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monkeyman
12-26-2001, 10:39 AM
how do you get past the hall of bad peoples on sloghut 1027?


thats the end

monkeyman
12-26-2001, 10:40 AM
ahhhhhhhhhhhhhhhhh!!!!!!! that last one was my 200th post!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

VAN
12-26-2001, 11:00 AM
You need to carry your Mudokon pals through the hail of gunfire, up the ramp, and onto the platform where they can all be told to "work" and pull the levers.

Remember that you can run just as fast (if not faster) while carrying onjects (including other Mudokons).

Good luck.

monkeyman
12-26-2001, 11:01 AM
its oddworld not odd world stupid me stupid

monkeyman
12-26-2001, 11:02 AM
i tried that but the mines blew me up :( and i cant jump when im carrying the guys

VAN
12-26-2001, 11:11 AM
Don't step on the mines. :D

Theres plenty of room to run around them down the right hand side.

Hugh_Jass
12-26-2001, 11:30 AM
Is that the one where you've got the guys with machine guns in fixed positions and those dogs running free?

If so, I lured all the dogs into the second chamber and then used the crane to drop bombs on them.

After all the dogs are dead you've just got to run through the guys with the guns and hope for the best. I made it so I know it works.

monkeyman
12-26-2001, 11:43 AM
k thanks peoples ill try that