View Full Version : The Halo 2 change...
l Maximus l
02-24-2004, 02:23 AM
While I'm excited about some of the new additions to Halo 2 from it's predecessor, Halo, I find some of them questionable.
Things I like:
1. Ability to enter friendly or foe vehicles...this was huge in the Halo 2 E3 video when the MC entered the Ghost Ship. Also, later discussions discussed entering friendly vehicles...could be huge for CTF games, IMO (though, you can kinda do it now with the first Halo, but, probably not as user friendly as it will be in Halo 2).
2. More vehicles...I'm definately looking forward to seeing what else Bungie has in store. At the moment, I'm pretty stoked about the ATV...should be kick ass!
3. A.I. having the ability to drive the Warthog while manning the gun turret on the Warthog. Very cool...
4. Much better MC to soldier interaction.
5. Standing gun turrets and equiping them in a semi-third person point of view.
There are more, but, that should give you guys the gist.
Things I'm a little unsure about:
1. Holding two weapons. I'm worried that this could be too much of an advantage and abused too much. But, the good thing is that it will disarm any possiblity to throw grenades, which, IMO is a huge disadvantage. I was hoping this was primarily for the two small rapid fire guns (like the E3 video...for some reason, my mind is blank to what the weapons are called).
2. Playable covenant characters in multi-player. I REALLY hope this is only for the Covenant battle mode only...not for any other mode. I really like the "even steven" slate that the first Halo has...this could really change the game in a bad way if Covenant players are allowed in all other modes of play. Too much like Unreal or some other FPS, IMO.
I realize that this is Bungie who I'm talking about...and yes, I have faith that Halo 2 is going to be kick ass!! But, I can't help myself with these concerns...which are very unsure at the moment, of course. What do you guys think?
Originally posted by Maximus SYN
2. Playable covenant characters in multi-player. I REALLY hope this is only for the Covenant battle mode only...not for any other mode. I really like the "even steven" slate that the first Halo has...this could really change the game in a bad way if Covenant players are allowed in all other modes of play. Too much like Unreal or some other FPS, IMO.
I just couldn't disagree w/ you more. I love the idea of different classes. It just adds a whole new aspect. Of course, if one side is all MC's and the other has a range of choices, that kind of voids my opinion.
I don't know, I just like it when teams are forced to work together.
Hard Boiled Cop
02-24-2004, 12:15 PM
Originally posted by Maximus SYN
1. Holding two weapons. I'm worried that this could be too much of an advantage and abused too much. But, the good thing is that it will disarm any possiblity to throw grenades, which, IMO is a huge disadvantage. I was hoping this was primarily for the two small rapid fire guns (like the E3 video...for some reason, my mind is blank to what the weapons are called).
I don't think holding two weapons is too much of an advantage. How many covenant forces will you encounter? Loads and when you're playing it on Legendary you wish you have unlimited ammos. So altogether you'll be carrying 3 weapons and you can fire independently with the L and R trigger.
Oh btw, those weapons were called SMG.
ScorpionX
02-24-2004, 04:07 PM
Originally posted by Hard Boiled Cop
I don't think holding two weapons is too much of an advantage. How many covenant forces will you encounter? Loads and when you're playing it on Legendary you wish you have unlimited ammos. So altogether you'll be carrying 3 weapons and you can fire independently with the L and R trigger.
Oh btw, those weapons were called SMG.
He's probably talking about multiplayer, because thats all that counts. And yea Max I couldn't agree with you more about 2 weapons. I'm not sure if you will be able to throw grenades with 2 weapons out, but grenades are a huge part of the game.
Yea and there better be a separate gametype for covenant soldiers, I hate MP games where characters have different abilities :(
MikeMan91389
02-24-2004, 04:12 PM
1. Ability to enter friendly or foe vehicles...this was huge in the Halo 2 E3 video when the MC entered the Ghost Ship. Also, later discussions discussed entering friendly vehicles...could be huge for CTF games, IMO (though, you can kinda do it now with the first Halo, but, probably not as user friendly as it will be in Halo 2).
I know, I love grabbing the flag and meetin my partner around back to catch a ride thats already goin its fastest!
2. More vehicles...I'm definately looking forward to seeing what else Bungie has in store. At the moment, I'm pretty stoked about the ATV...should be kick ass!
ATV=The coolest... Its so sweet looking, just lookin at the pic makes me want to buy a MC costume for (3500), an ATV of sum sort, and go out in the country and play paintball with other people in the suits (they even make them with radios!!!)
2. Playable covenant characters in multi-player. I REALLY hope this is only for the Covenant battle mode only...not for any other mode. I really like the "even steven" slate that the first Halo has...this could really change the game in a bad way if Covenant players are allowed in all other modes of play. Too much like Unreal or some other FPS, IMO.
Well, I see what you mean, but at times this mode could be REALLY fun... Especially if you are better than your friends, and you want to even teams out (this could be the way, who knows if one side has adv.... cant wait to find out!) Or it could just be a LOT of fun. I know that it could make it kinda lamish like the others (tho i like unreal, its no halo :)) But its just an option. Im willing to bet that they will also have MC vs. MC mode, they wouldn't take that away... So I believe that this wont take away from the game, it will only add.
I realize that this is Bungie who I'm talking about...and yes, I have faith that Halo 2 is going to be kick ass!! But, I can't help myself with these concerns...which are very unsure at the moment, of course. What do you guys think?
I feel the same way.... Dont worry, its just pre game jitters ... I cant wait to try out for u and ur SYN a week afta H2 comes out ;):cheers:
BlindSniper
02-24-2004, 09:09 PM
oh no! That kinda worries me about covenenant being playable in multiplayer with master cheif, it may start getting a little cheap and stacked players! I just hope it all works out, and there should be a mode like melee only.....like in the first halo they had sniupers only but there should be a knife only game mode where you just run around slashing....
