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Brevity
04-04-2003, 01:02 PM
Source: HomeLAN Fed Fallout: BOS Interview

The post-apocalyptic setting of Interplay's Fallout franchise has been used for two PC RPGs and a tactical strategy title. Now the franchise heads to the PS2 and Xbox console later this year with Fallout: Brotherhood Of Steel. In the first online interview about the game, HomeLAN got a chance to chat with Interplay producer Chuck Cuevas to find out more about their plans for Fallout.

HomeLAN - First, How did the idea for creating a Fallout console game come about?

Chuck Cuevas - The original Fallout was an RPG created for the PC back in 1997. People loved it – the post-apocalyptic world, the dark humor, the story, the characters, everything. Sequels kept that world alive for the fans, but this was all for the PC. We thought it would be a great idea to bring the world of Fallout to the consoles. One of our designers – a huge fan of Fallout – put together the idea for a console action game set in the Fallout world, a title that branches off the original series with new console-oriented game play in a really awesome setting, complete with underground vaults, super mutants, and turbo plasma rifles. Everyone was into it, thus we began to develop Fallout: Brotherhood of Steel.

HomeLAN - Fallout has a huge cult following for many gamers. How does the following for this series affect the development of the game?

Chuck Cuevas - When we started discussing a Fallout console game, we looked at the fan sites and what they wanted out of future Fallout titles. The hardcore fans aren’t into consoles or action games, so we knew from the outset that some fans wouldn’t get into the idea. But at the same time, we felt that the Fallout universe is a rich, wonderful game setting, and many Fallout fans as well as console gamers who aren’t familiar with Fallout will love playing around in it. Many members of the current development team are Fallout fans. Many of the ideas incorporated into the story, art, and design come straight from Fallout 1 and 2. With all of this in mind, we took a different direction from the PC titles, putting together a game experience that appeals to a broad console audience (a group with different expectations than the hardcore PC gaming crowd). And in the end, we feel that what makes a game Fallout isn’t turn-based combat or sprites or a keyboard and mouse. It’s about a setting and storyline that’s going to be cool no matter what platform it’s on. Ultimately we’re hoping to broaden the appeal of the Fallout world so that we can make more Fallout titles for all platforms, all types of gamers.

HomeLAN - What can you tell us about the storyline for the game and how it fits in the Fallout universe?

Chuck Cuevas - The story takes place shortly after the events of Fallout 1, where the mutant army was defeated and dispersed, and the Brotherhood of Steel began to grow in strength. It begins with a Brotherhood of Steel initiate (the player character) sent out on a training mission – with no supplies. Traveling to the small desert town of Carbon, the player character is supposed to rendezvous with a high-ranking member of the Brotherhood in order to receive further instructions. But things get complicated. The Brotherhood officer doesn’t show up, and the player has to interact with people in the town to find out what happened. The townspeople have their own problems – raiders. What was supposed to be a training mission turns into full-scale battle.

More locations and characters figure into the story as the player tracks the Brotherhood officer across the wastes, running into a cult of ghoul fanatics, psychotic malfunctioning robots, and a powerful faction of the super mutant army.

HomeLAN - What sort of playable characters will be available in Brotherhood of Steel?

Chuck Cuevas - Currently there are three characters available at the start of the game, with a couple of extra characters for the player to unlock as well.

Nadia is a female Brotherhood initiate who grew up in a rough urban area with no parents and few friends, stealing and foraging for money and food. One day a troop of Brotherhood soldiers came to town, cleaned out the trash, and fed the hungry. When they left, Nadia followed them and joined the Brotherhood of Steel. Nadia specializes in small arms and quick maneuverability.

Cyrus is a Brotherhood initiate who grew up in a semi-tribal farming community. This community had its share of problems with raiders, radscorpions, and the like, but was finally devastated by the mutant army when he was just a boy. So, like a lot of adrift-in-the-wilderness youths, he wandered briefly, hearing stories about the defeat of the mutant army and the forces that opposed them. It was inevitable that Cyrus would go to join the Brotherhood of Steel. Cyrus is good at hitting hard and handling big guns.

There will be a third playable character, but we’re going to keep people in suspense about specifics right now.

HomeLAN - What kinds of weapons and items will be featured in the game?

Chuck Cuevas - Lots and lots of items, ranging from stuff cobbled together from post-apocalyptic junk to standard military issue to sleek implements of mass destruction straight out of 1950’s sci-fi. There are three main classes of weapons – melee, ranged, and explosive. In the melee class, the player can find and use anything from bare knuckles to a Power Fist, from a rusty shiv to a giant Plasma Saw, from a spiked baseball bat to a gleaming Super Sledgehammer (which knocks enemies around like they were helium balloons). In the ranged class, you’ve got your guns. Pistols, machine guns, shotguns, flame throwers, rocket launchers. But there’s more than the conventional stuff; there are plasma pistols and home-made laser rifles and lots more. And then there are the explosives. Lots of different types of explosive devices that you can toss over a sandbag wall or set up as a trap on the ground. The diversity between the types of weapons and how the player can use them makes for some great variety. And not only can the player use lots of different weapons, but he can develop his skills in different classes, depending upon his preferences. Then there’s the different sets of armor, stimpacks, drugs, and so on. Really tons of stuff for the player to collect and use throughout the game.

Brevity
04-04-2003, 01:02 PM
cont...
HomeLAN - What sort of locations and settings will be seen in Brotherhood of Steel?

