selowitch
03-31-2003, 04:01 PM
I find myself wondering, as the April 8th release date for Run Like Hell nears, why some games are released at the customary $49.99 street price and others at $29.99?
Is this a self-fulfilling prophecy? Or perhaps an acknowledgement that the game might suck big time? I would find it difficult to believe that this is being done out of the goodness of the developer’s heart, that they are in effect saying, “Gee, we really didn’t spend the usual amount of money making this game, and we ought to pass the savings on to the consumer.”
Perhaps what they are really thinking is that unless their lousy game is priced competitively, they are going to be stuck with a lot of unsold inventory. Any thoughts from the peanut gallery?
Is this a self-fulfilling prophecy? Or perhaps an acknowledgement that the game might suck big time? I would find it difficult to believe that this is being done out of the goodness of the developer’s heart, that they are in effect saying, “Gee, we really didn’t spend the usual amount of money making this game, and we ought to pass the savings on to the consumer.”
Perhaps what they are really thinking is that unless their lousy game is priced competitively, they are going to be stuck with a lot of unsold inventory. Any thoughts from the peanut gallery?