E Nomini Patri
02-24-2004, 11:04 PM
Originally posted by Maximus SYN
Things I like:
1. Ability to enter friendly or foe vehicles...this was huge in the Halo 2 E3 video when the MC entered the Ghost Ship. Also, later discussions discussed entering friendly vehicles...could be huge for CTF games, IMO (though, you can kinda do it now with the first Halo, but, probably not as user friendly as it will be in Halo 2).
Yeah, that'll be great! You have to time the jump so the vehicle isn't going too fast and hop on top of it. You can either throw a grenade on the driver, shoot him, or kick him out of the driver seat. You can also hop into a moving Warthog with your friend driving and man the gun for him (as mentioned above). My guess is the Covenant may do this too in single player [Grunts can drive (ala E32K3 Demo)!]
4. Much better MC to soldier interaction.
I talked to Steve Campbell, the owner of Forg (http://forerunners.org) who played Halo 2, and he said that the level of interaction was INCREDIBLE!, with "INCREDIBLE" being an understatement. So be excited!
Things I'm a little unsure about:
1. Holding two weapons. I'm worried that this could be too much of an advantage and abused too much. But, the good thing is that it will disarm any possiblity to throw grenades, which, IMO is a huge disadvantage. I was hoping this was primarily for the two small rapid fire guns (like the E3 video...for some reason, my mind is blank to what the weapons are called).
The fact that you can't throw a grenade while carrying two one-handed guns is the balance. You can't carry two of a gun that requires more than one hand to hold (i.e. Battle Rifle). You can have 2 SMG's (like Hard Boiled Cop said) and Battle Rifle at the same time (like in the E32K3 Demo). As Bungie said in the update, they are tweaking the balance between two guns in multiplayer so the advantages/disadvantages even out. They won't release the game if it isn't balanced, which is good!
2. Playable covenant characters in multi-player. I REALLY hope this is only for the Covenant battle mode only...not for any other mode. I really like the "even steven" slate that the first Halo has...this could really change the game in a bad way if Covenant players are allowed in all other modes of play. Too much like Unreal or some other FPS, IMO.
A common misconception is that ALL the Covenant will be playable in multiplayer. This is wrong. It will only be Spartans vs. Elites (so the both are equal in terms of health and shields) at this point. The Spartan vs. Spartan multiplayer is still in for the normal gametypes (CTF, Oddball, KotH, etc...), but for the new gametype [War!(Name currently unknown)], it will be a "ingle player campaign for Halo" type game, but with people controlling all the characters (Spartans & Elites). There might be Covenant Grunts etc. and Marines alongside controlled by A.I., but that is not confirmed.
I realize that this is Bungie who I'm talking about...and yes, I have faith that Halo 2 is going to be kick ass!! But, I can't help myself with these concerns...which are very unsure at the moment, of course. What do you guys think?
Hope I made you feel better about how kickass Halo 2 will be!
Cheers and beer! (I don't drink, but hey!)
:cheers:
themoosearmy
02-24-2004, 11:56 PM
All of the new features will be very awesome.
I was wondering if it is true that Bungie is going to make the two handed guns fire independently (use of both triggers)? Last update they were balancing the two weapon issue.
The biggest addition is the ability to enter a foes vehicle, one of my pet peeves when playing Halo is getting run over (nothing tees me off more). Next on the list is prolly the dual weapons and Xbox live capability.
Edit: Forgot my beer
:cheers:
Posted by Zero Flaw: I don't drink, but hey
We'll make it an IBC for the both us!
l Maximus l
02-25-2004, 03:05 AM
Thanks for all the replies so far....
Now, don't get me wrong, I have an open mind, however, to me, the first Halo is the best damn game ever created (on any platform, IMO).
It's definately reassuring knowing that Bungie is behind any type of change. The two weapon thing still has me a bit concerned...and, of course, I'm not referring to the Campaign...to me, bring on any kind of firepower necessary to destroy anything in my path... I'm referring to multi-player.
We do know, for sure, that grenades will not be able to be used when a second weapon is being used...so, that's a nice balance there already. And, I think Zero Flaw made an interesting point that only some weapons will be able to be used as a secondary weapon in tandem with the primary. Zero: where did you hear about this? Just curious... I mean, it makes sense that certain weapons can only be used with two hands, therefore, couldn't be used at the same time with another weapon....take the Rocket Launcher for example...it would likely be impossible to arm that with a Battle Rifle. But, I'm still curious where you heard anything about this. Do tell, buddy!! Do Tell!!
And, about the Elites only in multi-player...I mean, who the hell would want to be one over a Spartan? Besides, I really enjoy the distinct teams with MCs...Red vs Blue. With the extra colors that Elites boast, I'm curious how clear the distinction will be with Elites? Is there skin all red or all blue?
Obviously, at this point, things are still pretty unclear...I'm definately looking forward to clearing some of this up as time goes on.
And, I must elude to this again: if any radical changes or additions occur, it's definately refreshing knowing that Bungie is behind it. I just hope they don't go too far beyond the fundamentals that make Halo the game it is with the sequel.
themoosearmy
02-25-2004, 10:25 AM
Originally posted by Maximus SYN
Thanks for all the replies so far....
And, about the Elites only in multi-player...I mean, who the hell would want to be one over a Spartan? Besides, I really enjoy the distinct teams with MCs...Red vs Blue. With the extra colors that Elites boast, I'm curious how clear the distinction will be with Elites? Is there skin all red or all blue?
Your welcome :cheers:
I believe that it is only Spartans vs. Elites so the color difference won't matter (even tho there are blue and red elites in Halo 1).
Hard Boiled Cop
02-25-2004, 02:04 PM
They should add this 'Elites only' game where everyone plays as an Elite but with different colours, i.e. red and blue.
In my opinion I don't mind which character you play as and Elites working with Spartans, in the end it's just a game and its multiplayer. It doesn't effect the story at all.
l Maximus l
02-25-2004, 05:49 PM
Originally posted by Hard Boiled Cop
They should add this 'Elites only' game where everyone plays as an Elite but with different colours, i.e. red and blue.
