Sheeyt
11-30-2004, 05:57 PM
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen001.jpg
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen002.jpg
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen003.jpg
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen005.jpg
Wow same crappy graphics it looks like. But the multiplayer sounds damn cool.
If you're an Xbox player, you can look forward to a very different online experience--one that we'll admit we're very excited about. Even the multiplayer maps in the Xbox game will be different to those on the PS2, for reasons that will become clear once you hear about some of the abilities and gadgets that you'll be playing with. Team play will be more important than ever in the Xbox game, because once you've created a persistent character for yourself (more about that shortly) and started playing, you'll earn experience points that can be spent on learning and eventually mastering skills from any of four specialized roles: commando, engineer, field medic, and spec-ops. Commandos will have access to more-powerful weapons and armor than other classes, and they will also be able to use a ballistic riot shield. Engineers will be able to deploy automated turrets, and they'll hack into security doors to open or shut them. Field medics will be able to deploy field clinics and use nerve gas (the easiest way to beat an enemy behind a riot shield). Spec-ops will be stealthy characters able to perform deadly knife attacks, and they'll have access to a sensor jammer that can disrupt enemy radars and sensors. You'll be able to choose a single profession and master it, or you can select your favorite skills from each of these specialized roles, and as you progress through the game, you'll become more proficient at any given skill, like hacking into doors more quickly or deploying more powerful turrets, for example. Exciting stuff indeed, just like the word persistent earlier in this paragraph.
Tom Clancy's Rainbow Six 4 (working title)screenshot
When your armor deteriorates you'll have to either repair or replace it.
When you create an Xbox Live character for yourself, you'll be encouraged to use that same character every single time you play. You'll be able to influence his or her physical appearance, kit them out in different uniforms, and then customize those uniforms with camo patterns and logos of your own design. We didn't get to see the character editor in action, but we did check out a number of player-created characters, and they all looked very different physically and sported varied outfits (including loads of different headgear). As you play the multiplayer game and rack up experience points, you'll unlock additional customization options for your character, you'll be awarded medals, and you'll earn money. What are you going to need money for? Why, to replace that worn-out body armor, of course. That's right, your body armor (and presumably a number of other items in the game) will deteriorate over time, making them less effective. It's not yet clear whether you'll have to purchase weapons and/or ammunition a la Counter-Strike, or what any of the other consumables might be (grenades, perhaps), but it's certainly an interesting direction for the Rainbow Six series to be heading.
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen002.jpg
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen003.jpg
http://image.com.com/gamespot/images/2004/reviews/925298_20041130_screen005.jpg
Wow same crappy graphics it looks like. But the multiplayer sounds damn cool.
If you're an Xbox player, you can look forward to a very different online experience--one that we'll admit we're very excited about. Even the multiplayer maps in the Xbox game will be different to those on the PS2, for reasons that will become clear once you hear about some of the abilities and gadgets that you'll be playing with. Team play will be more important than ever in the Xbox game, because once you've created a persistent character for yourself (more about that shortly) and started playing, you'll earn experience points that can be spent on learning and eventually mastering skills from any of four specialized roles: commando, engineer, field medic, and spec-ops. Commandos will have access to more-powerful weapons and armor than other classes, and they will also be able to use a ballistic riot shield. Engineers will be able to deploy automated turrets, and they'll hack into security doors to open or shut them. Field medics will be able to deploy field clinics and use nerve gas (the easiest way to beat an enemy behind a riot shield). Spec-ops will be stealthy characters able to perform deadly knife attacks, and they'll have access to a sensor jammer that can disrupt enemy radars and sensors. You'll be able to choose a single profession and master it, or you can select your favorite skills from each of these specialized roles, and as you progress through the game, you'll become more proficient at any given skill, like hacking into doors more quickly or deploying more powerful turrets, for example. Exciting stuff indeed, just like the word persistent earlier in this paragraph.
Tom Clancy's Rainbow Six 4 (working title)screenshot
When your armor deteriorates you'll have to either repair or replace it.
When you create an Xbox Live character for yourself, you'll be encouraged to use that same character every single time you play. You'll be able to influence his or her physical appearance, kit them out in different uniforms, and then customize those uniforms with camo patterns and logos of your own design. We didn't get to see the character editor in action, but we did check out a number of player-created characters, and they all looked very different physically and sported varied outfits (including loads of different headgear). As you play the multiplayer game and rack up experience points, you'll unlock additional customization options for your character, you'll be awarded medals, and you'll earn money. What are you going to need money for? Why, to replace that worn-out body armor, of course. That's right, your body armor (and presumably a number of other items in the game) will deteriorate over time, making them less effective. It's not yet clear whether you'll have to purchase weapons and/or ammunition a la Counter-Strike, or what any of the other consumables might be (grenades, perhaps), but it's certainly an interesting direction for the Rainbow Six series to be heading.