FB-Gollum
04-05-2005, 12:00 AM
Alright, if someone's already doing this I apologize but I haven't seen it. I came up with this game last night and it got some pretty rave reviews (we played it 3 times and it takes a while). Here's the rules:
Name: Advance
Gametype: Territories
Map: Headlong. (Preferably, haven't tried but conceivably Waterworks could be very good too).
Players: 14-16 (It needs a lot of players to really work).
Territory count: 7 (however we played one game with 5 and that was more tense).
Contest time: 10 seconds
Control time: 15 seconds
Time to win: 30 minutes
Weapons: BR & SMG start
Weapons on Map: Human
Shields: Normal
Motion Detector: Off
Leave everything else default.
The game takes a while and gets really tactical. Plus, with the number of territories, and the large amount of time needed, even if you fall behind you can catch up. We were behind over 10 minutes at one point and caught up to win. With the size of the map it really creates a strong chain of attack/defend/advance and all points in between. We played with all vehicles. Try it out. The long control times are necessary to make it a real fight to take out a territory. It's not swoop in and take it, you need to assess the target, thin the herd and move carefully. I was thinking of making the control times longer. Play with it and let's see if we can come up with some optimum settings.
Name: Advance
Gametype: Territories
Map: Headlong. (Preferably, haven't tried but conceivably Waterworks could be very good too).
Players: 14-16 (It needs a lot of players to really work).
Territory count: 7 (however we played one game with 5 and that was more tense).
Contest time: 10 seconds
Control time: 15 seconds
Time to win: 30 minutes
Weapons: BR & SMG start
Weapons on Map: Human
Shields: Normal
Motion Detector: Off
Leave everything else default.
The game takes a while and gets really tactical. Plus, with the number of territories, and the large amount of time needed, even if you fall behind you can catch up. We were behind over 10 minutes at one point and caught up to win. With the size of the map it really creates a strong chain of attack/defend/advance and all points in between. We played with all vehicles. Try it out. The long control times are necessary to make it a real fight to take out a territory. It's not swoop in and take it, you need to assess the target, thin the herd and move carefully. I was thinking of making the control times longer. Play with it and let's see if we can come up with some optimum settings.