PDA

View Full Version : Sea Dogs II



Blind-RazoR
04-18-2003, 08:03 PM
All right, I got this info and it seems like it is going to be a really interesting game.



Russian developer Akella is currently at work on its new pirate adventure Sea Dogs II, an ambitious melange of RPG, naval sim and strategy genres. The game's open-ended scenario allows players to execute a variety of quests as a ship captain in a romantic, 17th century Caribbean setting. A number of career-building strategies on both land and sea can be followed, ranging from serving a major European power to a more austere life of bounty hunting. At sea there are over 30 types of authentic ships that can be navigated and used to engage enemy ships and ports in massive battles. On land, players can explore towns, interact with non-player characters, and search myriad environments including treasure caves, smuggler's lairs and tropical islands.

Although gameplay is described as a free-form, action/RPG affair that encourages extensive interaction within a detailed world, there is a main story as well as a multitude of side-quests to follow, and many are randomly generated so that there is no definite ending to the game. NPCs play a crucial role in building your crew, and some will give you tasks to complete for gold, experience and items.

If the Caribbean milieu of Sea Dogs II is as scandalously intricate as Akella describes it, players should anticipate a vigorous simulation of 17th century pirating. A complex economic model facilitates realistic trading with 26 types of goods and over 20 places to trade. Captives can be taken in boarding and fort raids and ransomed for profits or kept as slaves, and virtually everything from ships to sieged colonies can be administered in great detail. Akella has also planned for some robust multi-player features: Deathmatch and team capture-the-fort modes are available, and up to 16 players can participate in these online sessions.

Sea Dogs II is scheduled for a fall 2002 release for the PC, and an Xbox version should be expected no more than a few months afterwards. Those interested are advised to check out the game's official Web site for more information.
by Michael Henninger


© 1998-2003 RPGamer All Rights Reserved
Privacy Policy

CarGuy
04-19-2003, 09:10 AM
How do randomly generated quests work?

Slayer02
04-19-2003, 09:56 AM
No clue but didn't they rename it to Pirates of the Carribean?

Blind-RazoR
04-21-2003, 04:59 PM
No clue but didn't they rename it to Pirates of the Carribean?

Yup :watchout: but no one needs to know that........ :p

Queasy Buddy
04-23-2003, 09:05 PM
this could be an intresting game.

Knight
04-23-2003, 11:22 PM
Originally posted by Blind-RazoR


Yup :watchout: but no one needs to know that........ :p

You will when you goto the store to buy the game. :argue1:

Blind-RazoR
04-24-2003, 02:55 PM
Originally posted by Knight


You will when you goto the store to buy the game. :argue1:

:huh: I don't think I am going to get this game. I will rent it first, because I have never really like games about Pirates before. And no reason to get all upset because when I said that I meant it as a joke because I made a mistake with what the title was. :eek:

mailman
05-03-2003, 02:54 AM
the game sounds good to me, i might get it.

Slayer02
05-04-2003, 01:41 AM
Well, it's by the makers of morrowind so if you don't like buggy but really cool games don't buy it. The first one was awesome, but I will buy the PC version. *cough expansions and patches cough* Not making the same mistake I did with Morrowind.

Arven
05-04-2003, 11:27 AM
Originally posted by Slayer02
Well, it's by the makers of morrowind so if you don't like buggy but really cool games don't buy it.

No no -- it's developed by Akella, not Bethesda. Bethesda developed Morrowind; Akella has developed Pirates/Sea Dogs. Bethesda is publishing Pirates but has not developed it. So Pirates shouldn't have the bugs that Morrowind did. Also, Pirates has been developed with the Xbox in mind, unlike Morrowind. So we shouldn't be confusing the two games.

Slayer02
05-04-2003, 11:56 AM
My bad I saw it on Bethesda's site so I assumed. (stupid on my part)

Shadow20002
05-04-2003, 01:57 PM
Originally posted by Arven


No no -- it's developed by Akella, not Bethesda. Bethesda developed Morrowind; Akella has developed Pirates/Sea Dogs. Bethesda is publishing Pirates but has not developed it. So Pirates shouldn't have the bugs that Morrowind did. Also, Pirates has been developed with the Xbox in mind, unlike Morrowind. So we shouldn't be confusing the two games.

Nice to hear this. Yeah...not DDM errors is what i want. ;)

Arven
05-04-2003, 03:15 PM
Yeah, it should be a very good game. "Morrowind at Sea," in a sense. It's on schedule for a June 16th release, last I heard. I'm looking forward to it. I hope the name change helps it sell better. I imagine some people looking for a re=enactment of the movie will be disappointed, but oh well...they'll get a much better game than a typical game based on a movie, that's for sure. Although this one is not really "based on" the movie, but don't tell anyone...

pepitonet
05-04-2003, 09:54 PM
The story line lloks pretty decnt and i hope that the game doesn't fall short as all other pirates games have done(except Skies of Arcadia for dreamcast) but yeah the random mission generator sound pretty cool

jids_44875
05-16-2003, 03:41 AM
Pirates of the Caribbean Game Features

Inspired by one of this summer’s most anticipated blockbusters, the game will bring swashbuckling adventures and rich worlds to your PC and Xbox. Featuring stunning graphics, deep role-playing elements and thrilling quests, the Pirates of the Caribbean game offers players the unique opportunity to prove their mettle against the legendary buccaneers of the Caribbean. The Pirates of the Caribbean game transports you to the 17th Century where you can experience life as a pirate in any way you see fit. Whether you want to be feared by all and welcome nowhere, or just enjoy compelling missions or a life at sea The Pirates of the Caribbean is the game for you. Deciding to become a cold-hearted mercenary for hire, a peaceful and profitable merchant or a swashbuckling pirate will influence future interactions. Gaining wealth and experience gives players the opportunity to hire crewmembers, sail larger ships, and uncover priceless treasures.

