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Reclaimer
03-15-2003, 07:07 AM
I've decided to spruce up this forum with some new threads pertaining to Halo. Here's some information I dug up that is quite interesting.

Random Stats
Zachary Hahn was bored one day, and so he put together his copy of Halo and a Timex stopwatch and calculated a bunch of statistics about the various speeds of things in Halo. Most averages were calculated from 10 or 15 samples, and there was some rounding done here at HBO to conform with significant digit rules. A multiplayer mode with "Kill in Order" turned on with nav points provided the distance from head to head. If nothing else, you must admire the obscene attention to detail.

Speeds
Element Distance (m) Ave. Time (s) Velocity (m/s) Velocity (mph)
Rocket - 100 2.89 34 77.4
Running Spartan 50 7.27 6.88 15.5
Grenade Throw 21.9 0.969 22.6 50.8
Needler Round 50 4.07 12.3 27.6
Ghost Rounds 156 1.72 90.6 203
Warthog 96.4 4.70 20.5 46.1 [1] [2]
Ghost 97.9 4.95 19.8 44.5 [3]
Tank 94.7 7.66 12.4 27.8 [4]
Tank Round 297 0.941 316 709
[1] The odd distance is due to the fact that the distance between the driver and the front of the Warthog is 3.6 meters. Head to head was 100 m, but one head was 3.6 meters behind the front grill.
[2] According to Charles Gough, the man responsible for the Warthog's behavior, on flat ground and with no air friction, the Warthog can do a bit over 52 mph.
[3] The body driving the Ghost is 2.1 meters behind the nose of the vehicle.
[4] Like the Warthog, the Tank driver sits back from the front of the vehicle - in this case, 5.3 meters.


Rates of Fire
Weapon Rounds Average Time (s) Rate of Fire (r/s)
Needler 20 2.24 8.93
Pistol 12 3.42 3.51
Assault Rifle 60 4.03 14.9


Miscellaneous Values
Maximum Grenade Throw Range Approx. 97m
Maximum Running Jump Distance Approx. 7.75m
Maximum Needler Round Range 62.2m
Maximum Range of Ghost Plasma Rounds Approx. 155m
Max Pistol Range 126.2m

source (http://halo.bungie.org/misc/randomstats.html)


EDIT:
No matter what I do, I can not get the spaces to work once the post is posted. Sorry if it's too hard to read. I considered deleting this thread because of the spacing problem, but I can't seem to delete the thread either.

Variation-XBA
03-15-2003, 11:15 AM
Originally posted by Reclaimer
Zachary Hahn was bored one day, and so he put together his copy of Halo and a Timex stopwatch and calculated a bunch of statistics about the various speeds of things in Halo.

LOL...not even gunna say anything

ScorpionX
03-15-2003, 12:52 PM
Pretty interesting :)

SiGuy
03-19-2003, 04:03 PM
this is good stuff. I should try this to see the differences with a hacked halo. like grenade distance and jump distance (that should be like fifty feet higher)

OppiumNitrates
03-25-2003, 12:10 PM
Pretty interesting o.O

what they need to do is visit an army base and get the real velocities of guns and vehicles and use those values when you program the physics :-)

Slayer02
03-25-2003, 02:52 PM
Originally posted by OppiumNitrates
Pretty interesting o.O

what they need to do is visit an army base and get the real velocities of guns and vehicles and use those values when you program the physics :-)
True, but look at the fact that halo is much into the future (I mean come on, plasma weapons and space battle ships?) which would mean velocity should be much higher.

Young_Fledgling
03-25-2003, 04:15 PM
somebody had a bit to much time on their hands.......

that guy seriously needs a life

Reclaimer
03-26-2003, 06:56 AM
I was just facinated with the fact that it's claimed that the Warthog can cruise at 52 MPH. I had always wondered when I was careening around blood gulch; how fast was I going?

Or even the little details I never knew like:
Tank rounds are the fastest moving thing in the game.
And here's the craziest:
The Needler rounds are two tenths slower than the Scorpion's top driving speed. So you could fire the needler at the back of a Scorpion as it drives away and it wouldn't catch up. I never knew that.