In my opinion I don't mind which character you play as and Elites working with Spartans, in the end it's just a game and its multiplayer. It doesn't effect the story at all.
Well, it kinda concerns me because yes, the Campaign is cool, but, the main reason I love Halo so much is because of the multi-player. Don't get me wrong...I absolutely LOVE the Campaign...and will likely love the Campaign mode for Halo 2, but, to me, the multi-player on Halo is better...it really pushes your skill level to a degree much higher than you'll ever get playing the Campaign.
I beat the Campaign on Legendary a long time ago (on the first Halo). I died a ton of times and took a damn long time to finish it. However, very recently (a couple weeks ago), I decided to play the Campaign again on Legendary...and I beat it without any problem. Yes, I did die...but, I never got stuck in the game insofar as having to redo a section of the game repeatedly like I did before. I also used the pistol far more than I did back in the day. The pistol is the most key weapon in multi-player...in fact, it cracks me up when someone is trying to roast an enemy halfway across Blood Gulch while using a friggin' rifle :D bwahahahahha
E Nomini Patri
02-25-2004, 06:23 PM
Originally posted by Maximus SYN
And, I think Zero Flaw made an interesting point that only some weapons will be able to be used as a secondary weapon in tandem with the primary. Zero: where did you hear about this? Just curious... I mean, it makes sense that certain weapons can only be used with two hands, therefore, couldn't be used at the same time with another weapon....take the Rocket Launcher for example...it would likely be impossible to arm that with a Battle Rifle. But, I'm still curious where you heard anything about this. Do tell, buddy!! Do Tell!!
Let me dig around so I can get you a clear source, but I know it is common knowledge where my sources reside (HBO, Subnova, Forg).
I just hope they don't go too far beyond the fundamentals that make Halo the game it is with the sequel.
Bungie is taking everything that Halo was, and is wrapping it in bacon, which is a good thing:
http://bungie.net/images/site/bnet/news_images/news_halo_bacon.jpg
;)
No Fear 23
02-25-2004, 07:19 PM
Well, i heard that there is something new for master cheif that halo 2 will have.....Is is true that you can run faster as in full speed, but during that mode, you wont be able to use a weapon? I think this is an awesome feature for master cheif. If you are low on ammo or have no ammo, u can put away your weapons and go to 'full speed' mode to run out of action fast to get health or ammo. I hope i didnt confuse you with this.
Now, I would like to hear some infomation on how the multiplayer will be run. By multiplayer, im not talking about the game modes or action, I'm talking about the lobby, team selections, observer, vote (like in RTCW), ban players, etc. I think there should be a vote option because if we run into a team killer that just wont quit, people in the game can call a vote to kick that player. I also think that when someone joins during a game they should go into observer mode and wait until the match is over. Anyway, that is what was on my mind....what do you think?
E Nomini Patri
02-25-2004, 08:23 PM
Yeah you can sprint in Halo 2, but you can't use any weapons. If you jump, sidestep, or fire, you will exit the sprint mode and return to normal speed. Back in June '03 the sprint took you to about twice as fast as normal speed, but has probably changed since then. (Read the EGM mag ;) )
arcticrecon
02-25-2004, 08:31 PM
I heard that the double SMGs were being balanced for multiplayer. I'm not sure if it's true but I think the SMGs will be the only guns you can have double of.
l Maximus l
02-25-2004, 10:07 PM
Originally posted by arcticrecon
I heard that the double SMGs were being balanced for multiplayer. I'm not sure if it's true but I think the SMGs will be the only guns you can have double of.
See, that's the only thing that I have heard, too...I haven't heard anything else about carrying other weapons (2 at one time) other than the SMGs. Personally, I was completely content with that idea....but, it seems to me that people on here are saying that other weapons can be mixed together and used in tandem...kinda like Tex in Brute Force. I wasn't too pumped up about that, but, if it does happen, I'm sure Bungie will make it work...somehow.
As for running faster...yes, if you disarm your weapons, you'll be able to run faster. This could come in very handy on Blood Gulch while trying to get to the enemy base quicker...but, be careful, no gats!!! :eek: :D
MikeMan91389
02-25-2004, 10:50 PM
Well, here goes... :)
by maximus syn
As for running faster...yes, if you disarm your weapons, you'll be able to run faster. This could come in very handy on Blood Gulch while trying to get to the enemy base quicker...but, be careful, no gats!!!
who sed BG will be included... did they say? i hadn't heard this... i want it to have updated graphix and stuff, but i dunno if it'll happen... it'd be dam cool though
By No Fear 23
Now, I would like to hear some infomation on how the multiplayer will be run. By multiplayer, im not talking about the game modes or action, I'm talking about the lobby, team selections, observer, vote (like in RTCW), ban players, etc. I think there should be a vote option because if we run into a team killer that just wont quit, people in the game can call a vote to kick that player. I also think that when someone joins during a game they should go into observer mode and wait until the match is over. Anyway, that is what was on my mind....what do you think?
I think you hit that right on the money... They will deffinitly have cool things up there sleeves... I can also see it being more "clan friendly" u no?They should have a vote to kick, because of the reason u stated, and cuz of PC geeks sayin "pwned u" etc..
Im hoping that they have the microphones where u can talk to ONLY your team, but give u the option to talk to the other team... cuz sumtimes friendly competition is fun too.... The observer mode is smart, joinin in the middle of any game is stupid.. it can offset the teams, etc....
http://bungie.net/images/site/bnet/news_images/news_halo_bacon.jpg
By Maximus SYN
I beat the Campaign on Legendary a long time ago (on the first Halo). I died a ton of times and took a damn long time to finish it. However, very recently (a couple weeks ago), I decided to play the Campaign again on Legendary...and I beat it without any problem. Yes, I did die...but, I never got stuck in the game insofar as having to redo a section of the game repeatedly like I did before. I also used the pistol far more than I did back in the day. The pistol is the most key weapon in multi-player...in fact, it cracks me up when someone is trying to roast an enemy halfway across Blood Gulch while using a friggin' rifle bwahahahahha
Yeah, thats so true, the first time i played legendary, i just went in with the assualt rifle blazing, it was a lot of fun at first, but it got frustrating after a while HAH. Now, when i go back to legendary when i have time to waste, i see lots of differences, like how i attack, and what i use to attack - similar to what u sed... i use the pistol a ton more, and about a bajilllion times better too... I too love watchin xbc noobs using shotty/rifle from portal to portal... lol... or rocket from base to base... the pistol rocks, 3 shot kills are the best...
l Maximus l
02-26-2004, 02:45 AM
Originally posted by MikeMan91389
who sed BG will be included... did they say? i hadn't heard this... i want it to have updated graphix and stuff, but i dunno if it'll happen... it'd be dam cool though
Oh, dude...I wasn't saying Blood Gulch was going to be on Halo 2 (but, who knows...they could bring back a couple maps and update them for Halo 2...but, of course, we don't know that)...I was simply saying that it would be handy in the first Halo if you could run faster by having the ability to disarm your weapon and go into a sprint while playing at Blood Gulch. Of course, you can't do that now...I was just saying that it would be pretty handy :)
themoosearmy
02-26-2004, 08:21 AM
Originally posted by Maximus SYN
Oh, dude...I wasn't saying Blood Gulch was going to be on Halo 2 (but, who knows...they could bring back a couple maps and update them for Halo 2...but, of course, we don't know that)...I was simply saying that it would be handy in the first Halo if you could run faster by having the ability to disarm your weapon and go into a sprint while playing at Blood Gulch. Of course, you can't do that now...I was just saying that it would be pretty handy :)
I think Bungie would do good to bring back some classic levels (BG and HH maybe?) to keep a little of the flavor of classic Halo. I mean BG bases with stationary guns? Awesome!
Hard Boiled Cop
02-26-2004, 02:24 PM
Originally posted by Maximus SYN
See, that's the only thing that I have heard, too...I haven't heard anything else about carrying other weapons (2 at one time) other than the SMGs. Personally, I was completely content with that idea....but, it seems to me that people on here are saying that other weapons can be mixed together and used in tandem...kinda like Tex in Brute Force.
I read somewhere in a mag that it is possible for you to use two weapons but of different kind.
l Maximus l
02-26-2004, 04:59 PM
Originally posted by Hard Boiled Cop
I read somewhere in a mag that it is possible for you to use two weapons but of different kind.
That very well could be true, however, I just haven't seen anything credible, as of yet, that verify it's validity. In other words, has Bungie stated anything about this? I'm not referring to only their website, but, even an interview of a Bungie employee referring to this possibility. If so, I'd be interested in hearing more about it. Naw Mean?!
E Nomini Patri
02-26-2004, 07:26 PM
You can use two different weapons at the same time, like an SMG and plasma pistol. I will once again stand by the fact that you guys should read the periodicals to get the gritty info like that. Here's a good source :)
http://halo.bungie.org/pressscans/
(Max, I'm still searching my sources for the info, just give it some time :) )
E Nomini Patri
02-26-2004, 11:17 PM
Okay Max, I got my source for you!
I talked to Shishka (he wasn't sure), Steve Campbell (he wasn't sure), and Louis Wu (Claude Errera). Well, my good friend Mr. Wu delivered! I sent him an email and here is how it went down:
Yes, they need to be one-handed guns. SMGs or pistols will be able to
be doubled - Rocket Launchers and Sniper Rifles will not. (I don't know
about Battle Rifles - I'd guess not, but it could go either way.)
This information came from Marty O'Donnell at E3 2003, so I'm pretty sure
of it.
Cheers!
Louis Wu
There you have it!
l Maximus l
02-27-2004, 02:11 AM
Originally posted by Zero Flaw
Okay Max, I got my source for you!
I talked to Shishka (he wasn't sure), Steve Campbell (he wasn't sure), and Louis Wu (Claude Errera). Well, my good friend Mr. Wu delivered! I sent him an email and here is how it went down:
There you have it!
Very interesting...and that makes sense. I just wonder how effective doubling up would be. If I was in a tight situation, perhaps a plasma pistol freezing an enemy and blowing him with an SMG could come in handly...but, then again, so would a grenade and a shot or two...or only having a plasma pistol freezing them and then a nice melee to get the kill.
Either way, I like the option to put an enemy down in another fashion...regardless if I would use it or not. I'm looking forward to seeing how this chemistry works. Thanks for the info so far...I'm sure we'll hear more in the coming months :)
themoosearmy
02-27-2004, 10:03 AM
I think I'd just use my traditional legendary tandem: Plasma pistol and pistol. Run off the shields, then one shot in the head.
The battle rifle looks like its a two hander, just because you would need to have it stable to use the scope and keep it accurate.
E Nomini Patri
02-27-2004, 06:46 PM
Originally posted by themoosearmy
I think I'd just use my traditional legendary tandem: Plasma pistol and pistol. Run off the shields, then one shot in the head.
Well now you can have a plasma pistol in one hand and a pistol in the other and not have to switch after firing the overcharge :)
l Maximus l
02-28-2004, 02:06 AM
Originally posted by Zero Flaw
Well now you can have a plasma pistol in one hand and a pistol in the other and not have to switch after firing the overcharge :)
I don't know how it's going to feel firing with the left trigger...A grenade toss is one thing, but, shooting rapidly with a Plasma Pistol with the left trigger is another...
