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View Full Version : True Fantasy Live Online Fees



TasteMyInvasion
01-28-2004, 04:25 PM
I persoanlly think they should make us pay like 20 to 30$ for a year, which is affordable with the fee of Xbox Live and the game itself. :huh:

I personally hate paying for a game i bought :cuss: but if it's good enough I don't mind paying a little 30$ / year for the maintenance of the server. What do you guys think?:confused:

thrAsher
01-28-2004, 04:54 PM
I think a small monthly fee ($2-$5) is do-able.

But if the monthly fee gets to be higher then $10, they can keep their game. I won't even bother.

That is, unless it's really, really, REALLY awesome.

shapoopy
01-28-2004, 05:14 PM
i don't like it, but its reasonabler:confused:

Nameless
01-28-2004, 05:36 PM
I personally think its retarded to continue paying for a game after you've already bought it, and on top of Xbox Live yearly fees.

Variation-XBA
01-28-2004, 08:42 PM
There alot of fee's you guys are failing to see...

Bandwidth alone is huge... developer fee's, server fees, GM's, techs, Customer support...

Theres alot more to a MMO than them "trying to steal yer $" since you've already bought it...

If you dont agree with it, dont buy it, simple, no use wasting time complaining about how much it costs... everything costs $, and the company needs a profit too... simple..

touch
01-28-2004, 08:44 PM
its kool,nut dont get any higher

ScottTheKilla
01-30-2004, 10:51 PM
All I know is that I will be in total shock if there are no extra fees for this game. That would get some major brownie points for the developers.

Lord Vivic
01-31-2004, 02:37 PM
MG,people it is only around 30$ a year,whats the big deal.

dances with broom sticks
01-31-2004, 08:33 PM
I would prefer a yearly thing, and add it to the cost of the game.

Actually I dont know what I would want, but I know I would hate to buy a game, then lose my job/income and not be able to afford to play it because of a monthly fee.

I would also hate to pay for a full year then get bored of it when a better game comes out and lose the money i paid...


:watchout:

Variation-XBA
02-01-2004, 09:15 PM
Originally posted by dances with broom sticks
I would also hate to pay for a full year then get bored of it when a better game comes out and lose the money i paid...

When I try a new MMO, I pay only monthly for the first 2 or 3 months, and if I see myself playing it more, I bump it to the 6 or 12 month plans.

thatdude222
02-15-2004, 03:58 PM
dude 10 bucks a month is nothing. i payed 13 bucks a month for verquest on the computer and would GLADLY pay 20 per month. theres alot of fees the company has to pay to maintain servers that size. if true fantasy live online is good, ill pick it up.

blazenko
02-15-2004, 04:51 PM
most of us out here don't have a credit card and our parents would never support our gaming expenses by putting it on their cards. So i think it tru fantasy should be different then the other mmo rpgs... I think the game should cost like 150$ or something and there should be no fees at all... Or make it like xbox live making the subscription buyable at stores.;)

Variation-XBA
02-16-2004, 03:23 AM
Originally posted by blazenko
Or make it like xbox live making the subscription buyable at stores.;)

You still need a CC to get LIVE up and running, though you can get the cards afterwords to keep it off the CC

the $150 idea doesnt work either... Who pays the companys expenses to just have it up and running after a few months/years? :P Exactly..

super_ryu
02-16-2004, 10:51 AM
Originally posted by thatdude222
dude 10 bucks a month is nothing. i payed 13 bucks a month for verquest on the computer and would GLADLY pay 20 per month. theres alot of fees the company has to pay to maintain servers that size. if true fantasy live online is good, ill pick it up.

10*12=$120/60= 2 games
20*12=$240/60= 4 games

u crazey
if its just $30 a year ill probably pay it, if the game ends up being good and people play live

Variation-XBA
02-17-2004, 12:43 AM
You've obviously never played a MMO