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ScorpionX
03-03-2004, 11:45 PM
Taken from the upcoming issue of PSM:


Konquest mode has returned in a much expanded form. Unlike MK: Deadly Alliance's Konquest, the new version is much more akin to something out of Grand Theft Auto. You still have to attend the dojo to learn from characters like Bo'Rai Cho, but there are also random encounters and events in the village that can be the clue to secret techniques and other rewards. (You can even beat up hapless villagers for the heck of it). As in MK-DA, the goal of Konquest is to learn the combos and strategies of the game. Best of all, Konquest acts as a create-a-character mode, where you build up your generic monk character through the Konquest, and when done, can use him in the other game modes, including online play.

As far as characters go... Nightwolf is indeed confirmed to return in the game. Noob Saibot is also poised to return. One surprise, though, comes in the form of Sindel, who, like Nightwolf, is making her first appearance in MK since Mortal Kombat Trilogy. New characters include an armored warrior named Hotaru, and the mysterious white-clad woman in the trailer, called Ashrah. The unknown warrior referred to in the last news article is in fact Sub-Zero's alt costume; not much is revealed about him either. Moreover, it is revealed that the boss in this game is the Dragon King, whose unseen presence figured prominently in the events of MK: Deadly Alliance. Speaking of said events, it is also confirmed that the game takes place in the aftermath of Deadly Alliance.

The gameplay also has been tightened up since the last MK. As before, each character has three fighting stances, though they are barely touched upon in the article. However, the characters are now quicker and easier to move around. In addition to their armed fighting styles, the arenas now have weapons available that can be picked up, and they are more powerful than the characters' standard weapons. Also, stages have what are known as "Death Traps" (aka, stage fatalities), which are red areas in which a stage fatality can be performed. It doesn't say explicitly, yet it sounds as if Death Traps can be used in mid-battle. Other, more minor traps can be present, such as flames and the like. The levels are often huge, taking up multiple levels. An example of one arena was shown in the form of the Netherbelly, which is presumably the interior of the Nethership from MK: Deadly Alliance. This is the arena featuring the swinging corpses, and concept art shows Kenshi being grabbed if he gets too close to a wall with people looking through a window. Each character, according to Boon, will have two or more fatalities, and there are even rumours of "hara kiri" moves, which bring to mind the Suicidality rumours of yore.

Side games? They show that as well. These side games are different from the Test Your Might/Sight of old. The first is a strategy board game akin to chess or Archon, with the kombatants as pieces on a chessboard. Attempting to capture a piece requires the opponents to duke the characters out a la standard arcade mode. The other game, Puzzle Kombat, is similar to Super Puzzle Fighter II Turbo, where small deformed characters have it out in the middle of a Tetris-style puzzle game.

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This game is going to simply OWN :hail: :hail: :hail: :hail:

l Maximus l
03-04-2004, 12:40 AM
This game is going to seriously own... I hope they bring back the universal uppercut and sweep kick, though. We can only hope!