But, hey...it may be wierd at first, but, after much practice, it'll likely be second nature. :)
Hard Boiled Cop
03-01-2004, 12:15 PM
Play Red Faction 2. I believe its the first game to have dual weapons which you can fire independently.
themoosearmy
03-01-2004, 04:14 PM
Originally posted by Maximus SYN
I don't know how it's going to feel firing with the left trigger...A grenade toss is one thing, but, shooting rapidly with a Plasma Pistol with the left trigger is another...
But, hey...it may be wierd at first, but, after much practice, it'll likely be second nature. :)
Eh, I only need to hold it down for about 2 seconds (or however long it takes), but I was kind of thinking about how the left hand will get accustomed to more than just that one throw for the grenades. My freak-er-lefty friends don't have trouble firing, so it doesn't look like its going to be too much of a problem.
l Maximus l
03-02-2004, 01:05 AM
What do you guys think of the possibility of the Master Chief laying down on his stomach...similar to Ghost Recon? You know, just hit down on the D-Pad...this could be useful for sniping in tactical situations.
Now, don't get all over me for starting a rumor...obviously nothing of the sort has been confirmed...or for that matter, even mentioned. I was just coming up with an idea. So, what are your guys' reaction?
Personally, I think it could be sweet if done correctly.
X-Factor
03-02-2004, 05:45 AM
Originally posted by Maximus SYN
What do you guys think of the possibility of the Master Chief laying down on his stomach...similar to Ghost Recon? You know, just hit down on the D-Pad...this could be useful for sniping in tactical situations.
Now, don't get all over me for starting a rumor...obviously nothing of the sort has been confirmed...or for that matter, even mentioned. I was just coming up with an idea. So, what are your guys' reaction?
Personally, I think it could be sweet if done correctly. Sounds like a pretty sweet idea, but too many changes/additions might not be a good thing.
themoosearmy
03-02-2004, 01:15 PM
Yeah, an MC prone position would be awesome! I can already see the benefits of leaning, but this would come in handy for sniping. A lot of the weapons he uses though are not shoulder supported (like Ghost Recon) so I think it would look awkward lying down shooting a plasma rifle, but thats a great idea max.
Hard Boiled Cop
03-02-2004, 01:44 PM
In the first game it uses the D Pad for movement but I never use it. I only use the thumbstick so that lying down on the floor isn't a bad idea at all. Just push down on the D pad and it should work. It doesn't matter about the guns, say for example a plasma rifle, the MC can easily hold it arms stretched when lying down, doesn't necessarily have to go to the shoulders. The same with pistols/plasma pistols. They can easily change the animation of the character's movement.
l Maximus l
03-02-2004, 10:24 PM
Originally posted by Hard Boiled Cop
In the first game it uses the D Pad for movement but I never use it. I only use the thumbstick so that lying down on the floor isn't a bad idea at all. Just push down on the D pad and it should work. It doesn't matter about the guns, say for example a plasma rifle, the MC can easily hold it arms stretched when lying down, doesn't necessarily have to go to the shoulders. The same with pistols/plasma pistols. They can easily change the animation of the character's movement.
Exactly what I was thinking... Who knows, maybe it's one of the new surprises. I'm not holding my breath, but, I think this addition could add a whole new element. Dont' get me wrong, dudes...I'm perfectly stoked with what there is now...so, I won't be disappointed if laying down is not implemented.
Also, laying down could add a whole new element for humping an opponent's dead corpse! :D hehe...
X-Factor
03-03-2004, 05:42 AM
Using the d-pad for movement in Halo is atrocious!!!
I think Bungie should definitely implement some worthwhile functions into the d-pad -- laying down, crouching (I hate clicking the left thumbstick), or possibly swapping thru weapons and items.
Any other ideas for what the d-pad should be used for in Halo 2?
Hard Boiled Cop
03-03-2004, 11:10 AM
Originally posted by X-Factor
Using the d-pad for movement in Halo is atrocious!!!
I think Bungie should definitely implement some worthwhile functions into the d-pad -- laying down, crouching (I hate clicking the left thumbstick), or possibly swapping thru weapons and items.
Any other ideas for what the d-pad should be used for in Halo 2?
Swapping weapons? I don't think it will work out great. Doesn't it feel irritating that you have to hold down the click button in order to stay crouched down? One single click should make you crouch down and another to rise back up. By pushing down on the Dpad, it should make the players lie down. Pushing up should make the players rise back to their feet. The left and right Dpad should be this kind of peek mode. Like in Ghost Recon. I thought that it was used perfectly.
themoosearmy
03-03-2004, 05:43 PM
Originally posted by X-Factor
Using the d-pad for movement in Halo is atrocious!!!
I think Bungie should definitely implement some worthwhile functions into the d-pad -- laying down, crouching (I hate clicking the left thumbstick), or possibly swapping thru weapons and items.
Any other ideas for what the d-pad should be used for in Halo 2?
I think crouching should stay right where it is, because I ahte games where I have to reach for necessary controls. Now, prone mapped to the D-pad would be good, but crouching is somethign i use often and I think moving and crouching would be hurt a bit if it was moved from teh left stick.
E Nomini Patri
03-03-2004, 06:10 PM
I don't think that being able to go prone is that good of an idea for Halo 2. There is no point in it but to reduce your profile, and it takes up a control option that could be used for better things. I dunno, wait till they announce the features.
themoosearmy
03-04-2004, 12:14 AM
Yeah, looks like the D-Pad is most likely gonna be used for the lean and/or switch secondary weapon (at least that seems reasonable). Well, we might get some features at E3 this may so i'll play NG until then.
l Maximus l
03-04-2004, 02:21 AM
I like the idea of holding down the Y button for a full second or so to get your secondary weapon...and I definately don't like the idea of "scrolling" through weapons with the D-Pad. I love the Y button for that....
It's important that Bungie not change the controls too much...but, simply use the D-Pad to add new control features, IMO.
Personally, I prefer the left analog stick to be held down to crouch...It's not that often where it is required...
themoosearmy
03-05-2004, 01:18 AM
Originally posted by Maximus SYN
It's important that Bungie not change the controls too much...but, simply use the D-Pad to add new control features, IMO.
