View Full Version : Malice Developer, Argonaut Having More Troubles

10-09-2003, 01:27 PM
British games developer Argonaut has announced a pre-tax loss of £10.9 million for their financial year. Argonaut blamed the losses on the cancellation of two key titles, Malice and Orchid; Vivendi's decided not to publish the long awaited Malice, while Namco and Argonaut decided through mutual agreement to scrap Orchid.

Despite Malice's troubled development, the title remains in production and is set to be published early next year; Take-Two Interactive is now rumoured to be publishing the title, though Argonaut Chief Operating Officer Joss Ellis denied this last month.

Source@ (http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=97227)

10-09-2003, 02:45 PM
im very happy there still having trouble....they should of kept it an xbox exclusive and it would of been out by now but instead got greedy and decided to make it multiplatform and now look whats happened....not only that but the game looks like crap compared to what it use to look when they first showed it off on the xbox...putiing it on the ps2 really watered it down.....when it does finally get released i hope it doesnt sell......just hate greedy companies :mad:

10-09-2003, 03:55 PM
Alot of companie are getiing sucked into bigger companies, It happened in Hollywood in the 30's and 40's , and then all the big copororations bought the Studios in the late 80's early 90's now the Big guys want to control all the gaming studio's as well, so we can get Uninventive recycled garbage just like the Movie Buisness ,

Sony is a perfect example , 80% of Sony's games are third person perspective where you have a gun or sword , how freaking boring ,

as far as Malice, is this the one where the chick has a huge hammer, I get it and The Unseen mixed up, speaking of Unseen WTF happeded to that game

10-09-2003, 04:34 PM
the unseen has gone unseen,what a shame:cry:

10-09-2003, 07:46 PM
does/did anyone ever care about malice?:watchout: