moment about the other new features is that Xbox Live will become much more personal for people and it'll be better integrated with other new features that we build in.

GameSpyDaily: What do think the user base for Xbox Live will be at the end of 2003?

David: There are no firm projections for that. It all depends on what the second half of the year's lineup will look like. Right now we have a good sense of what the lineup is but not a strong enough sense to be able to say what the numbers might actually be. We think that Xbox Live will grow as the game business typically grows.

GameSpyDaily: Do you think that because Xbox Live is broadband-only, this may impact sales throughout this year?

David: There's no question that broadband pinches the audience-base. But the people that we're trying to attract in the first year of Xbox Live are the hardcore gamers. Typically they are the early adopters of technology and already have broadband. The worst thing that we can do is create a service that's narrowband / broadband and turns off the hardcore gamer. They are the most important people to us as they'll help us evangelize Xbox Live out to millions of other people. So we want to make the world gravitate to broadband instead of having to dumb down the system.

GameSpyDaily: Who do you perceive to be the competition for 2003.

David: Sony is still obviously a strong number one and we've never had any ideas of overtaking them in the first couple of years of this business -- we're in this for the long haul. But now we really feel like we're establishing ourselves as a strong number two and we're looking to create more distance between us and Nintendo.

GameSpyDaily: Can we expect some big announcements at GDC / E3 later this year?

David: E3 will be the time for the big announcements. Everybody likes to save their big guns for the show and we're no different. We'll trickle out some cool information between now and then, so the momentum is not really going to slow down that much.

GameSpyDaily: When does Xbox Live launch in Europe?

David: It launches on March 14, 2003, but we actually launched the service in Japan yesterday (January 16, 2003.)

GameSpyDaily: How is the market in Japan currently?

David: It continues to be a tough market for Xbox. We're there for a long time, let's put it that way! We're going to be relentless in that market.

SPARTAN VI
01-18-2003, 12:56 AM
Lots of encouraging news! Keeps the XBOX going strong with all the good news flowing in! Nice find Brevity :) , too bad some people are scared away when they see big posts.:rolleyes:

shrew king
01-18-2003, 01:33 AM
Great find, very informative. I have been hearing nothing but "Microsoft isn't going to want to keep losing billions" from a certain Gamecube site, this should shut them up.

Nice find Brevity.

hiter101
01-19-2003, 10:26 PM
great news MS has the money to stay in this game for the long haul unlike sega and nintendo or possibly even sony


:)

Cloud Strife
01-20-2003, 09:59 AM
Originally posted by SPARTAN VI
Lots of encouraging news! Keeps the XBOX going string with all the good news flowing in! Nice find Brevity :) , too bad some people are scared away when they see big posts.:rolleyes: I read through that before of another forum Brevity posted this one. The interview was great and it was nice hearing great things about Xbox Live.

However, no post is too big for me.;)

Bravo_2
01-20-2003, 06:36 PM
we're in this for the long haul.

That's all I needed to know.

LynxFX
01-20-2003, 08:28 PM
So we want to make the world gravitate to broadband instead of having to dumb down the system.
Best quote of the whole interview. It pertains to more than Live of course as it seems most companies now try to 'dumb' down their products or services to a general audience. Take fullscreen dvd releases. :rolleyes: :mad:

Way to stick to your guns MS! Now just get that other 'dumb' idea of worrying that the xbox might be seen as a pc :rolleyes: and release a keypad and mouse for RTS games and FPS games.

Brevity
01-21-2003, 09:46 AM
Originally posted by Lynxfx-XBA
Best quote of the whole interview. It pertains to more than Live of course as it seems most companies now try to 'dumb' down their products or services to a general audience. Take fullscreen dvd releases. :rolleyes: :mad:

Way to stick to your guns MS! Now just get that other 'dumb' idea of worrying that the xbox might be seen as a pc :rolleyes: and release a keypad and mouse for RTS games and FPS games.
I thought so too, it takes a lot of faith to stick with it, I hope it all turns out well.