True, I hate games that change controls for a sequel, I'm pretty sure Bungie won't make that mistake.
Donnie_B
03-05-2004, 11:22 AM
Originally posted by Maximus SYN
I like the idea of holding down the Y button for a full second or so to get your secondary weapon...and I definately don't like the idea of "scrolling" through weapons with the D-Pad. I love the Y button for that....
It's important that Bungie not change the controls too much...but, simply use the D-Pad to add new control features, IMO.
Personally, I prefer the left analog stick to be held down to crouch...It's not that often where it is required...
Im not sure where I heard this or read this but... regarding new weapons and switching to 2 guns at the same time, I heard that you would use your grenade selector. You could use plasma, frag, or two weapons.
Am I crazy or has someone see this somewhere too.
:cheers:
Brasco
Hard Boiled Cop
03-05-2004, 12:21 PM
If that is true then bummer.
lotec16
03-05-2004, 03:35 PM
I like that idea, sounds good. Seems like it would be nice so it isn't so easy to granade and shoot with 2 guns.
I give that configuration my approval, i would play with that(from what i know now).
themoosearmy
03-05-2004, 04:40 PM
Originally posted by Donnie_B
Im not sure where I heard this or read this but... regarding new weapons and switching to 2 guns at the same time, I heard that you would use your grenade selector. You could use plasma, frag, or two weapons.
Am I crazy or has someone see this somewhere too.
:cheers:
Brasco
Huh, I never thought of that, black button to switch off hand wouldn't be too bad, maybe a bit faster than holding Y.
E Nomini Patri
03-05-2004, 07:00 PM
Originally posted by Donnie_B
Am I crazy or has someone see this somewhere too.
The latter.
;)
I have never seen this anywhere, but again, just wait until Bungie announces the control scheme because they aren't done with it right now.
:cheers:
lotec16
03-05-2004, 10:08 PM
I wouldn't like waiting to hold in Y for a certain amount of time ...:watchout: :watchout: :watchout:
E Nomini Patri
03-06-2004, 01:36 AM
Originally posted by lotec16
I wouldn't like waiting to hold in Y for a certain amount of time ...:watchout: :watchout: :watchout:
You hold X for a certain amount of time. It doesn't have to be more than half a second for Y so I don't see what the deal is. Just wait until the controls are announced.
l Maximus l
03-06-2004, 06:07 PM
Zero...we're just thinking of different possibilities, of course...Especially since every single button is used in the first Halo...other than the D-Pad.
It'll be interesting how the button configuration will work by equiping a second weapon. Honestly, my guess is that it won't be a very popular thing when the game comes out....that's just a guess at this point.
E Nomini Patri
03-06-2004, 08:23 PM
Originally posted by Maximus SYN
It'll be interesting how the button configuration will work by equiping a second weapon. Honestly, my guess is that it won't be a very popular thing when the game comes out....that's just a guess at this point.
Since you'll carry 3 guns (one two-handed gun, and two one-handed guns) you probably just press Y to cycle through the 3 choices:
a) One 2-handed gun.
b) Two 1-handed guns.
c) One 1-handed gun.
That isn't bad (in other games you cycle through a buttload of guns), just switch to c or a to throw grenades.
Doesn't sound bad at all!
---
I think double fisting will be popular because you will have more firepower than a guy with, say, one SMG.
Oh, and you can't melee with two guns brandished.
lotec16
03-06-2004, 11:41 PM
Originally posted by Zero Flaw
You hold X for a certain amount of time. It doesn't have to be more than half a second for Y so I don't see what the deal is. Just wait until the controls are announced.
Wha????????? x???????
When your around 5 enimies, you like you women hot and your gun switching fast!
l Maximus l
03-07-2004, 03:34 AM
Originally posted by Zero Flaw
Oh, and you can't melee with two guns brandished.
Oh man...rarely would I ever use to weapons then...seriously...melee is so key, IMO.
lotec16
03-07-2004, 12:18 PM
Not even dual pistol wips?:cry: :cry: :mad:
Hard Boiled Cop
03-07-2004, 12:44 PM
Who said that you can't melee attack someone with dual weapons?
Most one handed weapon in Halo 1 uses one hand to attack somebody. In halo 2 it still could be done.
E Nomini Patri
03-07-2004, 04:53 PM
Originally posted by Hard Boiled Cop
Who said that you can't melee attack someone with dual weapons?
Jaime Griesemer @ E3.
From Shishka
There is no melee with dual weapons. At least, that's what Jaime told me at E3. This may have changed, but I doubt it, it seemed like a decision they made pretty early into development.
SOURCE (http://forums.bungie.org/halo/archive10.pl?read=302167)
Just so you know, you can trust in Shishka, he knows what he is talking about.
MikeMan91389
03-08-2004, 12:54 AM
and not MOST guns use 1 hand melee... think about these:
rocket
sniper
shotgun
assualt rifle
needler - i think.... but i not sure.. .who uses needler :p specially at HH, when its all the way at the back wall...
themoosearmy
03-08-2004, 02:43 AM
There is no melee with dual weapons. At least, that's what Jaime told me at E3. This may have changed, but I doubt it, it seemed like a decision they made pretty early into development.
He did say it may have been changed tho ;) .
It's kind of a trade off tho because you have so much firepower with two weapons. If the dual weapons are effective enough, I won't care about their melee ability too much.
On the other hand, you already can't throw grenades with dual weapons, and now not melee...that makes for a seriously vulnerable player.
Hard Boiled Cop
03-08-2004, 03:02 PM
But you are using two guns at once which doesn't make you vulnerable.
E Nomini Patri
03-08-2004, 06:27 PM
Originally posted by themoosearmy
He did say it may have been changed tho ;) .
