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View Full Version : Well now that I have finished GR [Lessons Learned]


Reclaimer
09-04-2003, 08:10 PM
I finally played through the campaign in recruit, and I have 47/50 tasks completed. It's been really fun.

Here are some things I noted during my battles. (I took occasional notes along the way)

Fastest Mission: Embassy, in under 7 minutes with no hits taken, and all enemies eliminated.

Fastest Recon: Airbase/Elite - 3 minutes, one sniper 4 kills made along the way. Ibrahim/Sniper - M98

Fastest Firefight: Red Square/Elite - 12 minutes - Buzz/AN-95-GL

Worst Mission: (AKA the cluster****) Villinius (The tanks level)

Worst Recon: The Mountains/Elite - Ibrahim/Sniper -M98

Worst Firefight: Villinius - Nigel Tunney on elite with a Bizon 9mm and rockets.

Most ingenious tactic: Destroying the massive platoon during the railroad bridge mission, from the railroad bridge.
Alpha and Bravo immediately run up both sides of the canyon, and engage the two patrols on either side. Then converge in the middle of the bridge(on top) and attack the platoon.

Most beligerent tactic: Henry Ramirez on the sub-base mission. After blowing the fuel depot, on the way to the sub, be sure to stop by the central security building and put a claymore at the southern door. The door that faces the tanker ship. Those guys who come out to ambush you after you blow the sub will get a nasty surprise.




Favorite gun - OICW
Favorite support rifle - M60 for ROF/ RPK for accuracy
Favorite Sniper Rifle - M98

VenoM
09-06-2003, 12:31 AM
now all ya need is broadband and LIVE to enjoy the other part of GR and to enjoy the game to its fullest :cheers: great stuff

Reclaimer
09-06-2003, 03:17 AM
Lessons learned:

Well, I figured I'd share a few tidbits of info I learned while playing the game.

Gotta love grenades. No, not the frags. I hate those. I mean, it is a requirement that you carry rifle mounted launchers. Why fight a bunch of people? Just blow them the hell up. Plus with a rifle mount, you can drop them right on spot.


M60 - good for massive walls of lead. Bad for accuracy..

Silent Sniper Rifle - If you can't drop someone with one shot, you're a dead man.

Anti-tank rocket - Good for people too! I killed 2 patrols of five bad guys with one rocket.

Sometimes it's easier just to kill everyone on the map, instead of escorting people to the extract zone. Why bust your ass getting in and risking everyone's life getting out? Just kill them all. It's more satisfying anyway.

Bring the right tools for the job. I may not bring a supprt guy along everytime, but a sniper is a must.
Seriously though, after seeing my Ai controlled support guys in action, I'd rather take another rifleman, or tote along a demo guy. At least the demoguy is useful, because he'll have rockets, and rockets can kill a lot of people.

Claymores.. loads of fun.

The enemy in your 40 meter mark, is the one that will drop you with one shot.

The tanks will push you... not run over you.

Night vision in daylight? What a farce.

Duke
09-06-2003, 12:25 PM
AI support guys are much better in IT. But I hear ya on the original.

Need to start using claymores more. Haven't ever seen them used effectively on live, but there are certainly situations (siege) where they could be.

Rockets also good for getting rid of pesky crater glitchers (but i use it)

Silent Sniper - yep too weak, much improved on IT. however, in live there are plenty of situations where you can plink away even w/out one shot kills.

The tanks may just push you, but they are also more than happy to mow down your entire squad. Of course your tanks, are virtually useless.

Night vision also fixed in IT. Although I do miss the advantage of using it over people not in the know

Reclaimer, can't remember if there's already a faq/guide over here, but you might want to consider doing one up.

Reclaimer
09-10-2003, 06:48 AM
I just wanted to carry on and maybe reiterate a few things.

As for the tanks, I meant that your tanks can push you along. The best use of this was on the Battlefield mission. Where you had to silence the artillery and escort the one single tank.
After you fight of the enemy rush and the one enemy tank gets cluster-bombed send Bravo team directly east past the building ruins on your side of the street. Then have them fight north to the street, and cross the street. Depending on your team, they can wipe out a majority of the ambushing enemies before your tank get's there.
When Bravo is on it's Northern track, Alpha team runs out and meets your tank. The tank will push you down the street and you can mow the enemies down on both sides. On Elite there's an extra enemy tank, so be ready for that quickly. It's on the other side of the street.
The Artillery is easy money. You can kill it off, right from the get-go with no sweat. But, you won't get the special objective done. So you have to wait for you tank to get to the "finish line" then go for the artillery. Even then, you engage with range, so it's not a big deal.

What I meant about killing everyone instead instead of doing the tasks? Usually, just getting to certain goals in a level, you'll meet nearly 75% of the enemy. So why not kill everyone? Your objectives will be met, when there is no more resistance.
Note, this doesn't work on the Swamp level. One team must take the Russian Captain into custody before the level is complete.
I left the northern island for last, but not before killing 3 guys on it. Leaving 3 more to deal with (I had to carefully recon that island to count the enemies). Both teams take the house down, Bravo takes the Captain into U.S. Custody, Alpha turns around and kills the last 3 guys on the north island.
Why? Because assuming the map is North Up when you view it, when you start, Bravo turns east, and takes a Northern track to the top of the map. Alpha goes west, and tracks north, and you meet up in the vicinity of the Northern Island. Careful not to kill everyone before you raid the house.

The docks mission, the sub base is best taken down from the southern entrance. Not before clearing out the security building in the center of the map, and not before clearing the armory adjacent of the submarine base.
Forget the northern door on the amory. That's walking into the meat grinder. Take the side door.
Prepare for a viscious fight when you go into the security building. Grenades from the next room is you best bet.

Starting to really like Lindy's 7.62 Carbine. That gun has some punch to it.

Final thought? Save often. Very often. Like before you think you're about to do something, and after every task or firefight.

Snake Eyez
09-10-2003, 09:17 PM
Originally posted by Reclaimer-XBA
Final thought? Save often. Very often. Like before you think you're about to do something, and after every task or firefight.

It took me a while to realize that this is a key part of the game. I would be doing everything perfect and be close to the end, and then turn the corner and my squad would be dead. Back to the beginning.



____
Sorry, I just clicked on the wrong button..

Reclaimer
09-10-2003, 11:22 PM
I know the feeling. I didn't realize that the game had a quick save (on the fly) feature.

Once I gathered that, it was on to using proper saves to keep my campaign alive and well.

I hated that.. I would send a squad out to a task, and they wind up dead.. But that would happen more when I had a bunch of noobs and no heros.

That's why in the begining, I would fill one team with heros until I had enough for two teams. The noobs would be cannon fodder. Who cares if they died, there would be new ones to replace them.
But, when I got enough hero's, it was on then.