swivel
10-14-2005, 08:57 PM
You really must read both of these articles. Could explain Lynx's hands-on and the Oblivion delay:
http://www.computerpoweruser.com/editorial/article.asp?article=articles%2Farchive%2Fc0510%2F03c10%2F03c10%2Easp&articleid=28324&guid=6620E7EAC9454D02AA701134658695D1&searchtype=0&WordList=XBOX+360&bJumpTo=True
http://www.computerpoweruser.com/editorial/article.asp?article=articles%2Farchive%2Fc0510%2F19c10%2F19c10%2Easp&articleid=28325&guid=6620E7EAC9454D02AA701134658695D1&searchtype=0&WordList=XBOX+360&bJumpTo=True
Argh... if you aren't subscribers, you aren't going to get the full articles. I'll paraphrase a bit.
In the second one Carmack, the ID programming guru says that developers won't have the 360 mastered until the next generation of systems comes out. 5 years or so. He says that if you take the code they have written for x86 systems (Pentiums and Athlons), and "run it on either of the PowerPC's from these new consoles, it'll run at about half the speed of a modern state-of-the-art system"
Uh-oh.
also: "It's probably a good thing for us to be getting with the program now; the first generation of titles coming out for both platforms will not be anywhere close to taking full advantage of all this extra capability, but maybe by the time the next generation of consoles roll around, the developers will be a little more comfortable with all of this and be able to get more benefit out of it."
This mirror what Alex St. John says in the first link. The the "Whacky architectures" are a big mistake.
If you don't know who Alex St. John and Carmack are, then you are likely to dismiss these opinions and remain blissfully happy. If you are like me, and you know what these two guys have done for gaming, and how brilliant they are, you are getting worried right now.
There is a chance that the next-gen games which exist in our heads right now are a few years away.
http://www.computerpoweruser.com/editorial/article.asp?article=articles%2Farchive%2Fc0510%2F03c10%2F03c10%2Easp&articleid=28324&guid=6620E7EAC9454D02AA701134658695D1&searchtype=0&WordList=XBOX+360&bJumpTo=True
http://www.computerpoweruser.com/editorial/article.asp?article=articles%2Farchive%2Fc0510%2F19c10%2F19c10%2Easp&articleid=28325&guid=6620E7EAC9454D02AA701134658695D1&searchtype=0&WordList=XBOX+360&bJumpTo=True
Argh... if you aren't subscribers, you aren't going to get the full articles. I'll paraphrase a bit.
In the second one Carmack, the ID programming guru says that developers won't have the 360 mastered until the next generation of systems comes out. 5 years or so. He says that if you take the code they have written for x86 systems (Pentiums and Athlons), and "run it on either of the PowerPC's from these new consoles, it'll run at about half the speed of a modern state-of-the-art system"
Uh-oh.
also: "It's probably a good thing for us to be getting with the program now; the first generation of titles coming out for both platforms will not be anywhere close to taking full advantage of all this extra capability, but maybe by the time the next generation of consoles roll around, the developers will be a little more comfortable with all of this and be able to get more benefit out of it."
This mirror what Alex St. John says in the first link. The the "Whacky architectures" are a big mistake.
If you don't know who Alex St. John and Carmack are, then you are likely to dismiss these opinions and remain blissfully happy. If you are like me, and you know what these two guys have done for gaming, and how brilliant they are, you are getting worried right now.
There is a chance that the next-gen games which exist in our heads right now are a few years away.