Heh, a kind of pointless factoid, because ALL known information about Halo 2 is subject to change ;)
sry to change the subject here :( , but i just wanted to add in that i hope halo2 mp will have a mode somwhat like CS were once u die u cant respawn tell the next round(I guess i would be kind of like dead man out but nobody can respawn intell a team wins). It would also be nice to have free roaming once ur dead.
E Nomini Patri
03-08-2004, 08:13 PM
Originally posted by mave
sry to change the subject here :( , but i just wanted to add in that i hope halo2 mp will have a mode somwhat like CS were once u die u cant respawn tell the next round(I guess i would be kind of like dead man out but nobody can respawn intell a team wins).
Halo had that, it's called Survival.
really?:huh: r u saying that in a sarcastic way, or is that what the game mode was called. I assum u mean that in a sarcastic way because I never heard of a game mode called survival.
free roaming would be nice tho.
themoosearmy
03-09-2004, 12:32 PM
Originally posted by mave
really?:huh: r u saying that in a sarcastic way, or is that what the game mode was called. I assum u mean that in a sarcastic way because I never heard of a game mode called survival.
free roaming would be nice tho.
Its not sarcastic at all, Survival is one of the basic/default game types that Halo MP offers, just look for it.
l Maximus l
03-09-2004, 04:03 PM
I rarely if never played the Survival mode on Halo. If my memory holds me, isn't it really called Elimination? Goes to show how often I play that mode.
My favorite MP modes are Slayer, Team Slayer, and CTF. Other modes I play are Slayer Rockets only, Slayer Shotguns with no shields only, Crazy King (King of the Hill when the "Hill" moves to different locations after a set amount of time), and Oddball (where you carry the human skull).
I try to mix it up, however, my favorites are traditional Slayer, TS, and CTF.
themoosearmy
03-10-2004, 08:31 PM
Originally posted by Maximus SYN
I rarely if never played the Survival mode on Halo. If my memory holds me, isn't it really called Elimination? Goes to show how often I play that mode.
My favorite MP modes are Slayer, Team Slayer, and CTF. Other modes I play are Slayer Rockets only, Slayer Shotguns with no shields only, Crazy King (King of the Hill when the "Hill" moves to different locations after a set amount of time), and Oddball (where you carry the human skull).
I try to mix it up, however, my favorites are traditional Slayer, TS, and CTF. I love TS, shotty no shields and alien koth. Ctf is fun but sometimes the games are too long for me. I like fast paced shoot-em-up games the best.
Conchord
03-11-2004, 04:09 AM
Have an 8-man team of grunts vs. 1-2 master queefs...genius!
lotec16
03-11-2004, 04:08 PM
I have a question, in the book didn't it say elites sheilds don't recharge, because the covy just adapted the forrunner technology, and the humans advanced the technology when the got a hold of it, so doesn't that put elites at a disadvantage in mp, unless they change it or make it better. That was in a book rihgt? I can't remember which one, otherwise I would check.
E Nomini Patri
03-11-2004, 06:16 PM
Originally posted by lotec16
I have a question, in the book didn't it say elites sheilds don't recharge, because the covy just adapted the forrunner technology, and the humans advanced the technology when the got a hold of it, so doesn't that put elites at a disadvantage in mp, unless they change it or make it better. That was in a book rihgt? I can't remember which one, otherwise I would check.
Their shields recharge.
Bungie wouldn't give one team an advantage over the other in multiplayer. That is why they are using Spartans vs. Elites.
lotec16
03-11-2004, 06:37 PM
Originally posted by Zero Flaw
Their shields recharge.
Bungie wouldn't give one team an advantage over the other in multiplayer. That is why they are using Spartans vs. Elites.
What did the books say?
I know bungie would do it to make it more equal as apposed to correct to the books, I hope they don't have covy in multiplayer, we should make a poll for it.
ScorpionX
03-11-2004, 07:09 PM
The elites also move differently than the spartans, I wonder if they are going to keep it that way? :watchout:
themoosearmy
03-11-2004, 09:31 PM
Originally posted by lotec16
What did the books say?
I know bungie would do it to make it more equal as apposed to correct to the books, I hope they don't have covy in multiplayer, we should make a poll for it.
There are going to be spartan vs elite battles but it is a seperate game mode apart from the normal red vs. blue MP.
E Nomini Patri
03-11-2004, 11:01 PM
Originally posted by lotec16
What did the books say?
Their shields recharge. The books and the game are parallel.
I hope they don't have covy in multiplayer, we should make a poll for it.
Why? Do you not understand what the multiplayer is going to be like? I'll create a thread and explain it tomorrow.
themoosearmy
03-11-2004, 11:29 PM
Originally posted by Zero Flaw
Their shields recharge. The books and the game are parallel.
Why? Do you not understand what the multiplayer is going to be like? I'll create a thread and explain it tomorrow.
Right on time with a bungie update as well. :cheers:
l Maximus l
03-14-2004, 02:32 AM
hmmmm...it didn't mention that in the update....
Hard Boiled Cop
03-14-2004, 10:30 AM
Why NOT have Covies in multiplayer? I think having the Elites in multiplayer will be great!
StudioAlex
03-14-2004, 12:06 PM
Originally posted by Zero Flaw
Their shields recharge.
Bungie wouldn't give one team an advantage over the other in multiplayer. That is why they are using Spartans vs. Elites.
Correct me if I'm wrong, but MC's shields are an improvement over the tech used by the covenant. Somewhat stronger, I think.
Although I'm sure in a gameplay sense, they will be equal in strength.
lotec16
03-14-2004, 12:50 PM
Originally posted by Hard Boiled Cop
Why NOT have Covies in multiplayer? I think having the Elites in multiplayer will be great!
I donno, I just like only MCs, kind of keeps everyone on the same basis.
E Nomini Patri
03-14-2004, 12:51 PM
Originally posted by StudioAlex
Correct me if I'm wrong, but MC's shields are an improvement over the tech used by the covenant. Somewhat stronger, I think.
