FB-Gollum
10-21-2005, 09:07 PM
Ok, here's the thought...
The purpose of this thread is to discuss various gametypes from the "Team Hardcore" playlist. Feel free to post your thoughts on the different gametypes including, likes and dislikes, strategies you find effective, links to games where you owned hard/got owned hard/played someone "famous", and just you general feelings about the playlist.
THE ONLY THING I WOULD ASK IS PLEASE DO NOT FLAME PEOPLE OVER THEIR OPINIONS!
ex. Poster 1: "I think team ball on midship rocks!"
Poster 2: "OMG, you suxxorz you can't like that game!"
IF YOU FEEL THE NEED TO DISAGREE WITH SOMEONE PLEASE DO IT IN A CONSTRUCTIVE FASHION!
ex "A" - The right way
Poster 1: "I think a really good strategy on lockout is (insert strategy here)..."
Poster 2: "I don't think that is a good because if the other team does (insert counter-strategy here)..."
ex "B" - the WRONG way
Poster 1: "I think a really good strategy on lockout is (insert strategy here)..."
Poster 2: "OMG, you suxxors you freaking noob, how can you even think that, you suck at halo because (continue to flame and fail to make any mention of a counter-strategy whatsoever)..."
Ok, with that out of the way, here's some thoughts...
Gametype: Team Ball on Lockout
Overall game enjoyment: 9/10, I seriously get a kick out of this game. It's fast, and ball (which I used to hate) is remarkably fun without radar due to the whole stealth factor sans the snail pace of crouch walking. (Let's face it, crouching sucks when you're racing the clock).
Good Strategy: I found just using the "poop chute" (as Mrs.Clockwerk likes to call it) worked wonders. Over the edge, down the hole up the chute whatever, it's a fast route out. It's also pretty easy to keep an eye on where the enemy (and their grenades) are coming from. Oh yeah, if you're gonna die and alone, jump over the edge if you can and let you team know so they can run to the middle.
Bad Idea: Trying to run away when you don't really have anywhere to go. If you're trapped in a room with no exit, drop the ball and fight like a man, you never know, you might be a triple kill away from all but locking up the win.
Best moment thus far: Getting trapped in a room on the lower level (the one that leads down to the energy lift thingy). 3 of them charge me from 2 doors. One coming up from the lift, the other coming in the door from the ramp where the sword is. I back pedal towards the sniper tower and drop the ball, and the first 2 go for it, along with the plasma I just dropped on it. Double and the the third guy loses his shield in the blast leaving himself an easy headshot for the triple kill.
The purpose of this thread is to discuss various gametypes from the "Team Hardcore" playlist. Feel free to post your thoughts on the different gametypes including, likes and dislikes, strategies you find effective, links to games where you owned hard/got owned hard/played someone "famous", and just you general feelings about the playlist.
THE ONLY THING I WOULD ASK IS PLEASE DO NOT FLAME PEOPLE OVER THEIR OPINIONS!
ex. Poster 1: "I think team ball on midship rocks!"
Poster 2: "OMG, you suxxorz you can't like that game!"
IF YOU FEEL THE NEED TO DISAGREE WITH SOMEONE PLEASE DO IT IN A CONSTRUCTIVE FASHION!
ex "A" - The right way
Poster 1: "I think a really good strategy on lockout is (insert strategy here)..."
Poster 2: "I don't think that is a good because if the other team does (insert counter-strategy here)..."
ex "B" - the WRONG way
Poster 1: "I think a really good strategy on lockout is (insert strategy here)..."
Poster 2: "OMG, you suxxors you freaking noob, how can you even think that, you suck at halo because (continue to flame and fail to make any mention of a counter-strategy whatsoever)..."
Ok, with that out of the way, here's some thoughts...
Gametype: Team Ball on Lockout
Overall game enjoyment: 9/10, I seriously get a kick out of this game. It's fast, and ball (which I used to hate) is remarkably fun without radar due to the whole stealth factor sans the snail pace of crouch walking. (Let's face it, crouching sucks when you're racing the clock).
Good Strategy: I found just using the "poop chute" (as Mrs.Clockwerk likes to call it) worked wonders. Over the edge, down the hole up the chute whatever, it's a fast route out. It's also pretty easy to keep an eye on where the enemy (and their grenades) are coming from. Oh yeah, if you're gonna die and alone, jump over the edge if you can and let you team know so they can run to the middle.
Bad Idea: Trying to run away when you don't really have anywhere to go. If you're trapped in a room with no exit, drop the ball and fight like a man, you never know, you might be a triple kill away from all but locking up the win.
Best moment thus far: Getting trapped in a room on the lower level (the one that leads down to the energy lift thingy). 3 of them charge me from 2 doors. One coming up from the lift, the other coming in the door from the ramp where the sword is. I back pedal towards the sniper tower and drop the ball, and the first 2 go for it, along with the plasma I just dropped on it. Double and the the third guy loses his shield in the blast leaving himself an easy headshot for the triple kill.