The game world of "Pirates of the Caribbean" consists of numerous islands that are a continuation of the Greater Antilles to the south. There are colonies on most of the islands belonging to five European powers - England, France, Spain, Portugal and Holland. The majority of the colonies are guarded by forts and represent large port towns. Various buildings such as taverns, stores, shipyards, churches and town halls can be encountered in these towns. Players will interact with all sorts of people commonly found in ports - sailors and merchants, guards and common citizens, smugglers and officers, prostitutes and drunks. Any of these people will chat with the player's character, give them information and quests, and take part in intrigues and adventures.

The fun doesn't end on land. The player can sail a ship throughout the game world of "Pirates of the Caribbean". In-game, they will encounter all forms of sea weather, from dead calm to ten-point storms mixed with lightning and thunder. While sailing, a player could even run straight in to the path of a powerful tropical hurricane.

Since the player's character isn't the only one in the world who plies the seas, in their voyages they can meet merchant ships sailing profitable trading routes, military patrols guarding the colonies and bloodthirsty pirates roaming the seas in search of loot. Any one of these vessels could prove dangerous and become a player's enemies.

To add some life to in-game play, some specimens of tropical sea fauna will be inserted into the sea landscapes. During their travels, players will see seagulls, sharks, dolphins and other natural sea wonders.

In game, there will be five European powers represented in the Caribbean basin. These powers are England, Spain, France, Portugal and Holland.

Spain lost most of its possessions in the archipelago. The Spanish empire is falling apart after the crushing defeat of the Great Armada. These days, Spain is just trying to keep the colonies it had conquered in the past.

In contrast, England has begun an aggressive expansion policy and is seeking every opportunity to lop off a piece of colonial territory from other countries.

France also looks to enlarge its colonial territory. Its presence in the archipelago rivals England and presses weakened Spain.

Portugal and Holland lay emphasis not on capturing new territories, but rather on expansion and strengthening of trade. They have only a few colonies in the archipelago, but these colonies are wealthy and developed.

Islands in the game will be realized in two different ways; sailing and walking modes. In the first case, islands are textured, 3D models with an offshore zone of mooring. In the second a generated landscape enables the player character to move on foot and meet various game objects.

As previously stated, most islands have towns on them. Forts guard many of the towns. A player can only enter if the nation the settlement belongs to is friendly to them orif they have captured the protecting fort.

This massive and multi-faceted world will embrace the player, plunging them into a whirlpool of fascinating and exceptional sea adventures.

www.Gamestop.com (http://www.Gamestop.com)

-----------------------------------

LINKS

Pirates of the Caribbean E3 2003 Preshow Report (http://www.gamespot.com/xbox/rpg/piratesofthecaribbean/preview_6026342.html)

GameSpy Pirates of the Carribean (PC, Xbox) Interview (http://www.gamespy.com/interviews/may03/peterhines/)

Pirates of the Caribbean Interview from actiontrip (http://www.actiontrip.com/previews/piratesofthecaribbean_i.phtml)

Pirates of the Caribbean Interview from HomeLAN (http://www.homelanfed.com/index.php?id=14038)

Pirates of the Caribbean Preview from gamingtarget (http://xbox.gamingtarget.com/previews/xbox.cgi?id=136)

http://pirates.bethsoft.com

CarGuy
05-16-2003, 11:07 AM
Wow, this looks almost as good as Fable. I cant wait to see the weapons and if you can change clothes like have an eye patch, wooden peg-leg and a parrot on my shoulder. :p

jids_44875
05-16-2003, 11:55 PM
Originally posted by CarGuy
Wow, this looks almost as good as Fable.

I think Pirates of the Caribbean should be able to hold most of us over ,tell fable is released later this year:D.

Pirates of the Caribbean release date=6/17/03 (http://www.gamestop.com/product.asp?product%5Fid=210283)

jids_44875
05-22-2003, 03:59 AM
CLICK BELOW FOR E3: Pirates of the Carribean Impressions
:D :D :D
--------------------------

25mb Pirates of the Caribbean Xbox Movie Clip (Click Here) (http://128.2.205.218/ul/Bethesda2.wmv)


Pirates of the Caribbean E3 2003 Preshow Report From Gamespot
http://www.gamespot.com/xbox/rpg/piratesofthecaribbean/preview_6026342.html


www.xbox.com E3 Preview:Pirates of the Caribbean
http://www.xbox.com/e3-03/games/preview-piratesofthecaribbean.htm


dailygame E3 Booth Wrap-Up: Bethesda Softworks 05/19/03
http://e3.dailygame.net/archives/000767.html


GamingworldX E3: Pirates of the Carribean Impressions
http://www.gamingworldx.com/news/E3PiratesoftheCarribeanImp.shtml


E3: RPGFan and Bethesda 05.14.03
http://www.rpgfan.com/news/2003/1481.html


GAMEZONE E3 2003 – First Look 05/20/2003
http://xbox.gamezone.com/gzreviews/p21729.htm


rpgdot E3 Pirates of the Caribbean
http://www.rpgdot.com/index.php?hsaction=10053&ID=593


gamesarefun.com Impressions - Pirates of the Caribbean
http://www.gamesarefun.com/cgi-bin/newspro/fullnews.cgi?newsid1053025514,20092,