They used Jackal shield technology to develop the MJOLNIR shields. We don't know if it is stronger than an Elite's shields because we don't know how strong the Elite's shields are.
Although I'm sure in a gameplay sense, they will be equal in strength.
Correct. :)
themoosearmy
03-14-2004, 11:44 PM
Originally posted by Maximus SYN
hmmmm...it didn't mention that in the update....
I just meant, when he explains all this stuff, its coming at the same time as the update, thats all.
l Maximus l
03-15-2004, 02:00 PM
Originally posted by themoosearmy
I just meant, when he explains all this stuff, its coming at the same time as the update, thats all.
Ah...gotcha...true that :)
E Nomini Patri
03-15-2004, 06:27 PM
Originally posted by lotec16
I donno, I just like only MCs, kind of keeps everyone on the same basis.
Are you thinking balance wise?
What is unbalanced?
Same speed, same shield strength, same health, same everything (for multiplayer). Why would Bungie unbalance it?
I don't think some people are understanding what I have been saying for a long time...
lotec16
03-15-2004, 07:29 PM
I do understand what your saying, and I know bungie wouldn't unbalance it, they even talk about it in the weekly updates.
But having one person fast but with lower armor, and another guy slow and armored just changes it up, thats what I like about halo. I like it with everyone being equal. It's my personal preferance.
E Nomini Patri
03-15-2004, 07:35 PM
Originally posted by lotec16
But having one person fast but with lower armor, and another guy slow and armored just changes it up.
Where are you getting this example from?
ScorpionX
03-15-2004, 07:59 PM
Originally posted by Zero Flaw
Where are you getting this example from?
Elites move faster than MC and stagger a lot more, and their shields suck :eek:
lotec16
03-15-2004, 08:01 PM
Originally posted by ScorpionX
Elites move faster than MC and stagger a lot more, and their shields suck :eek:
Yea, but if the elites were the exact same as the MC i wouldn't care at all.
l Maximus l
03-16-2004, 02:46 AM
Damn...I like everything "Even Steven" and all Master Chiefs. I really hope the multi-player only has MCs in it and the only mode where Covenant is in it is during the alleged "Covenant Battle mode".
E Nomini Patri
03-16-2004, 06:18 PM
Originally posted by Maximus SYN
the only mode where Covenant is in it is during the alleged Covenant Battle mode
Right on the money.
:)
l Maximus l
03-16-2004, 07:05 PM
Originally posted by Zero Flaw
Right on the money.
:)
That's good, because, honestly, I don't think Halo 2 would be nearly as good if it had a bunch of different playable characters on the regular modes (excluding the working name: Covenant Battle Mode). While I think it works for other games, it definately wouldn't feel like Halo. I think I speak for a lot of people regarding that opinion.
lotec16
03-16-2004, 09:48 PM
Originally posted by Maximus SYN
That's good, because, honestly, I don't think Halo 2 would be nearly as good if it had a bunch of different playable characters on the regular modes (excluding the working name: Covenant Battle Mode). While I think it works for other games, it definately wouldn't feel like Halo. I think I speak for a lot of people regarding that opinion.
100% behind you on that
ScorpionX
03-17-2004, 12:40 AM
Originally posted by Maximus SYN
That's good, because, honestly, I don't think Halo 2 would be nearly as good if it had a bunch of different playable characters on the regular modes (excluding the working name: Covenant Battle Mode). While I think it works for other games, it definately wouldn't feel like Halo. I think I speak for a lot of people regarding that opinion.
Ya I also was thinking that the Covenant players will not even be able to hold a damn pistol? How are they gonna balance the game :huh:
l Maximus l
03-17-2004, 01:20 AM
Originally posted by ScorpionX
Ya I also was thinking that the Covenant players will not even be able to hold a damn pistol? How are they gonna balance the game :huh:
It would be cool if, if and only if, during the Covenant Battle mode that both teams (MCs versus Covenant) should be completely evenly skilled...just look different.
I said "if and only if" because I definately don't want Covenant in all multi-player types. I'm keeping my mind open for the Covenant Battle mode only...and I'm rest assured knowing that is exactly the plan.
MikeMan91389
03-17-2004, 04:44 PM
one thing that would b cool, is if they were 100% equal, u could take off friend indicators, and not have to worry about shootin the wrong color at the beginning of the game :p
E Nomini Patri
03-17-2004, 04:47 PM
Originally posted by MikeMan91389
one thing that would b cool, is if they were 100% equal, u could take off friend indicators, and not have to worry about shootin the wrong color at the beginning of the game :p
Okay. Are you saying to team kill? :watchout:
lotec16
03-17-2004, 05:34 PM
No, he's saying it would be easier to tell the difference because of the different shapes and movements.
E Nomini Patri
03-17-2004, 05:37 PM
Originally posted by lotec16
No, he's saying it would be easier to tell the difference because of the different shapes and movements.
Gotcha. :)
lotec16
03-17-2004, 05:47 PM
Seems like our posts about halo seem to turn more to chats they happen so close together.:cheers: :cheers:
E Nomini Patri
03-17-2004, 05:54 PM
Originally posted by lotec16
Seems like our posts about halo seem to turn more to chats they happen so close together.:cheers: :cheers:
Hehe, I guess you could say we are all bored right now, because there aren't any good games out besides Ninja Gaiden.
themoosearmy
03-19-2004, 04:24 AM
Originally posted by Zero Flaw
Hehe, I guess you could say we are all bored right now, because there aren't any good games out besides Ninja Gaiden.
And I've already played it out, so it's back to Halo on XBC again.
Like Max, the covies better be on Cov vs. MC battles only. I don't think Bungie will want to mess up what we are already used to. I'm guessing the elites will pretty much be a different skin, but who knows, maybe there will be some other features there that balances out the fact that elites might be a little weaker. (Some bots maybe? the AI for the covenent is already there).
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