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View Full Version : Can someone explain Capcom vs SNK 2 eo to me?



wweomaniac
03-27-2003, 05:46 PM
k... Ig ot the xbox exhibitiopn 2 disc with the virtually full version of Capcoms vs SNk 2 on it. I have 2 very simple questions since the manual doesn't tell jack ship.

1) What does each groove do? So I'm told that they determine how and when a special move can be performed, but what does each one do?


and...

2) what is eo-isn and ac-ism?

Variation-XBA
03-27-2003, 08:28 PM
1:

GROOVES:
---------------------------------------------------------

Capcom VS. SNK 2 EO has 6 different grooves.

C GROOVE
--------

Unique Feature(s):
******************

Feature: Air Blocking.

what it is: This allows you to block in the air. Note that super
moves cannot be air-blocked. Also, if the opponent is in contact
with the ground when he does his, it will not be air blocked
(e.g. standing HP will not be air blacked since the opponent is
on the ground). Regular projectiles can be air-blocked.

How to do air blacking: press away while in the air

Feature: C style CounterAttack

What it is: Like a regular counterAttack, it allows you to
instantly switch from blacking to attacking. Unlike regular
counterattacks, it can be done in the air.

How to do C style Counterattacks: press t+MP+MP while blocking.
Note that this is different from regular counterattacks, where you
only have to press MP+MK.

Feature: Super Combo Level System
The C groove super combo meter has three levels.
To do a level 1 super move, enter the super move
motion and press LP/LK. Substitute MP/MK for LP/LK to
get a level 2 super move, or substitute HP/HK for LP/LK
to get a level 3 move. The meter must have enough energy
to perform the move (e.g. must be at level 2 to do a
level 1 or level 2 super).


Other Features:
***************
Dash
Hop away
Roll
Tactical recovery

A GROOVE
--------

Unique Feature(s):
******************

Feature: Custom Combo Gauge System:
You can perform level 1 super moves (i.e. super moves
with the LP/LK buttons) when the gauge is at 50%. When the
gauge is at 100%, you can start a custom combo by pressing
HP+HK. During custom combos, all moves will juggle the
opponent (i.e. knock then in the air), and every move can
combo into other moves. This makes otherwise impossible
combos possible.

Other Features:
***************
Dash
Hop away
Safe Fall
Roll
CounterAttack


P Groove
--------

Unique Feature(s):
******************

Feature: Ground Attack Dodge

What it is: Allows you to dodge a ground attack.

How to do ground attack dodge: press PPP before an attack
hits you

Feature: Parry

What it is: Allows you to parry an attack an opponent makes,
giving you the opportunity for a free hit.

How to do parry: Press t for high/mid attacks the moment you get
hit. Press d for lower attacks. You will not take damage and the
opponent will be open to attacks. Parries can also be done in the
air by pressing t when you get hit.

Feature: Super Meter:
This meter fills as you do parries. When it is full, you
can perform level 3 super moves (i.e. use the HP/HK buttons
with the super move motion).

Other Features:
***************
Dash
Hop away
Small jump

S GROOVE
--------

Unique Feature(s):
******************

Feature: Dodge

What it is: Allows you to quickly dodge an opponent's attack.

How to do a dodge: Press LP + LK

Feature: Manual Groove Gauge Charge

What it is: you can manually cause the S groove meter to
charge up. You are defenseless while charging. When the
gauge is full, your attacks become stronger and you can use
a super move.

How to do it: hold (HP + HK)

Feature: Blinking health meter

What it is: When your character's health is low, you can do
unlimited super special moves. If your super meter is
also full at this time, you can do a MAX super special move.

How to do it: Becomes available when your health is low enough.

Other Features:
***************
Run
Hop away
Tactical recovery
Counterattack
Small Jump

N GROOVE
--------

Unique Feature(s):
******************

Feature: Guard Cancel (counter Movement)

What it is: Allows you to cancel your opponent's guard
and move behind him.

How to do it: Press t/a + LP + LK while blocking

Feature: Advanced Power Gauge System

What it is: The super meter gains you one charge of a
super special move as it builds up. This looks like a
little red ball on you health meter. You can store up
to three charges of these super special moves.

How to do it: Meter builds up as you attack. Use a charge to
do a super move.

Feature: Power MAX

What it is: Performing a power max makes your attacks more
powerful. Also, while in power max mode, if you have any charges
of super special moves, they become MAX super moves.

How to do it: Press Hp + HK. This uses a super meter charge ball.
Also, it starts a timer bar above your groove gauge bar that shows
how long the power max condition will last.

Other Features:
***************
Run
Hop away
Roll
Counterattack
Small jump

K GROOVE
--------

Unique Feature(s):
******************

Feature: Just Defend

What it is: This is a technique of blocking that allows you
avoid taking and guard or guard crush damage. Also, you will not
be pushed back and will be able to move before your opponent,
giving you an advantage. This can be done even in the air.
Note that K groove players can't black in the air in general,
they can only just defend.

How to do it: Block just before the attack hits you.

Feature: Rage Gauge System

This groove gauge fills up as you attack and just defend. When
it is full, the character enters rage max condition for a while,
and his attacks become more powerful. Max super moves also
become available.

Other Features:
***************
Run
Hop away
Safe Fall
Small Jump





2: AC means you have to do the moves, EO means Easy option, which means you use the directions on the Right stick to perform moves. Basically a cheap way to think your good :P

All was from here (http://db.gamefaqs.com/console/xbox/file/capcom_vs_snk_2_eo.txt)