Chuck Cuevas - The first part of the game takes place in the small desert town of Carbon. Before the war, Carbon was a prototype of small-town 1950’s America. Now it’s a dead husk, a ghost-town. Not because it was hit by a nuke (though far off explosions have created a huge chasm in the center of town), but because of anarchy – violent gangs fighting for territorial control, food, etc. The second part takes place in a bomb-torn, radiation-wasted, ghoul-infested city called “Los” (no, it’s not L.A.). And the final portion of the game takes place in an underground corporate research vault. Each section will have its share of hazards to overcome, enemies to battle, and NPC’s to interact with.

HomeLAN - What kinds of enemies and NPC's will players encounter in the game?

Chuck Cuevas - The Fallout world is filled with hostiles, so we had no shortage of enemies to incorporate into Fallout: Brotherhood of Steel. Fans will recognize many groups from the PC games – raiders, super mutants, robots, radscorpions, deathclaws. That’s not to say we didn’t incorporate some new groups and variations on the classics – small quick-moving beetles that skitter around in large groups, drug-addicted zealot ghouls with dynamite jammed into their bodies, and a few other surprises.

Friendlies are plentiful in Fallout: Brotherhood of Steel, and figure largely into the game play. For instance, there’s one mission where you need to save townspeople from attacking raiders – the more you save, the greater your reward. Later on there’s a mission where the player is wounded and a friendly NPC tries to lead the player to safety – you have to follow and try not to get killed by the hostile critters in the area.

There’s also lots to do in NPC interaction, more than just accepting quests and fetching objects for the different characters. You can trade with the town merchant, get a drink from the bartender, sleep with the prostitute, **** off the mayor, lie to the doctor, collect junk for the engineer (which he’ll assemble into a weapon), and so on. Yeah, it’s an action game from top to bottom, but F: BOS gives the player a lot of things to explore and characters to interact with, true to the style of a good Fallout game.

HomeLAN - What kinds of multiplayer features will there be in Brotherhood of Steel?

Chuck Cuevas - Multiplayer is co-operative in Fallout: Brotherhood of Steel. Two players progress through the entire game story together, both battling against the enemies and reaping the rewards. Players can choose different types of characters and develop those characters along different lines. For instance, one specializing in melee while the other builds up his skills in gunplay. Of course, co-operative can also get competitive, as both players will work together, but you know, sometimes you can’t resist taking those swell pickups before your partner can get to them, even if he’s hurt so bad that he’s bleeding from the ears .

HomeLAN - What other unique gameplay elements will be featured in the game?

Chuck Cuevas - We incorporate a lot of Fallout elements that no one’s seen in a console game; likewise, we incorporate a lot of console elements that no one’s seen in a Fallout game. The combination of the two really makes for some of the best and most unique game situations. For instance, combat takes place in real-time. You can lock on to aim at one enemy more easily, or use standard controls, allowing you to swing/shoot in all directions with abandon. You can build up combination melee attacks by hitting an enemy multiple times in sequence, or use a special attack that takes longer to wind up but does more damage. You can even dodge out of the way of your enemy’s attacks. All this is pretty familiar for the console action gamer … but we combine these things with Fallout standards. Knockback causes creatures to get knocked around by sledgehammers and explosions. Players can improve their character and increase his/her skills, such as critical hits (doing additional damage). You can run headlong into combat or lure enemies into the mines that you set on the ground. Blending the simple easy-to-pick-up controls of a console action game with the diverse strategies and systems traditional to Fallout, we’ve come up with a game that’s really not like anything else out there.

HomeLAN - What can you tell us about the graphics engine and featured in Brotherhood of Steel?

Chuck Cuevas - Much of the graphics engine comes from Baldur’s Gate: Dark Alliance, but we’ve made so many changes to the game play that the rendering systems had to change as well. In light of those modifications, we’re really happy with the visuals and how they capture the essence of a Fallout game setting. This is the first Fallout title to go full 3D, with lighting and particle effects that really give the post-apocalyptic setting a dynamic feel.

HomeLAN - What differences will there be between the PS2 and Xbox versions of the game?

Chuck Cuevas - We’re planning to do a simultaneous release for Xbox and PS2. The Xbox version has some improved visuals, given the advantages of the system, but overall the two are very similar.

HomeLAN - What is the current status of the game's progress and when will it be released

Chuck Cuevas - Currently, we are gearing up for an E3 demo of the game. We’ll have a quick two-level demo at the show, giving a good sample of game play – real time combat, a visually impressive post-apocalyptic environment, kick-ass weapons, creatures fighting each other, and so on. At the same time, we’re spending a lot of time refining the skill system right now (based on the SPECIAL system of Fallout 1 and 2) as well as the special needs of multiplayer. Our current release date is set for late Q3 / early Q4.

HomeLAN - Finally, is there anything else you wish to say about Fallout: Brotherhood of Steel?

Chuck Cuevas - Bringing Fallout to the console has been a very interesting experience. Taking a traditional CRPG and bringing it into the action/adventure console world is both challenging and fun. The ultimate reward will be the product itself. There’s really nothing else out there like Fallout: Brotherhood of Steel. What other game lets you fight a super mutant toe-to-toe in real time, diving out of the way as he tries to blast you with his minigun … until blow a hole in his chest with a plasma pistol, then steal his minigun, sell it for bottle caps, and use those caps to buy some intimate time with a professional woman?

We think that a lot of Fallout fans and console gamers who aren’t familiar with Fallout will get a kick out of the freaky characters, the intense combat, and the spectacular post-apocalyptic setting of Fallout: Brotherhood of Steel

SmokinonDro247
04-04-2003, 01:13 PM
well hell yeah!! this game is gonna be killer. i used to spend countless hours playing fallout 1 & 2. I especially like how it had the rpg skill level up and all that without it being all wizards and gnomes.