thrAsher
01-12-2004, 12:44 PM
'Darkwatch: Curse of the West' (PS2/Xbox) Announced
Sammy Studios, Inc. today announced "Darkwatch: Curse of the West," an all-new 1st person shooter (FPS) with an original premise blending Vampire-Horror and Western genres. The game is a cinematic FPS, with explosive action and great gameplay variety framed by a story and visual design that delivers a frightening re-imagination of the Wild West. "Darkwatch: Curse of the West" is the first title developed internally at Sammy Studios, created by the team who launched Sammy's US-based game development studio and publishing headquarters in 2002. The game is slated for release on PlayStation2 and Xbox in Q4 2004.
The game introduces the Darkwatch, a secret strike-force that has vigilantly protected man from evil incarnate since the dawn of civilization. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire lord. To save the West, and his own soul from damnation, Jericho must hunt the vampire that bit him through an American frontier suddenly overrun by his undead minions. At his disposal is the advanced, deadly technology of the Darkwatch, including an arsenal of powerful assault vehicles and enhanced versions of Western weapons, along with supernatural vampire abilities and a trusty undead horse. Players will experience an action-packed "living West" in "Darkwatch: Curse of the West" with massive environments, non-linear missions, dynamic enemy and non-player-character artificial intelligence (A.I.) affected by a player reputation system, and precision gunplay with location-specific damage.
With a wide assortment of Darkwatch-enhanced weapons and vehicles, horse-mounted gunfighting and superhuman abilities, "Darkwatch: Curse of the West" delivers tremendous variety in a FPS in both single and online multiplayer modes.
Features
Blast through a frightening re-imagination of the Wild West, with explosive FPS action framed by a cinematic storyline, and exceptional art and design work inspired by both Vampire-Horror and Western genres
Unique weapons, powerful assault vehicles, horse-mounted gunfighting and special vampire abilities bring new depth to FPS gameplay in both single and multiplayer
Take the "un" out of "undead" in a variety of ways with a wide assortment of "Darkwatch-enhanced" weapons, including pistols, rifles, shotguns, rocket-launchers, dynamite and even weapon-specific melee attacks
Experience a "living west" with massive seamless worlds, non-linear missions and dynamic enemy and NPC A.I. driven by a reputation and experience system
Location-specific damage brings precision to gunplay - tear the undead to pieces, or taunt the pesky living by shooting off hats or making them dance to your bullets
Online multiplayer capability with unique maps and original game modes
~~~~~~~~~~~~~
Talk about cool. The setting for the game alone sells me on it. Too bad there aren't any screens, I'd love to see what it's looking like.
Sammy Studios, Inc. today announced "Darkwatch: Curse of the West," an all-new 1st person shooter (FPS) with an original premise blending Vampire-Horror and Western genres. The game is a cinematic FPS, with explosive action and great gameplay variety framed by a story and visual design that delivers a frightening re-imagination of the Wild West. "Darkwatch: Curse of the West" is the first title developed internally at Sammy Studios, created by the team who launched Sammy's US-based game development studio and publishing headquarters in 2002. The game is slated for release on PlayStation2 and Xbox in Q4 2004.
The game introduces the Darkwatch, a secret strike-force that has vigilantly protected man from evil incarnate since the dawn of civilization. Their newest and deadliest agent is Jericho Cross, an outlaw gunslinger pulled into their ranks by an unfortunate close encounter with a vampire lord. To save the West, and his own soul from damnation, Jericho must hunt the vampire that bit him through an American frontier suddenly overrun by his undead minions. At his disposal is the advanced, deadly technology of the Darkwatch, including an arsenal of powerful assault vehicles and enhanced versions of Western weapons, along with supernatural vampire abilities and a trusty undead horse. Players will experience an action-packed "living West" in "Darkwatch: Curse of the West" with massive environments, non-linear missions, dynamic enemy and non-player-character artificial intelligence (A.I.) affected by a player reputation system, and precision gunplay with location-specific damage.
With a wide assortment of Darkwatch-enhanced weapons and vehicles, horse-mounted gunfighting and superhuman abilities, "Darkwatch: Curse of the West" delivers tremendous variety in a FPS in both single and online multiplayer modes.
Features
Blast through a frightening re-imagination of the Wild West, with explosive FPS action framed by a cinematic storyline, and exceptional art and design work inspired by both Vampire-Horror and Western genres
Unique weapons, powerful assault vehicles, horse-mounted gunfighting and special vampire abilities bring new depth to FPS gameplay in both single and multiplayer
Take the "un" out of "undead" in a variety of ways with a wide assortment of "Darkwatch-enhanced" weapons, including pistols, rifles, shotguns, rocket-launchers, dynamite and even weapon-specific melee attacks
Experience a "living west" with massive seamless worlds, non-linear missions and dynamic enemy and NPC A.I. driven by a reputation and experience system
Location-specific damage brings precision to gunplay - tear the undead to pieces, or taunt the pesky living by shooting off hats or making them dance to your bullets
Online multiplayer capability with unique maps and original game modes
~~~~~~~~~~~~~
Talk about cool. The setting for the game alone sells me on it. Too bad there aren't any screens, I'd love to see what it's looking like.