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OuFtb
05-06-2004, 02:20 PM
The premise of Juiced is simple: buy a car, modify the hell out of it and win more races. You buy new mods with money and you earn that money by winning races.
An interesting twist we didn't expect is that when you first get a car, it doesn't start off all shiny-looking and fresh-out-of-the-box. We don't know whether an EyeToy-compatible mode is used for wiping the car clean, but we know this mechanic will play on 'owner's pride', as players are likely to do their best in maintaining a beastly motor that also looks stunning.

You'll also be able to buy specific parts and cars from multiple sources that include showrooms - high quality motors, second-hand bargain bins - cheap, but usable cars, and a scrap yard - cheap, with random parts.

Cash plays a big part in the game and owning and maintaining the right kinds of car for each class will be a balancing act between selling, racing and possibly re-racing in the novice classes to generate income, though the Stunt (Cruise) Mode will also no doubt be a healthy source of revenue for players, too.

Now things get a little scary; the game has a somewhat 'organic' design philosophy. Every car is tuned differently to the next - that is, no two cars are the same. Juiced boasts a highly sophisticated physics engine based on state-of-the-art simulation techniques.

The Juiced engine models the changing friction on each wheel in detail and allows for detailed customisation of performance and handling. Each individual car is set up with the correct centre of gravity, steering geometry, suspension layout, brake setup, bhp, torque, tire properties, wind resistance and gear ratios, meaning more set-up combinations than you can count on a boyband gig's audience's collective hands.

If that wasn't enough, you can also modify performance via brakes, air intakes, engine management systems, exhaust systems, gearbox ratios, suspension, nitrous, and turbo systems and even more.

Of course, the in-game result of these modifications are usually only ever noticed by the subtle eye - Juiced provides for this with a performance analysis which allows players to compare their different configurations on a rolling road.

Tuning is of major importance and thus things like driving with worn tires on a wet surface will matter a great deal. Rain will also dynamically affect your car's movements, though we'll believe it when we see it.

If your interest is still not piqued, you also have bodykits that aside from looking pretty, will affect the car's performance; air dams and side skirts will affect drag and down force on the car, but paint jobs will just look nice and hurt the wallet a bit.

Frankly, we're overwhelmed and have a lot more interested in Juiced than we first had.

Enclosed are some images that clearly undersell the depth and richness potentially within and we sincerely hope that Acclaim takes its time with Juiced, so that we'll all have something solid and polished to play in September of this year.

Juiced will appear on Xbox, PS2 and PC formats.

http://www.computerandvideogames.com/news/news_story.php?id=104123

Pay no attention to when they talk about images cause they don't seem to show up, don't know why.

ColdArmoR
05-06-2004, 03:21 PM
Not ANOTHER Car Simulation game.

Servo
05-06-2004, 06:00 PM
Isn't the eye toy for PS2. :confused:

Unreal
05-06-2004, 06:11 PM
Not ANOTHER Car Simulation game.
What other Car Simulations games of this calibur are available on the Xbox?

ColdArmoR
05-06-2004, 06:13 PM
Of this calibur? None.
Now I get whythis game is coming out. :)