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View Full Version : Conker: Live and Reloaded: Hands-on Multiplayer (IGN)



Brevity
04-07-2005, 11:06 PM
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When you set up a game, you'll have a set of choices, such as weapons and sides. Pick the SHC or the Tediz, pick a character, and select a weapon. A basic weapon set is added or subtracted to depending on the type of game you pick, and you can select a primary weapon, like a machine gun and a small secondary one, like a grenade. You can upgrade weapons, like getting smoke grenades from grenades, and finding guided missiles for bazookas. Some of the weapons we used were the Sinurator, the Fauster, the Medgun, the Drahon MKL, Frag Grenade, Gas Grenade, and Napalm.


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Picking a character type is crucial. The Live games are set up to play within teams, and given the classes, you should form up with two unlike types to create a good team. There are six classes, Skyjockey, Long Ranger, Grunt, Demolisher, Thermopile, and Sneeker. Of course, if you and your buddy are both excellent at playing as Grunts, then go to it, but you probably shouldn't have two long-range weapons specialists, for instance. Some character types have distinct special functions, such as self or full heal, you can spray enemy turf with a spray can, feign death, disguise, and cloak, for example. You pick classes too, which distinguishes your player from others and limits you to specialized weapons, or gives you extra abilities. Luckily, if you're unhappy with the character type you've chosen, you can pause and switch to another type during gameplay. You'll re-spawn in a spawn point, but at least you have the choice.

The specialist ordnance is kick-ass. For instance, you can stack mines up, three to be exact, to watch enemies trip over. The anti-air kit, the Skyguard, should be placed in open fields, so it can automatically shoot down enemy air units. The Earthguard is like the Skyguard, only for land enemies, while the Gatemaker functions as a portal to shortcut from place to place. This might be strategically placed near a re-spawn portal for instance. And there are vehicles, each class can drive at least one or two of them. In a nice touch, if you aren't of the right class to drive vehicle, you can often catch a ride on it, as long as the proper class is driving it. The vehicle list includes the Toad MK. II, R-Hog (with turret), Tankus, Steed (an airplane useable only by the Sky Jockey), and Mule 52 (a spacious troop carrier for the Sky Jockey with gunner an bomber positions available, and from which you can even parachute out). Sweet!


Bots

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For those folks who don't have friends, you can set up a dumb bots game in which AI takes the role of people to give you practice and make you feel less bad about your lonely self. Thanks, Rare.

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And even when you're playing alone with the dumbots, the game gives your and the enemy sides names you can rename all of them yourself if you want), and it tells you how you're doing. "You're on a roll," or "Nice shooting," or "That was a smart play," help to give players some context of how they're playing.


Graphics
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This level is gorgeous. The solid geometry is honed to a sweet, sweet shine. Every object is smooth and well textured, with the background boasting a variety of color patterns. The characters are all small, but we are talking about squirrels and teddy bears here. They all walk with a particular canter, or shall I be more accurate and say, waddle? Certainly Conker waddles. Especially when he's drunk in the single-player game. And even when there were seven explosions occurring on screen simultaneously, the framerate was solid at 30 FPS. There was nary a trace of slowdown.


http://xbox.ign.com/articles/602/602184p1.html

I can't ****ing wait.

Variation-XBA
04-08-2005, 02:45 AM
I can't wait...it'll be nice to actually have a good teamplay game like old school RTCW days.